USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages

Only if it was repeated every time the convoy went past a bunch of a new people.

Eh, no, I guess crowds of civilians aren't that great a problem. I'll just keep out for any suspicious-looking followers, then.

Stormtroopers would definitely be bad.

Rhys will act nonchalantly, since this is all in a day's work, and fairly boring, at that.

There are Stormtroopers spreading out over the city, in fact. You guys haven't really been following up the shuttles that landed, but it looks like the Imperials are making themselves quite open.

Blasted stormtroopers, Scarlet thinks to herself. She decides to keep tabs on the stormtroopers as well, but keeps focused on her driving of the skiff.

Luckily they are a bit too dense to follow stuff up unless directed. They don't seem interested in you.

Just ignore the troopers completely and we should be fine, guys. "Military intelligence," remember?

I heart oxymorons.

Scarlet will still keep an eye out though, for anything more suspicious following them.

If the troopers give us crap, we can tell them that it's business of the Guildmaster and that they shouldn't get in the way, and then show them the decoy crates if they keep being a pain.

They're not interested, though, so let's not give them any reason to be.

Well said Bart...
Keep it on track. Lets go.

Kyle leaned back at the controls of his Skiff. With one hand on the yoke and one hand behind his head, he hoped he couldn't look less calm. Although the increasing numbers of Stormtroopers and looks from the passing crowds weren't calming at all. So far, this was seeming all to easy. "Well, maybe this will work after all." he mutters to himself.

(Too smooth so far, is there anything we didn't think about? The classic cliche` 'I've got a bad feeling about this' comes to mind. Wonder what the Imps are up to?)

Not in our hands though.
Its in the Imps ballpark now..

Luckily for us, the Imp players I know aren't likely to do anything about us unless Ush specifically makes... us... suspicious...

Uh oh.

(Exactly! Those nosy stormtroopers are bound to tell someone about our mistakenly-HUGE-parade-of-odd. I really didn't think it would be out of place ina huge spaceport, but there ya go... Hehe, I can't wait to see how fast this goes downhill!)

Not in a spaceport, no.

Out in the ciy streets however, rather different.

Still, we ARE going about the business of the Guildmaster, so no one in their right mind would interfere with that.

(Well, we'll find out how many Imps are in their right mind, lol.)

Kyle keeps lounging around, but also keeps an eye peeled for that troublesome bounty hunter and upity assassin. Surely, they can't be far from wherever Kyle and Eerin are.

Seeing as you mention a bad feeling, Kyle- you DO have one.

You can't help thinking you missed something in this whole enterprise.

I love it when Ush does this. Nonchalantly mentioning some small detail that is inevitably the crux of our entire downfall. What did we miss, Ush? Did we turn right at Neo-Albuquerque instead of left? Did we forget to pay off an Osokan who was secretly an Imperial spy but was covering it too well to be noticed?

I DO wonder about that last one...

Seriously, though, guys, what did we miss? We're smuggling weapons to a spot for safekeeping, under orders of the Guildmaster. We started smuggling them because we wanted our ships clean if they were checked. There are stormtroopers all over, though without any real given reason. What are we not seeing?

I don't want to give anything away, but you smugglers will have the instictive feeling that you are covering a large issue with a very small tarpaulin.

Your objective here is to stop the Imperials finding out about the guns. First thing you should do is- work out how many ways the Imperials COULD find out about them. Then plug each one.

If you only plug one, the Imperials will walk into the others without even trying.