USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

Yes, I guess Melkor could run and hide, and that only wouldn't work if the people chasing him are some kind of highly renowned tracking race.

Originally posted by Ushgarak
Yes, I guess Melkor could run and hide, and that only wouldn't work if the people chasing him are some kind of highly renowned tracking race.
That part was just a joke mostly 😖hifty:

The second part was what I wanted to say.

It is probably better to get out of the Lodge and try and call the Duchess

Well, I'm sure our ships have some sort of lasers...and I'd hope Osokans might be a bit warned off if they're being shot at by something somewhat larger than they are...

They do have some anti-air in the city.

And your fixed-forward guns can only hit people on the ground making attack swoops, not whilst hovering. Which leaves you in severe danger if a shield collision as your ships, again, are not atmospheric and tend to move too fast.

Running away from Osokans...this seems familiar.

What if we send a speeder bike with a trained commander on it? How long will that take? Then we can take the Commisar, Rylis, and Lyle on the speeder bike as well.

Speeders are all with the main force.

Okey, let me rephrase that, how long will it take for the speeders to reach the Commisar FROM the main force?

Half a day?

Bummer. And we can't find a ship anywhere else but the main force?

We don't have any atmospheric vessels. That's the real problem.

So... We really can't do anything :/ The best option for Melkor is to hide, because it would be only so long until they out run him.

Of course you have atmospheric vessels. You have an Imperial task force with you. What do you think the shuttles are?

So how long will it take those vessels to get to the Commisar?

Hiding would be worse than running. The Osokans have the Commissar's scent, and could track him for as long as they wanted to. There's no evading it.

Originally posted by Ushgarak
Of course you have atmospheric vessels. You have an Imperial task force with you. What do you think the shuttles are?

Well that's a helpful thing to know.

Well, could we take a shuttle down to rescue Der Kommissar, then?

They also have rear-facing turrets, apparently, according to the Rogue Squadron games. That could be very nifty in getting the Osokans to back down while the Commissar dashes up to meet the shuttle...

We'd have to find a more open place to meet him, though.

Originally posted by Lana
Well that's a helpful thing to know.

Considering your assignment, you should have been very aware of that.

Well, I don't recall that fact having been mentioned before, nor is it something I'd've known if it wasn't specifically mentioned...

Well it was, and in a directly relevant area to you.