USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Lord Melkor372 pages

Okay, as I said it is not terribly significant. Anyway, I would have some more evidence if I had more time- especially this Sauropod distraction was a hindrance.

At this point, since I am issuing an arrest warrant( I will try to make it broad, but certainly treason against Empire will be one of the chief accusations, and something about war crimes as well) against Drakkon, will his capture during the fight classify as legal arrest, considering the circumstances?

Yup.

8 hours.

Allright, i'll order the stormtroopers that are coming with me what weapon they should have equipped.

Okey, all of them should have grappling hooks as Rex said.
I want about 8 to have Rocket Launchers with them, and I would like those 8 people to be the people in my squad that have most experience with them. I will also want those 8 people and another 10 to have detonation packs with them. The 10 other people with detonation packs that don't have a rocket launcher should carry vibroswords and heavy rifles. I want all the soldiers except the 8 ones with the rocket launchers to have vibroswords with them, because it is a high possibility the Osokans may engage us in close combat.

All other stormtroopers except the 8 with rocket launchers and 10 with heavy rifles should have a standard rifle with them.

And also Ush, we don't have jetpacks, right?

Rylis, Arvus, Lyle, wasn`t your plan to join with the army?

Ush, Commisar will order the Guild Hall to be observed from the Fleet, so we know when Drakkon leaves it.

Nope, jetpacks not.

Janthis makes sure that 8 of his people are equipped with rockets as well. He also wants to make sure everyone has grenades on them. He will also have all my people with Vibroblades but for a different reason. Janthis wants 5 of those men to basically go up behind us and cut off the head of the Osokans we down. I also want to make sure we have a few mobile turret(tripods).

How how many men does it take to carry and deploy a turret?

Hmm, perhaps most of the army should be equipped like companies of Janthis and Jaiden? Coll?

Ush, after shield generator is destroyed, cannot Star Destroyers fire from orbit? If possible, Commisar will suggest that Deviator uses his firepower to destroy the Lanzar City Starport. Then the Rebels may be unable to escape.

Well the way I see it we will experience our most intensive fighting at the gates and the Guildhall. Why because most of the Osokans will charge us at the gates or Drakkon will have them pull into the guildhall for one final stand.

Between the gates and the hall I think the fighting will be a little more sporadic. So I think the first group of people inside the gates should probably form a defensive perimeter inside using the turrets and vehicles until we have stopped all initial attacks from the Osokans. Then we can drive until we reach the guildhall.

Hmm. I don't want to rely too heavily on rockets because once we get into close combat with the Osokans, they'll be useless as we'll be blowing up our own men with them.

And a few reasons why I think the Star Destroyer idea is bad:

1) Friendly fire casualties.

2) We can use the starport for our own means.

3) What if you destroyer Galahad's ship?

Anyways, I want one eighth of our soldiers equipped with rocket launchers...

Should I be assigning how many men are to be with the artillery units?

Originally posted by Captain REX
Hmm. I don't want to rely too heavily on rockets because once we get into close combat with the Osokans, they'll be useless as we'll be blowing up our own men with them.

And a few reasons why I think the Star Destroyer idea is bad:

1) Friendly fire casualties.

2) We can use the starport for our own means.

3) What if you destroyer Galahad's ship?

Anyways, I want one eighth of our soldiers equipped with rocket launchers...

Should I be assigning how many men are to be with the artillery units?

I agree there are only three reasons I want people equipped with Rockets:

1) So if we get Osokans firing on ledges we can quickly get rid of thos ledges.

2) If we encounter a large charging group of them.

3) Once we reach the guild hall I plan on blasting the Ant-Air defenses located on the buildings.

Have we taken into the account that some Osokans have guns? I think Atar was calculating how much they have at some point. So our soldiers will likely be fired upon before they breach the gates...

Yes, but we have rather a lot more guns.

Coll's opinion of this is that the Osokans should be killed once they're downed, whether by blaster or vibroblade, though stormtroopers most likely excel with blasters than anything.

Could the stormtroopers be given enough explosive to blow one of the gates, Ush?

Originally posted by Lord Melkor
Have we taken into the account that some Osokans have guns? I think Atar was calculating how much they have at some point. So our soldiers will likely be fired upon before they breach the gates...
Read above.

I don't plan on wasting fire on Osokans with Guns I plan on blasting them to Kingdom Come.

Originally posted by Captain REX
Could the stormtroopers be given enough explosive to blow one of the gates, Ush?

You mentioned earlier that you want AT-AT`s to blow the gates....

Contingencies, Esgabath. If the artillery units don't manage to destroy the shield generator and are destroyed themselves, then what? Either have the stormtrooper climb the walls or have them blow open the gate without AT-AT assistance. And then they can destroy the generator from there.

Originally posted by Captain REX
And a few reasons why I think the Star Destroyer idea is bad:

1) Friendly fire casualties.

2) We can use the starport for our own means.

3) What if you destroyer Galahad's ship?

Hmm, firendly fire shouldn`t be an issue since Nidar was confident in the accuracy of our targetting systems. Our soldiers will just ignore this part of the city until we blow it enough. And I actually WANT Galahad`s ship to be destroyed! He was warned about the invasion, if he decides to stay AND refuses any communication with Taskforce, we have no reason to compromise our battle plans for him...

An orbital bombardment hardly strikes me as incredibly accurate...

And the destruction of Galahad's ship would be a crime on our part. He's a respected member of the Senate, and stranding him in a warzone...not good.

He seems to have a legal reason for being there, as far as legality is concerned. We have no reason to think otherwise...

Like I said, I want 10 people in my company to be equipped with detonation packs, including the 8 with the rocket launchers. That should be enough to blow the gates, the detonation packs and rocket launchers should be enough to blow the gates. About the bombardment, I don't really think it will be really that accurate, and we can suffer heavy losses from it since we outnumber the Osokans. The only thing I see to be reasonable is if we take the shields down first, and then the bombardment will start. Once the bombardment is done, we can move in...

...what are detonation packs? Like from Jedi Outcast? ermm

If it takes an AT-AT to blow open the gates, it's going to take slightly a LOT more explosives to get it open...

And we have not coordinated anything that will have to do with bombardment. Feel like convincing Nidar to do it, when he's said all along that it takes longer than we have to even organize it? If we were going to do it, it would have been set up days ago.

And the Osokans outnumber us, by the way...

I know how I want the battle to go.

How they can actually threaten our artillery from the city? I think guns will not be enough at this range.... Can they have some small-scale artillery? I doubt anything enough to destroy most of our artillery....

Actually, it may be a good idea to destroy part of the walls with rocket launchers if their firepower is too annoying.... We have much superior firepower after all.

Anyway, Stormtroopers would have to be the first to went inside the shield, in order to protect the deployment of artillery. So it is confirmed that artillery can target the generator from inside the shield but outside the walls, Ush?