USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by General Zink372 pages

Even better!

Is there anything he can roll off of that would help him figure out what it is and how to make it go away?

Afraid not; Lanzar wildlife is a bit too specific.

Oh, your hull integrity warning is going off.

Why? Is the vine now crushing my ship or is there some sort of acid eating at it?

Also, same happening to Rylis's ship?

Yes to the acid and to Rylis's ship.

Originally posted by Captain REX
"Annihilate them as you see fit," Coll says to Ulrand.

"It will be my pleasure, sir."

Ulrand will order the TIEs to concentrate their attack on the freighter, with a lesser amount assigned to the fighter, himself taking on the light fighter.

Also, how exactly does Tactical Awareness work?

Basically, TA allows you to change your action based on what other people do. I'll let you know if it goes off.

But I need a clearer idea of your move. Is yopur intention to Hunt Cass? That's legal as he is not being covered by Mooks, but it would remove your own in vulnerability to being Hunted, and I'll have to inform the Rebels of that.

Yes, Ulrand will hunt Cass.

Sorry about the confusion.

In that case, I can inform you that the enemy pilot intends to Hunt you as well, making it a Duel.

Tactical Awareness at this point will allow you to change your action to Dogfight instead, meaning Cass cannot attack you, though your target would be random.

Does Cass still have to put up with Ulrand's other fighters in a Duel?

Well, because there are so few Rebel players there, they can still randomly select him as a dogfight target. If there were some covering Rebel mook pilots then no; as it is, yes.

Excellent.

Very well, since he'll have to put up with my fighters while in a duel, I believe it best to go through with it.

Cannot Ulrand order his pilots to hunt a specific target?

Hunting TIEs are easy meat for destruction is the problem there.

The Rebels are taking to the TIEs exclusively- with no ground assault, the AT-STs are not in a position to fire.

TIEs roll badly; three are destroyed, light damage infloicted. However, another patrol from Vader has arrived, making up ther numbers.

-----

ARTILLERY ASSAULT

Black Dawn: 23

Tip of the Lance: 7

RFT: 1

Artillery Unit B: 18

AT-ST units x8: 0

Artillery Unit C: 0

AT-ST units x8: 0

TIEs x24: 2

TIE Squadron Leader: 0

I still say Ulrand and a good portion of his ties should be attacking the the big ships as they are the most dangerous to our forces.

Ush would Janthis or Ulrand be able to roll and see if the above tactic would be the best?

Ground warfare, I am afraid.

Lyle will also go and take a look.
"Any ideas?"

Do you think explosives will sort it?

More importantly, Ush - can Lyle place explosives that would weaken the vines without damaging the ships?

Well, possibly, but the bigger problem is that it is when you get out of your ships that the raptor flocks, attracted by the many dead stormtroopers near the Imperial army, jump you.

(shakes head)

Honestly, guys... the jungle? Man...

TIEs continue Dogfighting, though Ulrand will try to get more of them to attack the largest ship if possible.

Also, does Bomb Run refer to like, SD type ships, or large freighters, too?

Rylis, you guys seem to be screwed. Try to ask Coll to send speedbikes.