USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

Moves have been submitted and approved. I shall always give one day after submission for emergency changes of plan. And also to try and encourage absent players to gt a shot at taking part.

Jaiden will be positioned in his assigned spot. I will be heavily loaded and will take a blaster rifle, 2 light pistols, and a heavy concussion rifle. I hope its okey. "Ready up, men! We will have a glorious battle! Or a pityfull massacre of the osokans. Its really up to you thought." said Jaiden to his men and all thouse near him. A few chuckled, a few laughed, and a few rudly snortled. Most were silent.

Janthis also made sure his Blaster was with him as well as his Grenade Launcher.

He is in his assigned spot. He looks over to his men his eyes hidden behind his blacken visor.

He is silent. He has already gone over the formations and the tactics. The danger that waited them. He is cold emotionless. His head snaps back he is like a statue. Even as explosions go off all around Janthis is still.

The fight begins!

We have four engagements as the Imperials attack two locations. The Walls force the Imperials to break those two attacks in half rather than combine them.

SOUTH ARM DEFENDERS:

3 Warrior Units, 1 Hunter Unit (Defensive Strength of 17)

WEST ARM DEFENDERS:

2 Warrior Units, 2 Militia Units (Defensive Strength of 14)

SOUTH ARM (WEST) ATACKERS:

1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit (Attack Strength of 23)

SOUTH ARM (EAST) ATACKERS:

1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit (Attack Strength of 23)

WEST ARM (NORTH) ATACKERS:

1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit (Attack Strength of 23)

WEST ARM (SOUTH) ATACKERS:

2 Artillery Units, 1 Stormtrooper Unit, 1 AT-ST Unit (Attack Strength of 24)

In each sector the Attackers are impaired by the walls but aided by superiority in armour- final result, no change.

The Imperials have not managed a doubling of power in any sector but the odds are 3:2 in their favour. This means the Imperials are looking for the deciding die roll to be four or more. The Rebels will pull of a coup in a fight if any 1s are rolled.

Unless those on the ground have something to say about it of course... because they might shift the odds with their actions.

We shall shortly begin the tactical fighting!

Everyone ready to crush the little bastards?

What effect does my presence have on those numbers?

It seems that our Squadron Leader is back.....

(TBJ, if you are confused by the number of PM`s you got, the most important one is the last, titled: Orders for Ulrand.)

Janthis, Jaiden feel free to be as heroic as you wish.

Rylis and co. have specific task. You can save your strenght for now if you wish.

Originally posted by Lord Melkor
It seems that our Squadron Leader is back.....

(TBJ, if you are confused by the number of PM`s you got, the most important one is the last, titled: Orders for Ulrand.)

Yeah, some of 'em were blank, but yeah, I sent the orders.

Sorry, there are issues with the messaging system, because some messages are forwarded blank. Now I will be checking them.

Alright, so I should wait for the tactical phase to begin for now...

So if I do something 'heroic' (crazy) then that will inspire the troopers and etc... which then gives a bonus to our favor or roll, and thus result.

Well I'll guess I'll be doing lots of crazy things.

Originally posted by Spidervlad
Alright, so I should wait for the tactical phase to begin for now...

So if I do something 'heroic' (crazy) then that will inspire the troopers and etc... which then gives a bonus to our favor or roll, and thus result.

Well I'll guess I'll be doing lots of crazy things.

I like the way you think 😄

Make me proud, win a war.

Aaaaand we all know who will likely be causing the most craziness 😄

Originally posted by Lana
Aaaaand we all know who will likely be causing the most craziness 😄
😎

I believe that the correct answer was Rylis Tavel, bounty hunter extraordinaire. ermm

Damn straight.

Doing something 'heroic' = winning the battle.

We have two action sequences to run!

----

TACTICAL SEQUENCE 1- FIRST ASSAULT ON THE SOUTH ARM

General Coll leads his AT-AT unit in a direct assault to smash the western wall of this part of the city.

Standing off a little way, his heavy war machines blow enormous chunks out of the walls trying to create either a breach, or something scaleable.

Closer into the action, AT-ST units roam, angling upwards to pick off the defenders on the upper walls.

Meanwhile it is the stormtroopers units all around that make the direct assault. There is a vicious exchange of fire around the base of the walls as the defenders blast away on those down below. Three times so far the troopers have tried to scale the walls via a path blown away by the AT-ATs. and three times the attack has been repulsed.

Now a change. With the defenders exposed whilst mounting their vigorous defence, a bombardment from the Star Destroyers begins aimed at this sector.

In the ensuing chaos, and now supported by increasing fire from the AT-ATs as Coll brings them closer to the action, the troopers have managed to scale the wall at a single point. The first chance to get into the city proper has been created.

The Imperials immediately order all assault groups to the scaling point. If the damaged section of the wall collapses it will form a breach, but that is not yet known. All that is important for now is whether the Imperials can secure their bridgehead.

All Rebel personalities in the immediate area dash over to repel the Imperial invaders...

---

TACTICAL SEQUENCE 2- REBEL COUNTERSTRIKE TO THE WEST

The artillery units that destroyed the shield generator still remain firing at the city. Lowering to their minimum elevation they are pounding the wall to pieces.

When an orbital bombardment starts to blow away defenders in this sector also, the Imperial assault pauses, not wanting to have its own men destroyed, and waiting for the moment after the bombardment finishes to attack at the moment of maximum shock.

At this point the Rebels launch a daring assault into the heart of the enemy forces. Riding out on Osokan Hunting skiffs, the defenders launch a desperate sally towards the artillery units. Caught off-guard by this surprisingly organised response, the skiffs are through the Imperial front lines in moments and tear towards the artillery. If those artillery units can be disabled, even temporarily, the battle may well swing back in favour of the Rebels.

Two Imperial Commanders involved in the attack on the West Arm are the only ones with the presence of mind to organise a fast enough response to the Rebel incursion. They bring in their men to the defence of the vulnerable artillery.

Coll chuckles to himself as the stormtroopers begin their ascent of the wall, order his AT-AT to cease fire to avoid blowing apart his own men.

"Swift victory, gentlemen."

Are Lyle, Rylis, and Arvus involved in the South Arm battle?

Actually, according to my information Jaiden and Janthis were in the South, and Commisar`s agents in the West, though I may be not up to date, and I don`t find it terribly important, as long as there is player close to action.

Anyway, how injuries from one turn transfer to next?

That tallies with what I was given- Team Independant are West.

Room for Medicine rolls between scenes and that is it.