USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

Ok, moves are in!

Once again, the Imperials are blasting away in the South arm- though this time the fight is inside the sector rather than at the demolished walls.

Elsewhere the Imperials are moving troops around. Heavy units move in to reinforce the North, whilst the North sends some of its troops over to the West.

As Rebel forces move to hold the West again the Imperials launch another attack on that sector with those forces that were already there. Rebel mis-mangement of forces (illegal moves submitted) means the area ends up undermanned.

There is no attack to the North this time as things re-organise.

TURN 4- POSITIONS

South Arm- 3 Warrior Units , 1 Hunter Unit, Vasilik

North Arm- 4 Warrior Units

West Arm- 3 Warrior Units

Outside South Arm (West)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit

Outside South Arm (East)- 1 AT-AT Unit, 2 Stormtrooper Units, 1 AT-ST Unit

Outside West Arm (North)- 1 Speeder bike unit, 1 Stormtrooper Unit, 2 AT-ST units

Outside West Arm (South)- 2 Speeder bike units, 1 Stormtrooper Unit, 1 AT-ST unit

Outside North Arm (West)- 1 AT-ST Unit, 1 Speederbike Unit, 1 Stormtrooper Unit, 1 AT-AT unit

Outside North Arm (East)- 2 AT-ST Units, 1 Stormtrooper Unit, 1 Artillery unit

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Two battles this turn, strategy only. At the South Arm, Imperial firepower has become overwhelming with 46 playing 17, no walls, armour in favour of the Imperials. A hopeless battle that the Rebels should never have tried to fight, this is the equivalent of sending men over the trenches towards machine guns; continuing to contest the South Arm at this point is likely to be seen as the critical turning point. Odds finalise at 3:1 in Imperial favour.

At the West Arm everything is a muddle. The Rebels failed to organise correctly to get defenders in place whilst the Imperials are shipping troops around which takes the edge out of their attack.

The Imperials manage 22 against 12. This gives basic odds of 3:2. Their armour attempts to shift this, but the Rebels have re-deployed the Gungan weaponry and the armour effect ia cancelled. 3:2 it is, but the Rebels will be cursing their failure to make that Evens.

That's better!

RESULTS FOR TURN 4

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Results for Battle at South Walls- Defenders Routed (Retreat requirement cancelled)

The South wall is a slaughter. Defending units refuse to retreat as the AT-ATs level much of the city section building by building.

The defenders' intensly stubborn resistance prevents an Imperial advance but the cost in lives is exceptionally high. Every defending unit takes a hit (resulting in the destruction of one of the Warrior units)

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Results for Battle at West Walls- Firefight

Despite defensive confusion the Imperials, lacking real punch, fail to get through.

Again, fighting is fierce. One defending Warrior unit takes a hit and is destroyed. A West Arm (North) ST is hit and destroyed, and a (South) Stormtrooper unit is hit as well.

Muhahahaha, let those pigs be slaughtered alive in the South Wall!

Coll watches gleefully as his AT-AT demolishes building after building, forcing the Osokans to feel the chaotic burn of war in the Southern section.

"Reduce it all to ashes," Coll says. "You see, Commissar? Success. Bombardment on the North will begin shortly, and we'll be able to drive them back."

"Good, those stupid pigs are too foolish to run when they are supposed to. let them be slaughtered. But the losses are already too high, especially regarding our AT-ST."

Okay, I am currently lacking Internet access more than once a day. So I authorize Coll`s orders in blanco, though still you could send me PM`s, and bombardment I authorize as well.

Ok, planning for Turn 5 is now starting.

Arvus will make a medicine roll on himself.

Ditto that for Rylis...

Ok, as ever, I'll give until the end of the day for strat players to change their minds or make refinements, then we are good to go.

Ok, everything is in and processing!

TURN 5

Due to high casualites, defending forces are finally ordered out of the Southern city sector and the Impeirals advance- please nominate up to four units from the attackers who actually move in.

Imperial troop movements continue, as AT-ATs are diverted from the south to the west.

Meanwhile, the attack on the North is resumed!

There is only one attack this turn, to the North. Quick straw poll which I will close later today- do we want all tactical players here, shall we make this a strategy only turn, or shall we have some tactical players fight and others rest for more healing? That may seem practical but may also lead to boredom for some.

My vote is a strategy only turn; I would vote for the hectic craziness of an all tactical player fight, but I'm pretty sure our tactical players would be outnumbered. Plus, three out of four of our tactical players were pretty beat up in the last tactical round. Another turn of healing would do them good.

Not to mention that we've only managed to force Kyle to retreat, out of all of their tactical players.

Agreed.

Final battle may a bit anticlimatic if all people are seriously injured.

This was my worry, but I didn't want to deny a side a chance to adjust the odds if they wanted to try.

I hope that Coll is moving both AT-AT units to West? It is obvious that Rebels will now focus their main resistance there.

I just wanted to point out that Janthis has yet to receive any damage so far.

Strategis please. Jaiden is at 40 damage and needs some more healing.

I'd want to go in for tactical players, but I think I need the time to heal more, plus I kinda don't know if I'll be able to be around anyway.

Ok, we're going ahead with this as a strategy turn, but we'll do two tactical on the trot after. Which means no extra healing.