Rebel offensive tactics are shifting. They are now targeting Imperial officers.
Kyle blasts at Janthis, lannding a very solid hit. Cass goes for the General and scores a hit. Rhys misses a shot on Jaiden.
Coll seems a bit miffed by that last shot and double-fires at Eerin, using a Fortune point to make sure of the first shot. Still, disappointingly little effect; Eerin is not easy to hurt with a Light pistol. Rylis takes a shot at Eerin as well, but it'ws no good. Eerin was dodging both, though, and he's going through frames at a hefty rate.
Jaiden blasts again at Drakkon with his concussion rifle; shot goes a little wide.
Janthis orders a charge- risky indeed, and a failure. Charging up those steps is near impossible and Drakkon orders hos forces into a set line to resist it.
The Imperial attack is now slowly dying.
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BATTLE AT THE JUSTICE PIT
Top of Pit
Drakkon: 32/3
Kyle: 31/19
Eerin: 33/40
Rhys: 31/21
Cassius: 31/7
Osokan Hunters x18: 32/0
Osokan Warriors x 43
Three quarters up
Clear
Halfway up
Clear
One quarter up
Osokan Warriors x 77
Stormtroopers x 49
Janthis: 29/35
Base
Stormtroopers x 410
Rylis: 31/49
Coll: 31/42
Arvus: 31/15
Jaiden: 33/30
Lyle: 29/0
Distance
Stormtroopers x 275
AT-STs x 25
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Melkor- if he's not with his friends, fair chance he is dead by now. Wandering around a war zone does that.
Janthis seeing the charge fail orders his men back into formations until further reinforcements can get up there.
Janthis will take a shot at Eerin if he can.
Edit: By the way could use some help up here you know getting troopers up the giant pyramid. I could definitly use someone with you know a flamethrower and a jetpack to help break the Osokan Lines 😛
Well my idea was that right now Drakkon is only going to use one possible tactic. At least that is what he has been sticking with.
When the troopers are close together and the Osokans aren't as tied up then they will generally use logs to break the Trooper lines.
But when the Troopers are attacking and the Osokans form up Drakkon generally has them charge down basically using themselves as logs.
This is the tactic I think Drakkon will use to try and get the rest of the Troopers off the Pyramid for now. So I think if we keep fighting the frontlines of the Formed Osokans and someone possibly with a jetpack were to fly up and blast the middle ranks of the Osokans with oh say a Flamthrower then maybe their push/charge won't be as effective.
Ush could I make a Warfare roll to see if my assumptions are right or would I not be able to do so in the middle of combat?
Jaiden and Rylis both have flamethrowers, though I know Rylis wants to save hers for Drakkon. Heavy weapons are proving to be not entirely useful against Osokans; I'm not sure if its because we're rolling poorly or because they're just more difficult to kill.
How many men can we get onto the pyramid at once?
Originally posted by Captain REXWell it doesn't look like Rylis is going to last much longer anyways she is at 49 damage.
Jaiden and Rylis both have flamethrowers, though I know Rylis wants to save hers for Drakkon. Heavy weapons are proving to be not entirely useful against Osokans; I'm not sure if its because we're rolling poorly or because they're just more difficult to kill.How many men can we get onto the pyramid at once?
I'm not sure I do know the big problem with the heavy weapons being used is that they tend to hurt our troops more then the Osokans.
As for the last one right now I don't know but it is pretty obvious we aren't getting as many troops up the pyramid as we are losing that has to change.
Right now the major resistance is being focused at the bottom of the Pyramid with Drakkon keeping a good reserve up the top between the him, the rebels, and our forces but if we can break this section and get our troops reorganized for a major assault we could drive through the ranks of the next level fairly well I think.
Janthis- your assessment seems reasonable, though he may have other orders ready for to answer other plans by you. Incidentally the osokans, far fewer in number, are rarely fighting in formation 9though they are right now, in response to your charge), and hence make much poorer targets for heavy weapons fire than ranks of troopers.
Standard ascent onto the pyramid is 25 at a time. A supporting character, by default, adds another 10. However, that is how many climb into an already existing battle, which is rather difficult. When an attack starts, crowding people on all around at the same time, you can get a lot more, if organised properly.
It would be damned annoying- certainly a Senate Sympathy shift.
That said, you could live with it. Emperor probably would as well. If he genuinely died wandering a war zone then his death would make him a martyr but that's probably less troublesome than him alive, and you would not be greatly blamed.
You don't know- the Lodges are all in the centre and reports are confused.
The Commissar may do as he wishes, of course.
Skills- you mean leadeship ability?
I have no idea where any of Rebels are, besides the fact that some were spotted with Drakkon, and Galahad was last seen heading West? No sign of Sasha?
Why is Guild Hall heavily bombarded when it was evacuated? Perhaps some Rebels could still be there, or evidence against them. I am sure that the exact fate of Matadan was in the records, for the example. It seems stupid to just blow everything to hell. Can I order the bombardment to cease?