USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Spidervlad372 pages

"Thanks... Yeah, that was one powerful throw, to pirece Stormtrooper armor and to throw it at such a great distance with such great accuracy..." replies Jaiden before taking another shot at Drakkon though his Concussion Rifle.

Oops, Rylis has the utility belt...

Well, Rylis will take advantage of Eerin not being able to act and fire on him (again), and dodge one attack (again, preferably Kyle).

I would shoot at Drakkon but something tells me that won't do much good.

I say we save the Guildmaster for last. Pistols won't do much against him. It'll be down to our heavy weapons and our individual devices...

Rebel offensive tactics are shifting. They are now targeting Imperial officers.

Kyle blasts at Janthis, lannding a very solid hit. Cass goes for the General and scores a hit. Rhys misses a shot on Jaiden.

Coll seems a bit miffed by that last shot and double-fires at Eerin, using a Fortune point to make sure of the first shot. Still, disappointingly little effect; Eerin is not easy to hurt with a Light pistol. Rylis takes a shot at Eerin as well, but it'ws no good. Eerin was dodging both, though, and he's going through frames at a hefty rate.

Jaiden blasts again at Drakkon with his concussion rifle; shot goes a little wide.

Janthis orders a charge- risky indeed, and a failure. Charging up those steps is near impossible and Drakkon orders hos forces into a set line to resist it.

The Imperial attack is now slowly dying.

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BATTLE AT THE JUSTICE PIT

Top of Pit

Drakkon: 32/3

Kyle: 31/19

Eerin: 33/40

Rhys: 31/21

Cassius: 31/7

Osokan Hunters x18: 32/0

Osokan Warriors x 43

Three quarters up

Clear

Halfway up

Clear

One quarter up

Osokan Warriors x 77

Stormtroopers x 49

Janthis: 29/35

Base

Stormtroopers x 410

Rylis: 31/49

Coll: 31/42

Arvus: 31/15

Jaiden: 33/30

Lyle: 29/0

Distance

Stormtroopers x 275

AT-STs x 25

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Melkor- if he's not with his friends, fair chance he is dead by now. Wandering around a war zone does that.

Janthis seeing the charge fail orders his men back into formations until further reinforcements can get up there.

Janthis will take a shot at Eerin if he can.

Edit: By the way could use some help up here you know getting troopers up the giant pyramid. I could definitly use someone with you know a flamethrower and a jetpack to help break the Osokan Lines 😛

On second though Ush Janthis will order his men to form up but to continue to fight the Osokans. Hopefully Drakkon won't use the logs when his own people are to close.

Janthis stays close up with the Osokans taking a shot at the nearest one.

I'm actually considering that we pull back to rethink our tactics...

Janthis does have a point about a large attack being supported.

Coll has a point also though. Might be worth trying something like that on round 2.

Well my idea was that right now Drakkon is only going to use one possible tactic. At least that is what he has been sticking with.

When the troopers are close together and the Osokans aren't as tied up then they will generally use logs to break the Trooper lines.

But when the Troopers are attacking and the Osokans form up Drakkon generally has them charge down basically using themselves as logs.

This is the tactic I think Drakkon will use to try and get the rest of the Troopers off the Pyramid for now. So I think if we keep fighting the frontlines of the Formed Osokans and someone possibly with a jetpack were to fly up and blast the middle ranks of the Osokans with oh say a Flamthrower then maybe their push/charge won't be as effective.

Ush could I make a Warfare roll to see if my assumptions are right or would I not be able to do so in the middle of combat?

Jaiden and Rylis both have flamethrowers, though I know Rylis wants to save hers for Drakkon. Heavy weapons are proving to be not entirely useful against Osokans; I'm not sure if its because we're rolling poorly or because they're just more difficult to kill.

How many men can we get onto the pyramid at once?

Arvus sends a rail charge whistling into the Osokan line as Janthis' men fail their charge.

Originally posted by Captain REX
Jaiden and Rylis both have flamethrowers, though I know Rylis wants to save hers for Drakkon. Heavy weapons are proving to be not entirely useful against Osokans; I'm not sure if its because we're rolling poorly or because they're just more difficult to kill.

How many men can we get onto the pyramid at once?

Well it doesn't look like Rylis is going to last much longer anyways she is at 49 damage.

I'm not sure I do know the big problem with the heavy weapons being used is that they tend to hurt our troops more then the Osokans.

As for the last one right now I don't know but it is pretty obvious we aren't getting as many troops up the pyramid as we are losing that has to change.

Right now the major resistance is being focused at the bottom of the Pyramid with Drakkon keeping a good reserve up the top between the him, the rebels, and our forces but if we can break this section and get our troops reorganized for a major assault we could drive through the ranks of the next level fairly well I think.

Janthis- your assessment seems reasonable, though he may have other orders ready for to answer other plans by you. Incidentally the osokans, far fewer in number, are rarely fighting in formation 9though they are right now, in response to your charge), and hence make much poorer targets for heavy weapons fire than ranks of troopers.

Standard ascent onto the pyramid is 25 at a time. A supporting character, by default, adds another 10. However, that is how many climb into an already existing battle, which is rather difficult. When an attack starts, crowding people on all around at the same time, you can get a lot more, if organised properly.

How big of disaster would Galahad`s death be? He is acting pretty stupid, it seems.

Did we take Vortigen`s Lodge, by the way?

It would be very unappropariate for Commisar to move closer to the fighting?

It would be damned annoying- certainly a Senate Sympathy shift.

That said, you could live with it. Emperor probably would as well. If he genuinely died wandering a war zone then his death would make him a martyr but that's probably less troublesome than him alive, and you would not be greatly blamed.

You don't know- the Lodges are all in the centre and reports are confused.

The Commissar may do as he wishes, of course.

What would I gain by doing it, though? It would be ridicoulous for me to join the assault.... Though perhaps I can watch over overall situation while Coll is fighting directly.

Is the place near Guild Hall secured? Oh, and no sign of Vader?

No sign of Vader, no.

The Guild hall area is currently under heavy bombardment and trooper advance, hopefully co-ordinated correctly.

As to what you would gain- whatever skills you could bring to the scenario, and also the obvious risks and liabilities to your force.

Skills- you mean leadeship ability?

I have no idea where any of Rebels are, besides the fact that some were spotted with Drakkon, and Galahad was last seen heading West? No sign of Sasha?

Why is Guild Hall heavily bombarded when it was evacuated? Perhaps some Rebels could still be there, or evidence against them. I am sure that the exact fate of Matadan was in the records, for the example. It seems stupid to just blow everything to hell. Can I order the bombardment to cease?

Literally, yes. The reason they are doing it is because the Navy likes blowing stuff up, there are general orders to level the city, and resistance is still reported there.

Commisar will send message to Nidar to cease the bombardment of Guild Hall at once. He will take his escort and head to this area, preferably using speeders.