USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by KingDubya372 pages

Originally posted by General Zink
Well, Lana and I are fully available. I saw Trick on, I dunno if he's ready, though. I'll ask him next time I see him on here.

I'm here and almost ready (I've been quiet for a while). I'm just not sure of our current situation. Could someone explain exactly what has happened recently that is relevant to Karn's location? I've only seen a basic overview...

Okay then, I'm ready. We need a plan. I dunno what they're gunna do, but I was thinking perhaps I or KD could try to infiltrate their group.

They're probably here to move all this stuff that we are so clearly interested in. So we can try and follow it or just directly move in.

General Coll looks to the Commissar to see if he is alright with being clueless as to this man's plight.

Commisar smiles patronizingly:

"You can be sure that I always take care of my associates." -Than he signs a following paper:

"This man has done services to the Imperial Commisariat, and he shall be granted free passage through any system under Imperial jurisdiction. He can`t be arrested or seized without prior contacting the Commisariat" -Than he gives the paper to the man.

"I assume this is enough for you? I will sign a cheque for a sizeable amount of credits later as well."

Yup, he'll take that. Ok, you have someone who can bypass the language barrier now.

About damn time.

"Where to first, Commissar?" General Coll asks Esgabath. "I wish to note that I would like to, at some point, determine which part of the city I will be approaching from the jungle and at what point in the wall it would be best to destroy and send in the stormtroopers into..."

Hope that permission slip doesn't come back to haunt us.

"So you have been here long enough to master the local language? What kind of business are you doing on this world? Do you know anything about Drakkon? He certainly seems to be popular and able, but everyone has weaknesses." -Commisar wonders about getting the best use from this man.

(Same thought, Trick...same thought...)

The guide has been trading. He doesn't care much about Drakkon other than that trading has been easier since Drakkon took control.

Hmph. That's useful...

He solves the language issue; what more do you need?

You want rumours and stuff- put your Agents on it. You guys are not very social at that level.

Okay- are there important Osokans in the city other than Drakkon that I could have access to?

From what I've gathered, Drakkon has restricted access to the Lodge Captains on the grounds that you might disrupt the peace.

Not just you; Drakkon isn't letting anyone at all near them. And with absolutley no information about them readily available, you could be searching the city in vain for days. It seems that only the Central Lodge is in any way distinctive.

Ok guys- movement at the starport.

Osokans are entering the suspect bay in large numbers with hover-skiffs, upon which they are starting to load the crates. One of those human females is with them also.

Human female? Arvus will try to identify her, pondering if she is the woman who spotted him sneaking up the wall.

Follow the crates time.

Are the crates bigger than people?

I want to see if we can get an estimate of how many Osokans are there.

About two dozen.

The crates are variously sized, but many of them are bigger, yes.

And yes, it is the girl that saw you and chased you.