Originally posted by Wandering Flame
As I've pointed out many times, Nero's arm alone changes how the game is played, and the reason is it allows the player methods to:Travel to spots they couldn't reach in other ways.
New strategies to overcome bosses and foes.
So basically, a new move to kill enemies with (Which is all it is, that does not change the style, which is the same), and a few new warp pads?
Nothing we haven't seen in other DMC games, just different variations of. The camera angle, the movement, the gameplay, the fighting and combat style, the level dynamic, it's all the same. He even RUNS precisely the same way. Fixed, jagged, walk and slash game for people who can't play (Or just don't want) anything challenging.
Originally posted by Wandering Flame
If you're still going to argue that those aren't changes in gameplay, you would be foolish.
If you're going to ignore the facts, then you're being even worse. You still argue despite never having played the games. Everyone who has played it would agree with what I'm saying, it offers little or no changes.
Originally posted by Wandering Flame
I like how that by itself contradicts.Inconsequential? An excuse.
They are inconsequential. The game is not changed because you can kill someone in a different way.
Originally posted by Wandering Flame
Wrong. Once again, just Nero's arm makes players play differently. You're just not thinking about this hard enough.
No, I'm just not thinking about it like you'd want me to. You said in a PM that you push ideas and try to make people aware of what you think. I'm aware of what you think, you're just wrong.
Originally posted by Wandering Flame
Without the arm it would be harder to defeat Berial. The arm allows the player to swing on his head and avoid most if not all of his attacks by simply having to be close enough to him.
There have been bosses AS big in every other DMC game, and the devil arm has not been there. Of course, you wouldn't know that, you've not played the games.
You don't NEED the devil arm, they could have made the game without it, because of the dynamic. You obviously don't understand anything about games construction.
Originally posted by Wandering Flame
That's just one way the game plays differently, and one mission from the demo confirms that much.
It doesn't confirm anything other than a graphical update, an added move, and the same old walk, kill, jump bs that people love, because they can't/don't want anything harder.
Hey, if you're not good at games enough to play harder material, that's cool, but recognise facts.
Originally posted by Wandering Flame
Already you're incorrect, and now you want to argue that the entire game will play no differently.
WATCH the videos, WATCH the previews, PLAY the games. They move, fight and unfold exactly the same way each time.
Originally posted by Wandering Flame
You're ignoring how I proved your method of prejudging a game worthless with my Budokai example, and are dodging it as expected.
I'm not ignoring it, your example was actually faulty. We're not discussing that game. We are discussing a game with THREE previous installments that I have played and finished, the demo of the new game and the fact that they stick to a straight forward formula.
I am basing my argument on fact. You're basing it on "I love Devil May Cry 4...'s trailer and hype. I will judge it accordingly to this.".
Originally posted by Wandering Flame
Just by playing the demo I already know how the game plays differently.
So you can have an idea, JUST FROM THE DEMO, that the game will be entirely different to any DMC game, despite having played a grand total of NO other DMCs, and yet when I play it, judge it, and form a factual argument; you say I am basing it on nothing?
Methinks thou doth not think enough.
Originally posted by Wandering Flame
Dante did not have an arm like Nero's in any of the previous DMC's, nor did he have Pandora's Box. That right there is another thing in the game that will give players a different option of how to play the game.
Ultimately it amounts to a different way to kill an enemy. All you do in the game is walk along a linear path in deceivingly open areas, that aren't open at all, and kill things until you get to something huge, which you then have to kill.
Originally posted by Wandering Flame
A copout after I confirmed that playing a demo of a game isn't all that one should do before judging the completed version.
And then you say:
"Just by playing the demo I already know how the game plays differently.".
This is all rather funny, you realise?
Originally posted by Wandering Flame
Damn your debating is crap.
Read above, and realise how foolish you're making yourself look by arguing factual about a game series you've played a demo of, against someone who has played them all.
Originally posted by Wandering Flame
Since when did this become about "radical changes in game styles"? That by itself is no more than opinion, seeing as 'radical' can be personally defined. The point here, is you said the game plays no differently and at the same time, made a bad move.
It doesn't, fact. The dynamic is ultimately the same formula as it always is.
Originally posted by Wandering Flame
And explain how RE4's gameplay was so different sir. I want to know your definition of gameplay change.
It went from fixed, rendered environments, to a completely different style of 3D, interractive environments that were much more open and explorable than any before it. Not only that, but it added the ability to dynamically counter attack depending on the position of the player AND the opponent, it added environment interaction with which the enemies can also interract with, they couldn't do so before. In RE 4 they were given the ability to use weapons, set traps and organise an ambush. All of this was added in favour of the traditional Resident Evil style of walking around in a fixed and rendered background with little to no environment interaction, killing enemies that, at the very most, could run at you at varying speeds.
Devil May Cry? "We've given him the devil arm.", yes.
It's the same all the way through.
Originally posted by Wandering Flame
The trailer showed how the game will be played differently, as I've told you more than once, and which you insist to say is no different.
I've actually played the demo, which came after the trailer. I've played all previous existing DMCs. You run the same, you fight the same, you jump and move the same. All these games are is hack and slash, that's it.
Originally posted by Wandering Flame
Stop saying this garbage that I've proved means nothing.
You'd love me to stop because you know you are getting annoyed, and you want to stop replying, but you are consumed with having a say. Good, because the more you speak, the more you aid my argument.
How does it prove nothing, by the way? We're discussing how DMC 4 relates to previous games, and you haven't played those games, so how can it be irrelevant that you haven't played them? It more or less renders your opinion useless.
Originally posted by Wandering Flame
Budokai 1 played similarly to Budokai 2, in that the gameplay and system were very much identical. The only major difference was the style of B2's graphics.Budokai 3 featured many changes and improvements, like sequenced speed blitzes, ki attack wars, teleportation, and parrying.
Were you to prejudge Budokai 3's system based on the previous two, you would be wrong, as I've already told you. You completely ignored this example to suit your argument.
Budokai 3 added way more to the formula, Devil May Cry 4 is adding a new move or two and some warp pads. NOTHING else has changed, AT ALL. The way you play and the way you fight is essentially identical, it always is. You run along a linear environment, you kill stuff, you solve a puzzle, you kill a boss. That is all that DMC is, really.
Originally posted by Wandering Flame
Which alone proved differences in how people played the game, lol.Are you sure you watched all of them? haermm
Watched? What's watching compared to playing?
You're impressed by cleverly marketed trailers. I've played all three games and the demo. What I have to go by is factual and much more credible than you fanboying over seeing Sony show you some nice graphics.
-AC