Oh boy.
Okay, as soon as the thing starts, my team makes preparations. Blitzkrieg powers Feedback up by shooting him with dozens of blasts, essentially giving him hundreds of millions of volts of power (One blast can have up to fifteen million volts). Now Feedback is powered up, and he is now one of the most powerful players on the field. Both Feedback and Blitzkrieg now shield their team, Feedback making an inner tangible shield-construction that protects each member from attacks that are directed at them from afar (his constructions are easily way harder then steel, being able to bust through advanced battle-robots with ease).
Blitzkrieg then puts his own electrical shield around his team members, a shield that instantly electrocutes anyone that even touches the shield (eliminating a chance for anyone who uses his fists to defeat them, unless they are invulnerable to electricity. In that case, I would have the shields of Feedback to defeat them.) Blitzkrieg also charges the air around them with electricity and spins the charged particles around them in about 100 MPH. This makes them even harder to come near them by using flying.
After this, Feedback creates his own type of dupes, his “Shocktroopers”. These things are tangible human-like formations that are made from electricity. They can break through advanced armors and steel with ease, move fast (probably with speed of lighting, since they are electricity) can fly, and are in subconscious control of Feedback, since he didn’t show any trouble of controlling multiple of them at once, and that was on first time he manifested his powers. They even continued fighting when he wasn’t concentrated on them anymore.
Now, after he has created these troopers, Jesse Bedlam starts tracking all the nearby electric sources, may they come from man or metal. Since he literally tracks ALL electricity, nothing with a brain can get close to him, or anything that has electrical on it. Basically, no one in this tournament can get close to him without him noticing it. Bedlam can also stay out from Iron Men’s sensors, since he knows when he is in the sensor range of something.
Now, after Jesse is tracking, Feedback has made his Shocktroopers, and shields are up, Blitzkrieg creates a “lightning slide”(Think about Ice-Man’s, only that Blitzkrieg travels on construction made out of lightning, scans coming up), his own type of movement, and lifts the entire team off the ground, high enough to have the clouds cover their presence (few miles I suppose). He’s then zigzags around, covering their presence until you can’t just track where they are by looking at the line that rises up from ground. Feedback’s Shocktroopers follow. Now, Bedlam tracks the other tournament members around.
My team either takes them down by Blitzkrieg’s lightning, which range is about two miles. Bedlam will tell where to shoot, and Blitzkrieg can use his own affinity to electrical impulses to help find them. Blitzkrieg also can’t miss.
If there is something that is immune to lighting, Bedlam can basically screw up their brains by messing up with their bio-electricity, or cause something like pain to them.
If there is something that is even immune to that, Agent Zero can use his guns or sniper rifle to take them down, or use his acidic blasts (which melt steel) to take them down.
And if that doesn’t help either, the flying Shocktroopers (five of them) just attack everybody with high speeds. They either electrocute everything on contact or blow through them with their fists.
There isn’t really anyone here who my team couldn’t take out.