Resident Evil 5

Started by Final Blaxican57 pages

I'm a bit confused why people consider Sheva's AI to be bad at times.

Everytime I played with her I gave her the sniper rifle and her pistol, and nothing else. She went through the whole game like that and she actually got more kills on average in a level than I did, in the later ones I mean, when the enemies all have guns. Her aim is perfect and I had her rifle upgraded so by the end of my first run through in story mode I had it doing 1800 damage per shot. She would clean a whole room of enemies before I could reach them with my shotgun or assault rifle.

So, I'm not quite sure why people say her AI is bad. She was incredibly helpful.

Originally posted by Final Blaxican
I'm a bit confused why people consider Sheva's AI to be bad at times.

Everytime I played with her I gave her the sniper rifle and her pistol, and nothing else. She went through the whole game like that and she actually got more kills on average in a level than I did, in the later ones I mean, when the enemies all have guns. Her aim is perfect and I had her rifle upgraded so by the end of my first run through in story mode I had it doing 1800 damage per shot. She would clean a whole room of enemies before I could reach them with my shotgun or assault rifle.

So, I'm not quite sure why people say her AI is bad. She was incredibly helpful.

That's because you haven't given her Ammo reserves or health items, give her them and she uses them every chance she can, It's not bad AI it's just that I like to keep my ammo and health for as long as I can, and she....well she does not.

Ammo reserves?

Do you mean the ammo you find on the ground and in boxes and stuff?

If so, I have her on "attack" mode instead of "cover" mode so she runs off to find ammo by herself and gives me all the non-rifle ammo automatically and keeps the rifle stuff. So, ammunition is never a problem for her. I also upgraded her pistol to having a 40 round capacity (and every time you up your ammo cap it reloads your gun fully), so her ammo lasts for most of a level.

The only time she REALLY suffers is at certain points on Veteran mode. Specifically parts with the dogs. She just can't react fast enough. And yeah she uses health items like it's alcohol.

Experiences with Sheva's AI seem to change from person to person. A friend of mine cannot get past the first encounter because Sheva keeps doing stupid things, getting in the way, and shooting him. On the other hand, I've have no issues with her except for the fact she doesn't combine pickups.

And my god, can that get annoying. When she grabs a green herb and a red herb, it's an aggravating minigame in itself to trade items with her without her deciding I need more ammo instead, or that we should use the mixed G+R spray I just traded to her.

Originally posted by Final Blaxican
I'm a bit confused why people consider Sheva's AI to be bad at times.

Everytime I played with her I gave her the sniper rifle and her pistol, and nothing else. She went through the whole game like that and she actually got more kills on average in a level than I did, in the later ones I mean, when the enemies all have guns. Her aim is perfect and I had her rifle upgraded so by the end of my first run through in story mode I had it doing 1800 damage per shot. She would clean a whole room of enemies before I could reach them with my shotgun or assault rifle.

So, I'm not quite sure why people say her AI is bad. She was incredibly helpful.

Her AI is amazing, i agree

but i prefer 2 players stoned

way more fun

I'm an outstanding fan of the RE series and I'm really enjoying this game as of so far. I think the visuals are just mind-blowing. Also, the enemies vary in speed, power and intelligence. The Majini are seemingly different in certain ways. I love it. I also like the new inventory system because you no longer have the safety of pausing. This game actually pulled it off. I mean, we have seen outrageous failures when it comes to in-game inventories (Alone in the Dark)

I beat RE5, not better than RE4 though.

Originally posted by Mairuzu
Her AI is amazing, i agree

but i prefer 2 players stoned

way more fun

I agree.

Sheva's AI is the one thing I hate the most in this game. Stupid broad keeps shooting me. Capcom screwed up her intelligence big time.

Chpater 6-2 and 6-3 took me and my friend 6 hours total on Veteran. WE looked @ no walkthrough or anything. Man those parts are gay.

This is an entertaining game. I do not prefer the storyline over RE4's but the gameplay puts RE4 to shame.

Originally posted by chithappens
Chpater 6-2 and 6-3 took me and my friend 6 hours total on Veteran. WE looked @ no walkthrough or anything. Man those parts are gay.

Those parts were really poor, I was extraordinarily disappointed in them. They were lazily implemented and drawn out as an artificial way to add game length and to produce challenge through cheapness.

Capcom really needs to ditch their hardon for these poorly implemented quick time events. They really take away from the cinematics, because after a while I'm just sitting there staring at the bottom of the screen waiting for the prompt not even paying attention to the actual cinematic because I don't want to get cheaped into having to do the entire segment again because I didn't push L + R fast enough for them. The final couple of parts took away a lot from an otherwise excellent game. Also, Sheva's lousy AI became hugely apparent at that time as well.

It's been a while since I played an RE game (RE2). I put it on Amateur after gettin' my ass slayed on Normal(not afraid to admit it) to get a feel. I'll beat it and move up.

Btw, Sheva is so phuckin' better than me. I find her AI eXtreme (even on normal). On the stage wit the lantern, I said, "Phuck it'...I'll hold the lantern."

Originally posted by BackFire
Those parts were really poor, I was extraordinarily disappointed in them. They were lazily implemented and drawn out as an artificial way to add game length and to produce challenge through cheapness.

Capcom really needs to ditch their hardon for these poorly implemented quick time events. They really take away from the cinematics, because after a while I'm just sitting there staring at the bottom of the screen waiting for the prompt not even paying attention to the actual cinematic because I don't want to get cheaped into having to do the entire segment again because I didn't push L + R fast enough for them. The final couple of parts took away a lot from an otherwise excellent game. Also, Sheva's lousy AI became hugely apparent at that time as well.

Quit your damn whining, dying in cut scenes are fun stoned

i mean, what exactly is being taken away? watching chris jump?

I agree. For me personally, watching my friend fail to save my life in the cutscenes, and me returning the favor, and watching our cut scene deaths, was the funnest part of the whole game.

Him and I laughed for over three minutes straight, until we were literally dry heaving, when I failed to press the B button in time and Wesker snapped his (He was playing as Chris) neck in mid air. It was awesome.

Originally posted by Mairuzu
Quit your damn whining, dying in cut scenes are fun stoned

i mean, what exactly is being taken away? watching chris jump?

There is one in particular where something kinda important happens towards the end, and it's somewhat engaging storyline-wise, then all of a sudden the icon to to L+R abruptly appear, and if you're actually sitting there actually engaged in the cinema (this was also at a point where I thought I had just beaten the boss, so I relaxed a bit because I thought the game was over) it is nearly impossible to react in time, and it was doubly stupid because this icon seemed to appear for a much shorter duration than the others.

They don't bother me if there is a save immediately before, but there were a few, towards the end, where you'd have to do an entire segment again, and sorry, that's poor design, and it's simply not at all fun, it's obnoxious and annoying - punishing a player for actually watching the story and not sitting there, fingers twitching, waiting to see of an icon abruptly interrupts a content cinema doesn't fly with me.

To Blaxican - I could see the novelty if you were playing with someone else, but alone with the CPU there is nothing fun about repeating segments of the game, particularly when they were segments that were fairly poor to begin with.

On another note I think it's about time Resident Evil graduate their boss battles, they still play like they did in the first game. Kite the thing back and fourth shooting at it until the glowing 'shoot me right here' weakspot exposes itself, shoot that, then repeat 2-3 times. This repetition doesn't fit with the tense atmosphere of the rest of the game. I ended up thinking that almost every boss fight in the game was boring after the novelty of how good the creature looked wore off.

You guys can't complain about a damn thing until you havwe fought those two regenerating bugs and the two turrets guys at the same time on chapter 6-2, veteran diff. That was abnormally gay.

Originally posted by BackFire
There is one in particular where something kinda important happens towards the end, and it's somewhat engaging storyline-wise, then all of a sudden the icon to to L+R abruptly appear, and if you're actually sitting there actually engaged in the cinema (this was also at a point where I thought I had just beaten the boss, so I relaxed a bit because I thought the game was over) it is nearly impossible to react in time, and it was doubly stupid because this icon seemed to appear for a much shorter duration than the others.

They don't bother me if there is a save immediately before, but there were a few, towards the end, where you'd have to do an entire segment again, and sorry, that's poor design, and it's simply not at all fun, it's obnoxious and annoying - punishing a player for actually watching the story and not sitting there, fingers twitching, waiting to see of an icon abruptly interrupts a content cinema doesn't fly with me.

To Blaxican - I could see the novelty if you were playing with someone else, but alone with the CPU there is nothing fun about repeating segments of the game, particularly when they were segments that were fairly poor to begin with.

On another note I think it's about time Resident Evil graduate their boss battles, they still play like they did in the first game. Kite the thing back and fourth shooting at it until the glowing 'shoot me right here' weakspot exposes itself, shoot that, then repeat 2-3 times. This repetition doesn't fit with the tense atmosphere of the rest of the game. I ended up thinking that almost every boss fight in the game was boring after the novelty of how good the creature looked wore off.

I know what you mean, i was laying on my bed enjoying a cut scene then all of a sudden i see an L1 + R1 pop up and I jump off my bed to grab my remote, hurt my arm in the proccess. Died.

It did get annoying at times having to rewatch the same cutscene stoned

The boss fights were very dissapointing and very simple, as for the quick time events, I diden't mind them to much but some of them were pretty cheap.

Originally posted by chithappens
You guys can't complain about a damn thing until you havwe fought those two regenerating bugs and the two turrets guys at the same time on chapter 6-2, veteran diff. That was abnormally gay.

It wasn't all that hard.