Resident Evil 5

Started by sketch_turner57 pages

Yeah the 4 player death match, slayer thing.

damn, really?..

is it any good?

If you liked mercenaries well enough, then you'll definitely like versus.

Originally posted by FistOfThe North
damn, really?..

is it any good?

It's fun, better with friends but still fun.

playing partners with two Weksers gets the party going.

True, but it gets too repetitive as well, especially if they're the same version of Wesker (usually S.T.A.R.S.). I generally tend to avoid having the exact same character as my partner, unless they want me to for some reason, which happens on occasion. 😬

Well it's actually the best strategy for ammo, and power. (We actually played with STARS Wesker, and Midnight separate). The only annoying thing to me is when your forced to hear the same dialogue. Such as "It was in your best entrance to assist me".
But it's fun as hell if you both know what the hell your doing. 🙂

Yeah. Having the same dialogue/voice just confuses me most of the time. That's one main reason for me not liking to use the exact same character as my partner (I don't mind the same character with a different costume, though).

Chris (BSAA) is probably the most noob-friendly choice anyway because of how much ammo his shotgun has 😛, but I see your point about the 2 Wesker strategy.

Me and my friend like to mix and match with different characters and see how well we can utilize them and how well we do.

That being said we have been known to use the Wesker STARS/Midnight team up quite a bit compared to other character teams.

I can't play with any other character besides Wekser, without getting hit too much by a huge group. I mean itmust be my intrests. Chris has a shotgun i can use, yet i still die. 🙁
If i had the AK with infinite ammo on Sheva i would still give my partner a hard time. (Enless some Wekser character had it)

I blame the lag.

Just use Weskers run kick if people prove a problem, then shoot them while they are on the floor.

Since you bring that up, it's kind of unfair IMO that Wesker is the only character to have an extra/special technique like that with the right joystick (on 360 version at least. Don't know what button it is for the PS3 controller). I mean for Jill (or at least the battle suit version), they could've made you able to run up walls with her like she does in chapter 5-3. 🤨

Meh.

I agree. I mean at least in Resident Evil 4 they gave a second special character (Hunk) who could snap necks. We didn't get that in 5 🙁. So much attention is given to the big bad mastermind.

Originally posted by Ridley_Prime
Since you bring that up, it's kind of unfair IMO that Wesker is the only character to have an extra/special technique like that with the right joystick (on 360 version at least. Don't know what button it is for the PS3 controller). I mean for Jill (or at least the battle suit version), they could've made you able to run up walls with her like she does in chapter 5-3. 🤨

Meh.

Or that slide shot she has.

Meh I guess they just wanted to make Wesker as badass as they could.

And they did 😛, but that doesn't mean they couldn't of given some special techniques to other characters too.
Oh well.

And I remember that Hunk thing. It was pretty cool.

There's something wrong when those rockets were heading towards Wesker near the ending. His head disappeared. What is this a glitch or did he gain some stupid ability to move his head somewhere else?

We don't know. He either did dodge them at the last second, or Chris and Sheva just managed to make a successful head-shot against him.

Originally posted by Ridley_Prime
We don't know. He either did dodge them at the last second, or Chris and Sheva just managed to make a successful head-shot against him.

I don't think so. Wesker's head disappeared before the rockets made contact.

Originally posted by Nemesis X
There's something wrong when those rockets were heading towards Wesker near the ending. His head disappeared. What is this a glitch or did he gain some stupid ability to move his head somewhere else?

I believe the director was going for a "boom head shot" moment, henceforth the head would need to disappear but what with the speed of the ending, I believe Capcom took the lazy approach of just removing the head.

Besides even if he were to dodge the RPG's don't forget Wesker lost his arm's and legs...unless they go for a Darth Vader approach (which I hope they never do) he'd be unfit for battle...I think Wesker will live on, but through his research...he signifies the final pillar of Umbrella crumbling...although that being said Wesker does have a healing factor, the extent of that is hard to tell though.

Originally posted by Ridley_Prime
And they did 😛, but that doesn't mean they couldn't of given some special techniques to other characters too.
Oh well.

And I remember that Hunk thing. It was pretty cool.

I say they should add hunk and a RS move to other characters via DLC.

On a side note last night I visited Wesker's voice actor's website and I got to say it was strange he sounds just like wesker when he talks, I was expecting him to shout CHRIIIIIIIIIIIIIIIIIIIIIIIIS! at some point! haermm