Well, I don't think the death system is terrible. I understand why it was done and it has some good things about it - Impossible to get stuck in a tough fight, always will be able to progress, etc. I would have liked an option to maybe just have enemies slowly regen health when they're no in combat. It's not a huge flaw, just basically the only one the game has.
Has anybody experienced in Freeze Ups while playing after a certain number of hours?
I've read that that's a problem as well.
I'm actually pissed at myself for missing a recording the other day. I didn't realize I had to keep "A" pressed down for a few seconds and by the time I relized it, the prompt was gone and I lost the recording.
It was the recording set b/t the legs of a painting stand underneath the painting in the office type room. I hope it wasn't anything too revealing.
Anata wa wakarimasu ka.....
IR, you can go into the menu and select the recording you missed. Just search a little, you'll find it.
The "death" system is both good and bad, I think. But it creates the problem of Big Daddies simply being a chore instead of a big challenge that you seriously consider the consequences of before engaging. Plus I've also had the problem of a vita-chamber being fairly far away. I'd whittled a Daddy down to just a tiny bit of health when I died, and by the time I got back the Little Sister had finished her work and gone back into the wall, making all my efforts (and ammo) wasted.
Originally posted by General Kaliero
Only a few pages back, wouldn't have taken you more than a minute to find. 🙄
I fell like such a newbie
I must shake the OTF off me
anyways, I hope I'll be able to play it. I meet minimum requirements,
but 2 gigs of ram, nope 🙁
It is, in times like this I wish I had a 360
... but I shake that right out of me in no time 😄, so I'll stick to my Wii, and upgrade my PC
Originally posted by General Kaliero
The "death" system is both good and bad, I think. But it creates the problem of Big Daddies simply being a chore instead of a big challenge that you seriously consider the consequences of before engaging. Plus I've also had the problem of a vita-chamber being fairly far away. I'd whittled a Daddy down to just a tiny bit of health when I died, and by the time I got back the Little Sister had finished her work and gone back into the wall, making all my efforts (and ammo) wasted.
Well wait, you can't have it both ways.
You can't say it's too easy and then moan when it doesn't help you out enough.
Originally posted by General Kaliero
I never said it was too easy or too hard. It's just... annoying.
Right. The sins.
Originally posted by BackFire
Well, I don't think the death system is terrible. I understand why it was done and it has some good things about it - Impossible to get stuck in a tough fight, always will be able to progress, etc. I would have liked an option to maybe just have enemies slowly regen health when they're no in combat. It's not a huge flaw, just basically the only one the game has.
That'd probably solve the 'problem'.
I wonder how many people would genuinely use that, though.
Originally posted by Victor Von Doom
Right. The sins.That'd probably solve the 'problem'.
I wonder how many people would genuinely use that, though.
I would use that option to have the enemies to regain health.
The death system reminds me of that guy who gets into fights, gets his ass kicked and then gets up and rushes the guy again, and again, not caring on what happens to his face.
That's exactly how I feel when I go against an Big Daddy. I get my ass kicked, and then I'm out the door for more punishment.
Maybe, the developers could of given an penalty for dying, not just redoing it again. Maybe, you should lose all your ADAM, or ammo, or health packs or something. There is literally no consequences for dying.
It's funny though, you can easily see how the developers tried to make the most accessible game. The death system, the hint system and the objective arrow.
Originally posted by Victor Von Doom
Right. The sins.That'd probably solve the 'problem'.
I wonder how many people would genuinely use that, though.
Probably not many. I would though.
Just like if they added an option to show a gian cock on the screen instead of your gun, not many would use it, but you would. AC too.
just picked up a limited edition BioShock w/ the cd, behind the scenes and big daddy figurine, and i gotta say, this game is amazing, it has literally left me shocked, stunned and amazed lol
just on Neptune's Bounty but back in the medical pavillion scavenging for items. And can anyone tell me what is worth their while, harvesting or saving little sister's...i dont know which is better
Originally posted by xNIXSONx
just picked up a limited edition BioShock w/ the cd, behind the scenes and big daddy figurine, and i gotta say, this game is amazing, it has literally left me shocked, stunned and amazed loljust on Neptune's Bounty but back in the medical pavillion scavenging for items. And can anyone tell me what is worth their while, harvesting or saving little sister's...i dont know which is better
Originally posted by Estacado
If you are not going for the achievment then 1st save and you will get a 200 Adam bonus for it at the gatherer machine after you should just harvest and repeat this on every level....
Saving gives you 80 Adam harvesting gives you 160.
do you know what happens to those little girls after you rescue them? or do they just crawl back in the hole and like thats it.