After killing my first Big Daddy, I thought the area was clear, so I went back to do someting and then I realized another Big Daddy was there...I was like, "Sweet, more Litter Sisters". Then I realized that the game just gives your another Big Daddy and repopulates the area with him.
Kinda of shitty. I killed him then, went to Neptunes Bounty and then changed my plasmid to Icenerate so I could get into the Funeral Home. Another Big Daddy, so I just sneaked by him. heheh.
General Kaliero, my problems with the demo are not unique to my system, according to Gamespot's review, some systems have audio problems.
Originally posted by BackFire
I've heard the PC version of the game is very buggy.Yeah, Big Daddies respawn after a certain amount of time. So you need to grab the little sister pretty much as soon as Daddy is dead just to be safe.
Yeah, I try too.
Those big daddy moans are too much for me sometimes. I have like two CM of length on my health and next thing you know, I hear, "muharrrrrrr".
I'm like shit.
Delivered to me this morning. Good old play.com.
Started playing this evening- nice! Though I can conifrm it's definitely an upgraded SS2. The central mechanisms- weapons, powers, vending machines, hacking, genetic alterations (change 'annelids' to 'splinters' and you have the same thing, basically), mechanicals, audio logs, a character guiding you by radio and a nutter behind the whole thing comunicating at you at times, set scary pieces, the conversations you can hear of other bad guys around, the use of sound, light, visual effects... all of this is from the previous game. At the point where I am listening to an audio log under sudden attack from genetically weirded up beings as scenery explodes around me whilst trying to get my armour piercing bullets ready to take on the defence turret whilst my hacked security bot flies around trying to keep me safe... well, I could very well be back on the Von Braun where I learnt that play style for the first time, a few years back. Exact same use of ghosts, too.
In fact the two main differences for a fan seem like retrograde steps- no choice of starting skills (not really a skill system in the same sense at all, really) and no inventory system. However, neat as it was the inventory system didn't add much to SS2 and was a right pain at times so things are smoother without it. I'll hold judgment on what game has the better development system.
Of course they have become better at everything, and that's not just the awesome graphics (which luckily my PC can cope with). The 30s style is exceptionally well realised and gives it an originality beyond the (although also well done) biological/cybernetic sci-fi of System Shock.
The only thing I don't like very much is the death system. Having pretty much no consequence for death hurts the tension at times. Did SS2 have the same death system?
But, the game is so immersive and engrossing that even then, it's still easy to lose yourself in the game, and it does a great job of suspending disbelief. Despite the whacky premise of the game, everything is so perfectly realised, it makes everything feel plausible.
I think I'm approaching the end of the game. When I finish I'm going to start a new game and play through it again.
Actually yes, SS2 had a very similar one, though you had to find the chambers and pay to use them.
Also inn SS2 they were carefully integrated into the plot in a clever nod to anyone who had played the ages old SS1 and were a clue about what was going on.
Whereas in Bioshock it seems to be a matter of "Oh btw, they could come back from the dead here."
Hmm.
I played the game for the first time today and I'm enjoying it.
The graphics are amazing of course. I didn't realize right in the beginning that I was in control of the character. I was just in the water waiting for something to happen and I decided to see what happen if I moved the knob forward and he moved. SO yeah.....
The levels are quite expansive and can be intimidating a bit trying to find your barings but it's all good.
This game isn't as scary as I had anticipated though.
Anata wa wakarimasu ka.....
Oh yeah, that part was pretty creepy.
Anyways, I just beat the game. Absolutely loved it. Every minute. The ending I got (I rescued all the little sisters) was great.
Now I'm going to go play through it again and harvest them all.
Easily the best game I've played on the 360. And honestly one of the most impressive games I've ever had the privilege of playing.