Originally posted by Nephthys
1 And you only played the 1st Mass Effect.
I am mostly solely interested in comparing ME1 to the Xeno games.
2 + 3: Irrelevant, the story should stand on it's own regardless.
2. Not at all, you really think reading a Wikipedia article on Mass Effect will have the same impact on actually playing the game properly? The presentation, pacing and structure of the story greatly influence how you appreciate it.
3. Again, not true. Firstly, I'm guessing you watched a Let's Play with some goofy commentator cracking jokes and narrating the dialogue in some silly voice. Well that's going to present the game in a completely different tone to simply playing the game on your own with nothing to distract you or the background music. Also, the pacing is completely different when you simply watch the story cutscenes and skip the gameplay, which I'm guessing you also did. A gameplay/story mix creates a number of different feelings in the player that videogame academics have explored that colour how you appreciate both. For example, the space between cutscenes, filled by gameplay, creates the feeling of time passing between events, and psychologically speaking you usually link the gameplay segments with an intermediary storyline context. Seeing a cutscene of your party entering a dungeon, followed immediately by a cutscene of your party just having killed a boss for example, creates a very disjointed feeling and it is simply not how the cutscenes were designed with pacing in mind. You also miss out on a lot of the anticipation of the next cutscene you have while playing a gameplay segment, much like when you watch a season finale of a show that ends on a cliffhanger and then immediately watch the first episode of the next season (to be fair mostly everyone does this, no matter that they are doing themselves a disservice). Lastly, I know you never got to experience this, but Xenogears does some really interesting stuff on disc 2 that relies on you actually playing the game. Basically, in disc 2 it goes through a gigantic period where you basically just watch cutscene after cutscene and play minimal gameplay, and it's where a lot of the really tragic stuff happens in the world that your characters are powerless to stop, and it creates that same feeling in the player. That# the kind of storytelling convention that uniquely utilises the property of videogames, and it's something you miss out on in a let's play.
4. No, I went in with you and everyone talking about it being an amazing game and came away with my expectations not met.
If you say so, but you had debated how it could possibly be as good as I was describing numerous times before playing it, and it wouldn't surprise me if you didn't go into it with the best mindset.