Gill (SFIII third strike) vs. Omega Rugal (2002)

Started by Emperor Ashtar6 pages

http://www.youtube.com/watch?v=FWOPyq2YmQo&mode=related&search=%20super%20street%20fighter%202%20turbo fireball spamming my ass.

Originally posted by Emperor Ashtar
Yes, you don't know what your talking about. your trying to say projectile spamming is a prime strategy, despite the fact virtually know one with projectiles is top tier. If it were such a powerful strategy it would be top tier; refering to daigo doesn't mean the strategy is top tier, it just mens daigo is good. again, you don't know what you're talking about.

If daigo.. a tournament winner.. uses fireball spam.. that translates to it being a great strategy

whatever helps you sleep at night

Originally posted by Emperor Ashtar
Who cares how old 94 is, you said snk doesn't do head or palette swaps, you were wrong.
thats right they dont... I've said "the closest you could come up with is 94" meaning they dont ...learn 2 read omgz... go check their sprite sheets.. you're the one thats incorrect

Originally posted by Emperor Ashtar
😆 Man your lame, you said capcom only has street fighter, then change subject to try to show that they don't make any fighting games. I hate to break it yo you but 2d fighting games don't sell at all, this isn't the 90's 😆 and the only snk title that's retained popularity is Samurai Showdown 2, unlike capcom, snk titles aren't as popular.

Street Fighter 2 is considered the greatest fighting game ever by many and so is Third Strike. all of snk's popular titles have utilized the SF2 engine. 😆

did I bring up any non-fighters?.. then why should you?.. gimme a break

SF2 aint that great... 3rd strike yes... but Garou is just as good

blame the SF programmer for that 😆 😆

oh and that video shows SSF2Turbo balrog vs SF2 sagat.. DURRRR I wonder who'll win??? /sarcasm

anyways... if you'd enjoy discussing these two companies more.. make a Capcom vs Snk thread or something.. at least more people would join the foray.. this is getting boring

Originally posted by SaTsuJiN
If daigo.. a tournament winner.. uses fireball spam.. that translates to it being a great strategy

whatever helps you sleep at night

Right, because some scrub says, If daigo picked M.bison then you would think he's the best character 😆

Originally posted by SaTsuJiN

thats right they dont... I've said "the closest you could come up with is 94" meaning they dont ...learn 2 read omgz... go check their sprite sheets.. you're the one thats incorrect

First you said they don't at all, when I prove you wrong you say only 94, I'm not gonna even bother anymore since you haven't brought any proof what so ever.

Originally posted by SaTsuJiN

did I bring up any non-fighters?.. then why should you?.. gimme a break

SF2 aint that great... 3rd strike yes... but Garou is just as good

blame the SF programmer for that 😆 😆

Yeah, since garou stole SF3 engine, blame SF employee's who haven't worked for capcom since the late 80's 😆 and muscle bomber is a fighting game so is saturday night slam masters.

Originally posted by SaTsuJiN

oh and that video shows SSF2Turbo balrog vs SF2 sagat.. DURRRR I wonder who'll win??? /sarcasm

It depends the skill of the player, balrog has the advantage but by your logic he doesn't because of projectiles despite having, so many invincible frames.

Originally posted by SaTsuJiN

anyways... if you'd enjoy discussing these two companies more.. make a Capcom vs Snk thread or something.. at least more people would join the foray.. this is getting boring

It's boring becuase you haven't brought any points, I'm not making Capcom vs Snk thread because I didn't claim they copied ( even thoguh they did) in the first place.

Babies.

http://www.highervoltage.net/mb/archive/index.php/t-2675.html

very interesting thread from another forum they insist that capcom and snk are tid for tad in terms of copying.. and that its the fault of the street fighter programmer which started them both down this 'dark path'... a very good read IMO

and prime... calling people names doesnt make you look better...seriously... you either contribute to shift the argument , or interject a neutral opinion.. at least thats the 'tactful' thing to do

Originally posted by SaTsuJiN
http://www.highervoltage.net/mb/archive/index.php/t-2675.html

very interesting thread from another forum they insist that capcom and snk are tid for tad in terms of copying.. and that its the fault of the street fighter programmer which started them both down this 'dark path'... a very good read IMO

and prime... calling people names doesnt make you look better...seriously... you either contribute to shift the argument , or interject a neutral opinion.. at least thats the 'tactful' thing to do

You keep bringing up this street fighter employee. the irony is AOF 1 and FF1 did not use street fighter 2's engine;they sucked. it's when snk started copying capcom their sales went up. and this street fighter employee hasn't worked for capcomclose to 15 years, yet you still refer to him as "Street Fighter Employee" an a sad attempt to pin capcom. this employee quite snk after kof 94, snk copied way after that,as I showed you.

Euhm SNK STARTED it and capcom continued with it to get them back

But SNK STILL has the most rip offs 😛

Does any of this really matter?

Ok, I'll admit, Capcom released the masterpeice that was Street Fighter 2, the game that kickstarted the fighting game Genre... Of this there can never be a dispute. Every 2d fighting game since has used the same basic principals set about by SF1 and 2

Now, of course there where some plagarism going on, AOF's Ryo Sakazaki for example, and the basic fighting game engine of side scrolling. Capcom did the same with the Supermoves engine, reguardless of what TYPE of superbar it is, the principal remained the same, use energy to perform more damaging attacks.

Character plaguarism is rife with both companies, the "Guy in the karate uniform" being the most prime examples of this, the Brocken ripping off Bison thing and heaps of others.

But, in all of this, does it really matter now? Both companies have produced successful fighting games, with great, well thought out characters. If anyone where to ask me to choose bitween the two, i would say thats catagorically impossible, because I like both games, besides, what would Ido when the next CvS game came out 😛

And after my little rant, I think it's just about time we got back on topic before Lana decides to close the thread...

Originally posted by Darkstorm Zero
Does any of this really matter?

Ok, I'll admit, Capcom released the masterpeice that was Street Fighter 2, the game that kickstarted the fighting game Genre... Of this there can never be a dispute. Every 2d fighting game since has used the same basic principals set about by SF1 and 2

Now, of course there where some plagarism going on, AOF's Ryo Sakazaki for example, and the basic fighting game engine of side scrolling. Capcom did the same with the Supermoves engine, reguardless of what TYPE of superbar it is, the principal remained the same, use energy to perform more damaging attacks.

Character plaguarism is rife with both companies, the "Guy in the karate uniform" being the most prime examples of this, the Brocken ripping off Bison thing and heaps of others.

But, in all of this, does it really matter now? Both companies have produced successful fighting games, with great, well thought out characters. If anyone where to ask me to choose bitween the two, i would say thats catagorically impossible, because I like both games, besides, what would Ido when the next CvS game came out 😛

And after my little rant, I think it's just about time we got back on topic before Lana decides to close the thread...

As I've said before... (and I'm assuming this 'isnt' a gameplay battle) Gill can spam seraphic wing and force rugal to block to death..

without battle rules there really isnt much to go by

Originally posted by Darkstorm Zero
Does any of this really matter?

Ok, I'll admit, Capcom released the masterpeice that was Street Fighter 2, the game that kickstarted the fighting game Genre... Of this there can never be a dispute. Every 2d fighting game since has used the same basic principals set about by SF1 and 2

Now, of course there where some plagarism going on, AOF's Ryo Sakazaki for example, and the basic fighting game engine of side scrolling. Capcom did the same with the Supermoves engine, reguardless of what TYPE of superbar it is, the principal remained the same, use energy to perform more damaging attacks.

Character plaguarism is rife with both companies, the "Guy in the karate uniform" being the most prime examples of this, the Brocken ripping off Bison thing and heaps of others.

But, in all of this, does it really matter now? Both companies have produced successful fighting games, with great, well thought out characters. If anyone where to ask me to choose bitween the two, i would say thats catagorically impossible, because I like both games, besides, what would Ido when the next CvS game came out 😛

And after my little rant, I think it's just about time we got back on topic before Lana decides to close the thread...

And the priciple for the spirit bar is nothing like the super bar, I've been saying that forever. the super move as we know it orginated from capcom which snk uses. I know they both make good games I wasn't trying to compare the two. satsujin is just posting nonsense, and I feel obligated to correct him.

the hell are you talking about ash?... there is no And...

Dark just said

Capcom did the same with the Supermoves engine, reguardless of what TYPE of superbar it is, the principal remained the same, use energy to perform more damaging attacks.

which is exactly what I've been saying to you this whole time.. I dont get how you can correct something you obviously werent following along with... so feel obligated to read what you think you're correcting, before you "correct" it... k thx.. and he's absolutely right about getting on topic.. so can we move this along?

Originally posted by SaTsuJiN
the hell are you talking about ash?... there is no [b]And...

Dark just said

Capcom did the same with the Supermoves engine, reguardless of what TYPE of superbar it is, the principal remained the same, use energy to perform more damaging attacks.

which is exactly what I've been saying to you this whole time.. I dont get how you can correct something you obviously werent following along with... so feel obligated to read what you think you're correcting, before you "correct" it... k thx.. and he's absolutely right about getting on topic.. so can we move this along? [/B]

What principle, WTF does the spirit bar have to do with supers?
There were no "SUPERS" in AOF. all the spirit meter controlled was special moves. Because they both have a bar there's a connection for you, super bar had nothing to do with specials what so ever. yet, you insist the spirit bar is the archetype for the super?

Because they both have bars, by your logic GTA copied off Gran turismo,because they both have cars.

The Spirit Bar also controls the use of SDMs, SNK's variants of the super moves.

For example; Haoshikokens can only be done when the Spirit Meter is completely filled, same with the Ryoku Ranbu. Both are recognisable DMs and SDMs of Ryo Sakazaki in every other fighting game he's been in.

Are you now telling me that these moves arn't supermoves because the Spirit System works only slightly differently than Capcoms Superbar System?

Sorry, I need something more... Even Capcom sometimes use a portion their Superbars for Special move executions (Most notably in the EX attacks of Street Fighter 3 2nd Impact and 3rd Strike)

Originally posted by Darkstorm Zero
The Spirit Bar also controls the use of SDMs, SNK's variants of the super moves.

For example; Haoshikokens can only be done when the Spirit Meter is completely filled, same with the Ryoku Ranbu. Both are recognisable DMs and SDMs of Ryo Sakazaki in every other fighting game he's been in.

Are you now telling me that these moves arn't supermoves because the Spirit System works only slightly differently than Capcoms Superbar System?

Sorry, I need something more... Even Capcom sometimes use a portion their Superbars for Special move executions (Most notably in the EX attacks of Street Fighter 3 2nd Impact and 3rd Strike)

Sigh, Hoa sho ken was not a supermove, it was a special move.
Again, AOF never had any SUPERS the spirit bar regulated specials. now if your arguing that snk was the first ot create "Bar" regulated attacks then okay your right, but if your saying deathmoves and the spirit bar = supers then no. SF2 was the first game to make a distiction between special's and supers. AOF just gave a bar that regulated specials.

I think "Hoa sho ken" was a supermove because you needed to have your bar full just to pull it off. Can't really remember back that far perfectly though. Anyway, this guy from that link SaT posted pretty much had it right.

Beil8th August 2002, 05:19 PM

SNK were quick to cash in on SF2, so theirs was the first rip-off, but they innovated a lot and later on Capcom stole those ideas back, and then SNK took stuff from Capcom and so on. So it's both of them, really.

However the answers to this question will depend entirely on how much the poster wants to make "his" company look better than the "enemy" company. 😖

Let's stop this "ripoff" debate now or just start another thread for it

Originally posted by brainchild81
I think "Hoa sho ken" was a supermove because you needed to have your bar full just to pull it off. Can't really remember back that far perfectly though. Anyway, this guy from that link SaT posted pretty much had it right.

Beil8th August 2002, 05:19 PM
Let's stop this "ripoff" debate now or just start another thread for it

I'm not starting another thread to debate this crap, hoa sho ken was never ever called a super art until SSF2 turbo came out. It was always called a special, but because SSF2 turbo has a bar, hao sho ken becomes a super. show me any mention of hoa sho ken as a super before 1994 and I'll stfu.

Originally posted by Emperor Ashtar
I'm not starting another thread to debate this crap, hoa sho ken was never ever called a super art until SSF2 turbo came out. It was always called a special, but because SSF2 turbo has a bar, hao sho ken becomes a super. show me any mention of hoa sho ken as a super before 1994 and I'll stfu.

The Hao Sho Ko Ken is only one of the two

Here, read this:

Originally posted by GKomatsu of GameFAQs
| | \ -O O C + A Ryu^KoRanBu: "Super" death blow, Ryo/ |
| O O Robert unleashes a flurry of blows doing |
| (Strength <25% Spirit >75%) at least 50% damage if successful.

The link to that FAQ is here

Originally posted by Darkstorm Zero
The Hao Sho Ko Ken is only one of the two

Here, read this:

The link to that FAQ is here


Was it written before 94?
Cause this is what I said:

Originally posted by Emperor Ashtar
show me any mention of hoa sho ken as a super before 1994 and I'll stfu.

Yes it was, becuase it hasn't been updated since 94.

Originally posted by Darkstorm Zero
Yes it was, becuase it hasn't been updated since 94.

I said before 94, not during.