"Explain how he is getting past his Energy weapon, which homes in on victim's life forces and tears them apart?"--- someone asked this stupid question.
His energy weapon does not tear on the life force, it tears on the shield protecting the body, Duke nukem does not use shields made of energy but of actual metal, and armor.
Duke Nukem would win.
Originally posted by Darkstorm Zero
But not if and when it contradicts the game.The strength and speed thing is not reflected, therefore it is in direct conflict with the game...
Speed, not directly. You're not thinking outside the box here.
What makes you think that if he were indeed demonstrating his running speed that his aim will remain perfectly still while doing so?
His aim remains precise throughout the game, it takes a mild jog to maintain a rock-solid firing position in the upper body.
There is no sprint feature.
Whereas in Gears of War, there's a sprint button where if you hold it down, your movement speed is increased greatly but you can't aim.
Originally posted by Darkstorm Zero
Reference, sure, primary source? hell no.
However, we're talking about Halo here, which has two games out and four novels, all of them endorsed by Bungie. A franchise with a few amount of products isn't nearly as broad-ranging as either.
Which makes it as much legitimate of a source to call up as the games themselves. There is no denying that.
Originally posted by Kazenji
Indeed. thats the only problem with some of the expanded universe stuff for anything it contridicts its scource.
How? Again, your making the mistake of aytomatically thinking that Master Cheif just starts off the match hidden ina building or something. And, the Chief can only hold two weapons, so which ones can he hold?
Speed, not directly. You're not thinking outside the box here.
If the Chief can run over a mile in 9 seconds with a sprained ankle, why didn't he just run through those two miles in the last level of Halo, instead of using the slow ass Warthog? At that point in the level, you weren't suppsoed to kill or fight anything, just escape, so his aiming ability would be irrelevent at that point.
Originally posted by BlaxicanHydra
If the Chief can run over a mile in 9 seconds with a sprained ankle, why didn't he just run through those two miles in the last level of Halo, instead of using the slow ass Warthog? At that point in the level, you weren't suppsoed to kill or fight anything, just escape, so his aiming ability would be irrelevent at that point.
The Chief had spent days of nearly nonstop fighting on Halo and he gets a chance to escape. He isn't the fastest Spartan by a long shot and he didn't run a mile in nine seconds with a sprained ankle.
It was a half mile in seventeen seconds, something not nearly as impressive.
Anyways, all speed aside, he isn't much faster than a Warthog.
I assume you're talking about The Maw. Which beats me why the hell you didn't remember all the gaps and jumps you had to go off of on the Warthog that would end up with Chief getting injured if he was on foot.
And most of all: Why would he expel much-needed strength and energy running the distance on foot where he could just race it with an armoured LRV that isn't that much off from his top speed anyways?
The Chief had spent days of nearly nonstop fighting on Halo and he gets a chance to escape.
You are correct. However I doubt he was feeling as crappy as he would have been if he was hit with a missle...
He isn't the fastest Spartan by a long shot and he didn't run a mile in nine seconds with a sprained ankle.
It was a half mile in seventeen seconds, something not nearly as impressive.
Right, I always get that wrong... 😬
Anyways, all speed aside, he isn't much faster than a Warthog.
Exceptn that the Warthog gets trapped on every damn nook cranny and corner.
I assume you're talking about The Maw. Which beats me why the hell you didn't remember all the gaps and jumps you had to go off of on the Warthog that would end up with Chief getting injured if he was on foot.
The Warthog only needed to og off one gap that actually mattered, and Ala Halo 2 the Chief can actually fall from nearly unlimited heights (Not really unlimited, but you get my point.)
And most of all: Why would he expel much-needed strength and energy
What was it needed for? he wasn't planning on fighting. Once he made it to the longsword he was just going to fly away.
running the distance on foot where he could just race it with an armoured LRV that isn't that much off from his top speed anyways?[/B][/QUOTE]Because then he wouldn't have to worry about flipping over on every crack bigger then a foot wide, not too mention it would be much easier to maneuver over the many obsticles.
Originally posted by BlaxicanHydra
You are correct. However I doubt he was feeling as crappy as he would have been if he was hit with a missle...
However, remember that while on the Halo construct he was fighting nearly nonstop. While the extent of the injuries sustained in-game is still relative to the player themselves, he did have some more serious injuries in the direct novelization of the game, including blunt force trauma to the back of the head by a Flood combat form, a severe neck puncture wound caused by an infection form that tapped into the spinal cord and nearly getting his arm ripped off by a Hunter.
Add that to the hundred or so other minor injuries he probably got as well and the impact from a missile several yards away pales in comparison.
I think the smartest idea would be to drive.
Originally posted by BlaxicanHydra
Exceptn that the Warthog gets trapped on every damn nook cranny and corner.
Originally posted by BlaxicanHydra
The Warthog only needed to og off one gap that actually mattered, and Ala Halo 2 the Chief can actually fall from nearly unlimited heights (Not really unlimited, but you get my point.)
As for the absence fall damage on Halo 2, in the Campaign all the distances to 'fall' were either in the range for the Chief/Arbiter's ability to absorb the shock with their knees, or so deep as to be an instant death. The fall physics are notably different from both games, since Halo 2 uses the Havok physics engine. If you fall in open space for a certain amount of time you die anyways, even if you die a few meters above the ground.
Try it on the Quarantine Zone level.
Originally posted by BlaxicanHydra
What was it needed for? he wasn't planning on fighting. Once he made it to the longsword he was just going to fly away.
Remember, there was no way that Chief could know for sure that there wouldn't or would be help when he did fly off. He assumed the worst. Any good soldier does. He saved his strength for when it would really matter, and believe me, it did.
Originally posted by DarkC
Strength, yes. This was reflected in both Halo games, in fact.
No it wasn't... thew vehicle flipping was the only thing that came close, and thats not really saying much at all considering Duke actually can 'Gibb' an enemy with a single kick. ('Gibbing' means not only killing an enemy, but reducing them to nothing but beat bits)
Originally posted by DarkC
Speed, not directly. You're not thinking outside the box here.
What makes you think that if he were indeed demonstrating his running speed that his aim will remain perfectly still while doing so?
His aim remains precise throughout the game, it takes a mild jog to maintain a rock-solid firing position in the upper body.
Because other games (Including Duke Nukem) move at much higher speeds, there is no excuse.
Originally posted by DarkC
There is no sprint feature.
Whereas in Gears of War, there's a sprint button where if you hold it down, your movement speed is increased greatly but you can't aim.
Then you have your contradiction.
Originally posted by DarkC
If you were referring to a trademarked franchise with a far wider range of plot lines and lore such as Star Wars or Dungeons & Dragons, then I would agree with you.However, we're talking about Halo here, which has two games out and four novels, all of them endorsed by Bungie. A franchise with a few amount of products isn't nearly as broad-ranging as either.
Which makes it as much legitimate of a source to call up as the games themselves. There is no denying that.
No it doesn't, it just makes it smaller than SW or D&D, this is not a license to hold it in anyless of a standard. I'msorry DarkC, but no, you don't getthat concession.
Originally posted by DarkC
Prove to me where there is irrefutable evidence that there is direct contradiction between in-game and in-book concepts.
As I've stated before, the strength and speed aspecs of the game are directly contradictive, The tank flipping is by no means an impressive feat, and it takes more than 2 close combat attacs to kill aregular marine.
Originally posted by Darkstorm Zero
No it wasn't... thew vehicle flipping was the only thing that came close, and thats not really saying much at all considering Duke actually can 'Gibb' an enemy with a single kick. ('Gibbing' means not only killing an enemy, but reducing them to nothing but beat bits)
And the vehicle flipping does follow the in-novel events.
Originally posted by Darkstorm Zero
Because other games (Including Duke Nukem) move at much higher speeds, there is no excuse.
If you're going to pick an accurate FPS game to compare gameplay speeds with that of Halo, at least pick one more appropriately 'realistic' and along the lines of the circumstances recorded on Halo. Not every game is a blisteringly fast run towards the end, annihilating enemies on the way.
Duke Nukem is basically more a parody of human machismo than it is an actual game. Comparing its gameplay to that of Halo's is a lost cause.
It's like comparing apples to oranges, the two are entirely different.
Originally posted by Darkstorm Zero
Then you have your contradiction.
In the case of the games Chief and Arbiter decide to keep their weapons to their shoulders the whole time in a target rich environment.
Contradiction? No.
In the case of the games Chief decides to move along at a light jog to conserve his strength. When he needed to move faster, he hopped on a vehicle to save his energy.
Contradiction? No.
Originally posted by Darkstorm Zero
No it doesn't, it just makes it smaller than SW or D&D, this is not a license to hold it in anyless of a standard. I'msorry DarkC, but no, you don't getthat concession.
You need to stop trying to say things as though they were solid fact. And condescendingly saying "I'm sorry, but you just don't get it" doesn't cut it as an explanation.
Originally posted by Darkstorm Zero
As I've stated before, the strength and speed aspecs of the game are directly contradictive, The tank flipping is by no means an impressive feat, and it takes more than 2 close combat attacs to kill aregular marine.
The tank flipping may not fascinate you, but is an impressive feat in the universe of Halo. We're not comparing to Nukem here. Lifting five tons of steel alloy and ordnance is nothing to sneeze at.
Yes, because I'm sure the real Chief would want to kill his own teammates in a hostile environment by bashing their skulls in with the butt of a Battle Rifle. Try comparing to some of the Covenant instead.
Originally posted by BlaxicanHydra
It takes two hits to kill Covenent too 😐Except for the grunts... but c'mon!
Bungie wouldn't have wanted to make it easy to accidentally (Whoops!) break a teammates ribcage because of a player's poor aim.
Originally posted by BlaxicanHydra
Which is interesting considering that they did it to you 😐I cant tell you how many times I've been killed by friendly fire on insane in Halo:CE.
And if someone's stupid enough to blindly run into the line of fire, then I say they get what they deserve.