USH'S MATRIX GAME 2006- The Dojo

Started by General Zink23 pages

Heph's cache will consist of Passive Wings, Swooping Eagle, Hands of Light, Venerable Grasshopper, and Clever Fox.

Heph will bow to Hawk, then nimbly leap towards him, landing on the pole in front of him, and lashing out with a vicious kick to the face.

Okidokey then! But nor do you have Lightning Reload.

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Whoa, I see a very attractive plan here from the Final Flight Osiris vibe...

San and Melis get to it! To answer your question- not the first time this issue has arisen, in fact- if you have all three of those on, one of them is going to be not doing much.

Both have Defences that kick in, but Melis's Hands of Light give her a 1 pool advantage.

Melis scores three successes! Five damage to San. But San is tapping already, her twin knives spinning and flashing...

San scores 2, 4 and 2 successes. Not her best ever attacks, but the 4 did get her a bonus, so IB remains unused! Without Life's Armour on Melis, this looks a littler better for San; a total of 11 damage.

8H

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Balder (7/9/0): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)

Falcon (10/0) HC NO 10B BT StS EE BB
Uzi x2 (4/0) (4/0)
H&K x2 (5/0) (5/0)

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San (11/5) PW CF ST BS HC AL WW SC NO HL VG IB
Knives

Melis (11/11) CF DM ST SS BS HC AL HL HT DM LB IB
Knives
Bo Staff

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Firewall (6/5/3) ST KW LA AL HC HT DiM HL CF SS StS LR

Security Guards x1: 0

Security Guards x1: 2

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Cloud (9/0) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twin Swords

Heretic (11/0)

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Hawk (8/5/0) PW ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glock 19s x2 (3/4) (3/4)

Hephaestus (9/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchuks

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Helios (8/5/0) ST KW HC VG SP LB LR BT 10B StS
Uzi (4/20)

Dale (9/5/0) ST AL WW JE SP HL HC PW BT LR StS

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Thats fine...

Well, you can kick off then!

Balder steps forward and bows. He then walks backards, pulls out his shotgun, and waits for the first die to be cast.

(You could actually just go ahead and shoot, if you want...)

Not going to tap IB this time, just the two knife attacks.

(btw, Ush, you still have WW and HL listed as tapped for me from before, and...I have NO twice?)

Cool! Twice as Natural!

))Wait, whats our location?((

Make it up!

Lets fight in zee Throne Room of the Rotj Death Star! 😱

Okay. I have one question Ush: If I tap everyone of my powers, do they still have effect on my second attack with Lightning Reload?

Can I join this matrix game? I will put my real self in this game. Plus I can RP the mateix real good.

Go to the character creation thread, and follow from there. I would suggest reading up on the game in the main rules section before considering to join.

And Ush, I've found I've been shortchanging myself. I'm going to add ST to my cache list, since I just noticed I can.

Hawk jumps backward away from Heph, and opens fire with his guns, landing on a farther pole behind him.

Melis wants to swap out HL and replace it with Lone Bamboo after this...

Following up her light blow to San's solar plexus, Melis tries to catch her off guard with a sudden knife-handed chop to her shoulder (HT tap) and then a few strong but lightning quick punches to the collar bone region (HL tap).

Originally posted by Aliies
Moving in a fluid circle, the giant takes the damages and rolls in for another attack on his wounded foe, a simple underarm jab to the stomach with an almighty grunt of strength...

My next attack as posted earlier...

OK, Cloud's going to finish this ASAP so he can go watch the San -v- Melis fight.

I would like to tap HL as I punch Heretic, I'll get my sword out after this round.

ok first of before I make my opening attack who am I fighting?

Dale, you are up against John's Helios.

Ok, Hawk, that needs an acrobatics roll. Two successes is enough! Anyone with Abundant Leaping active makes such jumps for no roll.

With only one success needed, Firewall, your next foe falls easily, leaving just the one remaining who now only hits you on a 6... which he doesn't. Finish him any way you like.

Cloud opens up aggressively on Heretic with a 16 dice attack!

You score four successes, Cloud, but you also scored a bonus. I think Clever Fox is the most likely to go off, so that makes nine damage! You move so that his polearm actually gets in his way, and rebounds into himself, driving him back.

He recovers quickly, and makes a wide-arcing swing with the reverse of the spear. He's using Lone Bamboo for two pool, and Sharpened Scales for extra damage. This leaves him with a pool of 10. He scores two successes on those dice, which is seven damage! He return smack comes quite hard.

Rocas- no, I am afraid the extra attack from LR would come after the other tap effects had done their work. Defensive taps work for an entire round though.

Ok, Melis is going hand-blurry on the Hands of Light also! 18 dice coming San's way! Just as Cloud, she gets four successes with a bonus.

Best to use HT with that bonus, making the base damage four. Eight damage in total!

And then as San goes for her attack, Melis gets in a bonus barehanded jab from HT. Three successes inflicts another four damage.

San doesn't use tap IB, so 'only' gets two attacks. San scores two successes and five successes and again completely wastes a bonus by not having tapped it. Still, nine damage!

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Balder (7/9/0): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)

Falcon (10/0) HC NO 10B BT StS EE BB
Uzi x2 (4/0) (4/0)
H&K x2 (5/0) (5/0)

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San (11/17) PW CF ST BS HC AL WW SC NO HL VG IB
Knives

Melis (11/20) CF DM ST SS BS HC AL HL HT 1 DM LB IB
Knives
Bo Staff

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Firewall (6/5/3) ST KW LA AL HC HT DiM HL CF SS StS LR

Security Guards x1: 0

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Cloud (9/7) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twin Swords

Heretic (11/9)
Spear

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Hawk (8/5/0) PW ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glock 19s x2 (3/4) (3/4)

Hephaestus (9/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchuks

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Helios (8/5/0) ST KW HC VG SP LB LR BT 10B StS
Uzi (4/20)

Dale (9/5/0) ST AL WW JE SP HL HC PW BT LR StS

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Ariadne's comments: Geez, what is it with you guys watching girls fight?

You must be putting them off. It is almost inexplicable for a Fighter not to tap Iron Butterfly when it has no taps on it. With three rolls to get the bonus in, a high pool on each, and likely no other bonus you can use, there is a big chance you simply waste an attack by not tapping it. Even if it doesn't happen, you still have another tap left, and the first and second taps would clear at a Refresh point anyway!