USH'S MATRIX GAME 2006- The Dojo

Started by Ushgarak23 pages

Doesn't do extra damage I am afraid, Firewall! Just buggers up their next attack instead. Seriously annoys a Stat-0boosted Martial Artist.

But four successes is a solid kill of your last foe.

Just want I want.....

I'm going to attack regular, then tap LR

(I want to switch SS for BS after this...oh, and I have DM twice 😛 )

Melis leaps into the air and brings her bo staff crashing down on San as she gets to her feet, tapping Sharpened Scales.

That will waste most of your clip, Balder; ok?

Originally posted by Vera21
(I want to switch SS for BS after this...oh, and I have DM twice 😛 )

Melis leaps into the air and brings her bo staff crashing down on San as she gets to her feet, tapping Sharpened Scales.

San will tap WW, and then tap IB for three fast knife attacks.

Ok, Wobbly Willow versus big staffy smash thing!

Whoa, Melis rolled a load of fours... four successes on five dice! Whap! Nine damage to San!

Ooh, been giving Melis one too many dice on the staff attacks... meh.

San scores two, five and three successes. 13 damage!

Refresh! Either HL or SS clears for you, Melis.

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1

Balder (6/7/7): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (7/4)

Falcon (10/0) HC NO 10B BT StS EE BB
Uzi x2 (4/0) (4/0)
H&K x2 (4/0) (4/0)

-
4

San (11/36) PW CF ST BS HC AL WW SC NO HL VG IB
Knives

Melis (11/47) CF DM ST SS BS HC AL HL HT DiM LB IB
Knives
Bo Staff

-

Firewall (6/6/3) ST KW LA AL HC HT DiM HL CF SS StS LR

-
4

Cloud (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twin Swords

Heretic (11/40)
Spear

-
0

Hawk (7/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glock 19s x2 (3/4) (3/4)

Hephaestus (8/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchuks

-
0

Helios (8/5/0) ST KW HC VG SP LB LR BT 10B StS
Uzi (4/20)

Dale (8/5/0) ST AL WW JE SP HL HC PW BT LR StS

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Originally posted by Ushgarak
That will waste most of your clip, Balder; ok?

Fine, as long as I have backup clips.

Yup, you have four.

Originally posted by Ushgarak
Yup, you have four.

Blast away then.

Clear HL...then switch it in for LB...

Melis will tap Lone Bamboo, giving her some breathing space to prepare for her next attack.

San will again tap IB for three attacks.

Oh, I see, targets weak spots like pressure points to drop physical attack/defence, nice...

Firewall pulls out his phone, it dials for just a moment, "Operator, load the New York Sewer Duel program and set me up against a three-man team of Swat armed with light sidearms... I'll also need a Desert eagle with four spare clips uploaded..."

at this point, I'll drop Dim-Mak for Straight Shot And Hand of light for Lightning Reload.

Initiative roll... Melis wins! Four successes is another nine damage to Lana, in a vaulting move which sees her get clear away from San...

9H

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1

Balder (6/7/7): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (7/4)

Falcon (10/0) HC NO 10B BT StS EE BB
Uzi x2 (4/0) (4/0)
H&K x2 (4/0) (4/0)

-
5

San (11/45) PW CF ST BS HC AL WW SC NO HL VG IB
Knives

Melis (11/47) CF DM ST SS BS HC AL HL HT DiM LB IB
Knives
Bo Staff

-

Firewall (6/6/3) ST KW LA AL HC HT DiM HL CF SS StS LR

-
4

Cloud (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twin Swords

Heretic (11/40)
Spear

-
0

Hawk (7/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glock 19s x2 (3/4) (3/4)

Hephaestus (8/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchuks

-
0

Helios (8/5/0) ST KW HC VG SP LB LR BT 10B StS
Uzi (4/20)

Dale (8/5/0) ST AL WW JE SP HL HC PW BT LR StS

-----

Yay for AL!

San will leap back after Melis, tapping IB.

(Swap HL for CF after this...)

Melis tosses her staff down and moves in on San as she leaps back into the game, unleasing a vicious combination, sending a series of lightning quick punches at San's torso (tap HL) then bringing the combination to a close with a powerful punch to the face (tap HT).

(if BS can be tapped, tap it as well)

Much whappage! San wins initiative.

Melis' HT attack comes first, interposing San's strike with four damage.

Then San strikes. She rolls 3, 5 and 5... sixteen damage... ohhh, and that ends it!

Damn close one!

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1

Balder (6/7/7): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (7/4)

Falcon (10/0) HC NO 10B BT StS EE BB
Uzi x2 (4/0) (4/0)
H&K x2 (4/0) (4/0)

-
5

San (11/49) PW CF ST BS HC AL WW SC NO HL VG IB
Knives

Melis (11/63) CF DM ST SS BS HC AL HL HT DiM LB IB
Knives
Bo Staff

-

Firewall (6/6/3) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)

SWAT x3: 0

-
4

Cloud (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twin Swords

Heretic (11/40)
Spear

-
0

Hawk (7/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glock 19s x2 (3/4) (3/4)

Hephaestus (8/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchuks

-
0

Helios (8/5/0) ST KW HC VG SP LB LR BT 10B StS
Uzi (4/20)

Dale (8/5/0) ST AL WW JE SP HL HC PW BT LR StS

-----

So so close...

I'm sure we'll be having a rematch at some point. 😛

Hey, if you had gotten the initiative on that last turn, you'd have won 😛

The program sits in pause as Firewall prepares, he like Ghost of the Logos checks his weapons each time they're loaded up as he doesn't trust autoload subroutines.
On the other end of the tunnel, the three new foe are running in limbo; each looking like an action-posed statue as they were all running to cover before it paused. With his pistol loaded, his mind set, the enemy about twenty feet away... "lights, camera... ACTION!" he howls, the three programs spring to life and Firewall advances, hip shooting the nearest of the three...