USH'S MATRIX GAME 2006- Training Mission

Started by Ushgarak23 pages

Forward from Azrael, as he fires away... but he only rolls two successes, and with the damage that only inflicts one.

As others bundle around, there is some opening fire here. Three assault mooks fire at Azrael, and two at San. Five of the Knights mobilise and clank loudly over towards those two as well. San is fine; Azrael less so.

Card- 7H

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TEA HOUSE TRAINING SCENARIO, Turn 15

Third Room

San 15, Middle/right/bottomfloor (11/16) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Cloud 14, Near/right/bottomfloor (7/8) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Azrael 15, Mid/right/bottomfloor (9/7/17) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 x4 (3/3/3/3)
Glock 19 E z2 (1) (2)
Walter P22s x2 (6) (6)

Barbarossa 15, Near/right/bottomfloor (9/7/22) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Melis 15, Near/right/bottomfloor (11/6) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Hephaestus 15, Near/left/bottomfloor (8/6) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Zuban A (far/left/bottomfloor): 0

Go-Yu A (far/left/midfloor): 0
Go-Ya A (far/left/midfloor): 0

General Lee A (far/left/topfloor): 0

Auto-turrets x4 (far/left/bottomfloor): 0

Auto-turrets x4 (far/left/midfloor): 0

Auto-turrets x4 (far/left/topfloor): 0

Assault Mooks x5 (mid/left/bottomfloor): 0

Assault Mooks x5 (mid/left/middlefloor): 0

Assault Mooks x5 (mid/left/topfloor): 0

Zuban B (far/right/bottomfloor): 0

Go-Yu B (far/right/midfloor): 0
Go-Ya B (far/right/midfloor): 0

General Lee B (far/right/topfloor): 0

Auto-turrets x4 (far/right/bottomfloor): 0

Auto-turrets x4: (far/right/midfloor): 0

Auto-turrets x4: (far/right/topfloor): 0

Assault Mooks x4 (mid/right/bottomfloor): 0
Assault Mooks x1 (mid/right/bottomfloor): 1

Assault Mooks x5 (mid/right/middlefloor): 0

Assault Mooks x5 (mid/right/topfloor): 0

Knight statues x5 (mid/centre/bottomfloor): 0
Knight statues x5 (mid/right/bottomfloor): 0

Knight statues x2 (far/centre/midfloor): 0

Knight statues x2 (far/centre/topfloor): 0

Knight statues x2 (near/centre/midfloor): 0

Knight statues x2 (near/centre/topfloor): 0

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Left side, Second room

Mors 15, Second barrier (8/4/3) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Firewall 15, Third barrier (6/6/30) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (8/1)

Hawk 15, Third barrier (7/5/21) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

Ares 15, First barrier (10/17) ST AL CC EE BT 10B StS
Uzi x2 (4/4)

Burn 15, Third barrier (10/16) ST KW CC EE LR 10B StS
Ingrams (4/3)
Shotgun (8/1)

Falcon 15, Third barrier (10/15) HC NO 10B BT StS EE BB
Uzis x2 (1/0) (1/0)
SMGs (4/0) (4/0)

Balder 15, Third barrier (6/7/14) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/3)
.44 Magnum (1/4)

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Right side, Second room

Klez 15, Third barrier (4/9/9) KW HL BB EE LR BT StS
P99s x2 (2/9) (2/9)

Sirin 15, Second barrier (6/5/11) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

Helios 15, Third barrier (6/5/12) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (6/2)

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Helios= climbing over third barrier.

Originally posted by Bespin Bart
(Unfortunately, one tap of Healing Chi is all you get for the entire combat...)

Aww 😛

With my physical state, I might need to wait for everyone to clear the barriers and join me at the third!

I'll swap VG for LR and reload my Magnum. I will wait for now, since no one else seems to be awake right now.

I will try to pick up ammo for the ingrams, If the Uzi ammo works for them too, if not, I will pick up uzi's, and move forward.

Hawk waits for Mors outside the door to the third room.

(Okay Shez, let's hold here for just one more turn, let the Percy have fun with all that gunfire, then everyone on third barrier charge in. I'll issue further orders tomorrow.)

Mors swaps JE for SP while moving up to third barrier.

Heh...uh...Heph will sprint as fast as he can to Mid/left/bottom.

"Oh, not Zuban..." he mutters as he sprints in.

Okay, Ares will grab one more Uzi. Next turn he will move to barrier two, then turn 17 to barrier three.

Ush, I wanted to swap out CC as its not doing anything, add StS for me.

Originally posted by Ushgarak

Go-Yu B (far/right/midfloor): 0
Go-Ya B (far/right/midfloor): 0

How did I miss that before? 😛

I shall be moving to the right side staircase for turn 14, attacking two of the mooks on the way if possible, then for this turn I shall move up the staircase and I may as well attack another two mooks up there as well. Those boys are mine!

Scrounging for ammo is not practical, Burn; just guns.

Cloud plays catch-up. He runs forwards- sadly, that run is long enough to rule out an attack also. It's not practical to get up the stairs whilst the area is fully defended, so this turn he attacks, totally killing one and pretty much not touching another due to armour.

Now, I am missing a lot of posts on the right side, so I am going to leave off having the bad guys act until they post as well.

On the left side we are all done, so we can do that now. Errr, not sure what happened here, but Heph has been left out in the cold. Luckily, the assault mooks firing at him don't roll well; the other five knights from the middle go trampling after him.

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TEA HOUSE TRAINING SCENARIO, Turn 16

Third Room

San 15, Middle/right/bottomfloor (11/16) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Cloud 16, Mid/right/bottomfloor (7/8) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Azrael 15, Mid/right/bottomfloor (9/7/17) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 x4 (3/3/3/3)
Glock 19 E z2 (1) (2)
Walter P22s x2 (6) (6)

Barbarossa 15, Near/right/bottomfloor (9/7/22) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Melis 15, Near/right/bottomfloor (11/6) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Helios 16, Near/right/bottomfloor (6/5/12) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (6/2)

Hephaestus 16, Mid/left/bottomfloor (8/10) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Zuban A (far/left/bottomfloor): 0

Go-Yu A (far/left/midfloor): 0
Go-Ya A (far/left/midfloor): 0

General Lee A (far/left/topfloor): 0

Auto-turrets x4 (far/left/bottomfloor): 0

Auto-turrets x4 (far/left/midfloor): 0

Auto-turrets x4 (far/left/topfloor): 0

Assault Mooks x5 (mid/left/bottomfloor): 0

Assault Mooks x5 (mid/left/middlefloor): 0

Assault Mooks x5 (mid/left/topfloor): 0

Zuban B (far/right/bottomfloor): 0

Go-Yu B (far/right/midfloor): 0
Go-Ya B (far/right/midfloor): 0

General Lee B (far/right/topfloor): 0

Auto-turrets x4 (far/right/bottomfloor): 0

Auto-turrets x4: (far/right/midfloor): 0

Auto-turrets x4: (far/right/topfloor): 0

Assault Mooks x3 (mid/right/bottomfloor): 0
Assault Mooks x1 (mid/right/bottomfloor): 1

Assault Mooks x5 (mid/right/middlefloor): 0

Assault Mooks x5 (mid/right/topfloor): 0

Knight statues x5 (mid/left/bottomfloor): 0
Knight statues x5 (mid/right/bottomfloor): 0

Knight statues x2 (far/centre/midfloor): 0

Knight statues x2 (far/centre/topfloor): 0

Knight statues x2 (near/centre/midfloor): 0

Knight statues x2 (near/centre/topfloor): 0

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Left side, Second room

Mors 16, Second barrier (8/4/3) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Firewall 16, Third barrier (6/6/30) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (8/1)

Hawk 16, Third barrier (7/5/21) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

Ares 16, First barrier (10/17) ST AL CC EE BT 10B StS
Uzi x3 (4/4/4)

Burn 16, Third barrier (10/16) ST KW CC EE LR 10B StS
Ingrams (4/3)
Uzi (4/0)
Shotgun (8/1)

Falcon 16, Third barrier (10/15) HC NO 10B BT StS EE BB
Uzis x2 (1/0) (1/0)
SMGs (4/0) (4/0)

Balder 16, Third barrier (6/7/14) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/3)
.44 Magnum (4/3)

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Right side, Second room

Klez 15, Third barrier (4/9/9) KW HL BB EE LR BT StS
P99s x2 (2/9) (2/9)

Sirin 16, Third barrier (6/5/11) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

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To the second barrier for Ares!

I think my action for turn 15 might have been missed.

For Turn 16, Mors will swap KW for ST and order everyone on the Shez team into Room 3.

(Alright, everyone, into Room 3. You'll be getting a PM momentarily...)

That includes himself, btw...

Blah. I was going to go up the stairs with this turn but if that's not really possible...

San will use her two turns to attack two of the (unwounded) assault mooks.

Barb says he wants to move up to the middle/right but I'm not sure what else.

May need to make some plan changes...hmmm.

Klez moves into Room 3 on Turn 15.

This turn, Klez fires on the Chinese elites, gunning down one of them with his precise shots.

Turn 15: Melis advances with her group.

Turn 16: Melis takes a whack at a soldier with her staff, cracking his skull.

On to Room 3!

Azrael will shoot again at the wounded assault mook (at the end of turn 15 he'll switch out BGB for LA), then turn and shoot another.