Originally posted by Ushgarak
Not sure what you mean by 'count', Balder, but you seem to have not taken an action again. Your team might be needing more from you!San is over and through with a kill.
Ares makes his jump; gets a kill.
Heph makes his jump but actually fails to kill.
Jump and kill for Klez...
Firewall blasts down a foe and reloads.
Barb pulls himself together, feeling ready for more...
Cloud jumps and kills, clearing the right side room.
Only some light damage inflicted left side.
Card is- Joker! Refresh!
-----
[b]TEA HOUSE TRAINING SCENARIO, Turn 13
Left side, Second room
Mors 13, First barrier (8/4/13) CF KW ST LA SS BS SE HC AL JE SP DM
KatanaHephaestus 13, Second barrier (8/6) PW CF ST SS BS WW SC NO HL DiM VG DF
NunchakuFirewall 14, Second barrier (6/6/30) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (8/1)Hawk 13, Second barrier (7/5/21) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)Ares 13, First barrier (10/17) ST AL CC EE BT 10B StS
Thompson SMG (1/0)Burn 12, Entrance (10/16) ST KW CC EE LR 10B StS
Ingrams (2/4)
Shotgun (8/1)Falcon 10, Second barrier (10/15) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (4/0) (4/0)Balder 13, First barrier (6/7/14) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/3)
.44 Magnum (1/4)Sword-wielding maniacs x 1 (Second barrier)
Uzi-wielding maniacs x4 (Third barrier): 0
---
Right side, Second room
San 13, Third barrier (11/16) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
KatarsCloud 13, Third barrier (7/8) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned SwordsMelis 13, Second barrier (11/6) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
KnivesKlez 13, First barrier (4/9/9) KW HL BB EE LR BT StS
P99s x2 (2/9) (2/9)Sirin 13, First barrier (6/5/11) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)Barbarossa 13, Second barrier (9/7/22) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)Azrael 13, Third barrier (9/7/8) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (1/0) (3/0)
Walter P22s x2 (6/0) (6/0)Helios 13, First barrier (6/5/12) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (6/2)----- [/B]
In my last turn, I asked for 10B to be swapped for CF, and was wondering why it didn't shwo up on my character sheet.
I'll jump to the third platform and go after the nearest sword mook.
Ok, Room 3 is where we join up.
This is a very large cube-shaped room. The surface of the room is a grill, underneath which is an enormous fan which is turning at high speed, creating an impressive updraft,, though not enough to fly on. Its purpose is mostly stylistic.
The room splits three ways in three dimensions. There is a near third, mid third and far third from front to back, with the near third being where you come in. There is a left, centre and right third. And there is a bottom, middle and top level. The levels actually take the form of elegant Chinese balconies that run around the outside of the rooms. There is no mid-third centre on the middle or top floors, because that is the gap that the balconies overlook. The balcony floors are solid, so whilst on the balconies you cannot see or be seen by those directly above or below you. Those directly in the middle of the bottom floor can see (and be seen) by everyone on the balconies, but for the purpose of gunfire exchange there is a cover for those on the balconies.
The exit door is at the far third middle of the bottom floor.
As you can see, there are a lot of foes around. The auto turrets are actually inactive for now. The elite Chinese assault mooks are in combat armour and wield assault rifles. The knight statues are... well, what they seem to be. Large stone statues of medieval knights, wielding battleaxes. They appear to be mobile.
The stairwells are at the left and right middle thirds
Ok, let's update things.
Burn gets his kill and advance.
Firewll- already used Healing Chi for you. And to answer, using it takes a turn.
Heph is left without a target because Burn said 'some guy' and so shot the closest one, which was Heph's foe. I shall be nice and advance Heph.
Oops! Hawk fails his jump.
I am blowing Falcon's turns, though unfavourably to ammo, to clear the remaining left side Mooks.
-----
TEA HOUSE TRAINING SCENARIO, Turn 14
Third Room
San 14, Near/right/bottomfloor (11/16) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars
Cloud 14, Near/right/bottomfloor (7/8) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Azrael 14, Near/right/bottomfloor (9/7/8) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 x4 (3/3/3/3)
Glock 19 E z2 (1) (3)
Walter P22s x2 (6) (6)
Zuban A (far/left/bottomfloor): 0
Go-Yu A (far/left/midfloor): 0
Go-Ya A (far/left/midfloor): 0
General Lee A (far/left/topfloor): 0
Auto-turrets x4 (far/left/bottomfloor): 0
Auto-turrets x4 (far/left/midfloor): 0
Auto-turrets x4 (far/left/topfloor): 0
Assault Mooks x5 (mid/left/bottomfloor): 0
Assault Mooks x5 (mid/left/middlefloor): 0
Assault Mooks x5 (mid/left/topfloor): 0
Zuban B (far/right/bottomfloor): 0
Go-Yu B (far/right/midfloor): 0
Go-Ya B (far/right/midfloor): 0
General Lee B (far/right/topfloor): 0
Auto-turrets x4 (far/right/bottomfloor): 0
Auto-turrets x4: (far/right/midfloor): 0
Auto-turrets x4: (far/right/topfloor): 0
Assault Mooks x5 (mid/right/bottomfloor): 0
Assault Mooks x5 (mid/right/middlefloor): 0
Assault Mooks x5 (mid/right/topfloor): 0
Knight statues x10 (mid/centre/bottomfloor): 0
Knight statues x2 (far/centre/midfloor): 0
Knight statues x2 (far/centre/topfloor): 0
Knight statues x2 (near/centre/midfloor): 0
Knight statues x2 (near/centre/topfloor): 0
---
Left side, Second room
Mors 14, First barrier (8/4/3) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Hephaestus 14, Third barrier (8/6) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku
Firewall 14, Second barrier (6/6/30) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (8/1)
Hawk 14, Second barrier (7/5/21) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)
Ares 14, First barrier (10/17) ST AL CC EE BT 10B StS
Uzi (4/0)
Burn 14, Second barrier (10/16) ST KW CC EE LR 10B StS
Ingrams (4/3)
Shotgun (8/1)
Falcon 14, Third barrier (10/15) HC NO 10B BT StS EE BB
Uzis x2 (1/0) (1/0)
SMGs (4/0) (4/0)
Balder 14, Second barrier (6/7/14) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/3)
.44 Magnum (1/4)
---
Right side, Second room
Melis 14, Third barrier (11/6) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives
Klez 14, Second barrier (4/9/9) KW HL BB EE LR BT StS
P99s x2 (2/9) (2/9)
Sirin 14, First barrier (6/5/11) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)
Barbarossa 14, Third barrier (9/7/22) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)
Helios 14, Second barrier (6/5/12) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (6/2)
-----