Though actually, that would still throw your moves off.
So no, I'll still have to annoucne it at the end of updates, and people will have just to work out the procss for themselves as to what has been untapped and so cannot be swapped, as you would have had to swap it first.
That is why it is better to make swaps clear before updates, not after.
Mors keys up.
Burn blasts at San again, but she's obviously tired of that because she Storm Turtles it.
Melkor goes for another tapped nerve strike on Zuban, scoring four successes for six damage and preventing any counterblow. He also Stuns him!
Azrael rolls three successes for six damage on Lee B... which actually drops him! Barb moves off, and Helios scoops up the key.
Cloud closes on Zuban and I am assuming that Melis does likewise.
San attacks Zuban B with Piercing Claws, apparently thinking he is armoured; he ain't. She rolls five successes, though, for eight damage.
The bug Zub man strikes back... but rolling 1, 2 and 3 achieves bugger all.
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TEA HOUSE TRAINING SCENARIO, Turn 29
Third Room
San 29, Far/right/bottomfloor (11/51) PW CF ST BS HC AL PC 1 SC SS HL VG IB
Knives
Katars
Cloud 29, Far/right/bottomfloor (7/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Key 2B
Azrael 29, Far/right/topfloor (9/7/34) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 x3 (2/2)
Walter P22s x2 (5) (6)
Barbarossa 29, Mid/right/topfloor (9/7/47) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (2/3)
Melis 29, Far/right/bottomfloor (11/12) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives
Helios 29, Mid/right/topfloor (6/5/27) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (3/2)
Key 3B
Klez 28, Mid/right/midfloor (4/9/32) KW HL BB EE LR BT StS
P99s x2 (2/7) (2/7)
Mors 29, Far/left/midfloor (8/4/24) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Key 2A
Burn 29, Mid/left/midfloor (10/47) ST KW CC EE LR 10B StS
Ingrams (4/2)
Uzi (1)
Shotgun (6)
Hawk 29, Mid/left/midfloor (7/5/33) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/1) (3/1)
Ares 29, Mid/left/midfloor (10/33) ST AL CC EE BT 10B StS
Melkor 29, Far/left/bottomfloor (5/6/33) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (3)
Desert Eagle (4)
Zuban A (far/left/bottomfloor): 46
General Lee A (far/left/topfloor): 0
Auto-turrets x2 (far/left/bottomfloor): 0
Auto-turrets x1 (far/left/bottomfloor): 1
Auto-turrets x1 (far/left/bottomfloor): 2
Auto-turrets x4 (far/left/topfloor): 0
Assault Mooks x5 (mid/left/topfloor): 0
Zuban B (far/right/bottomfloor): 8
Auto-turrets x4 (far/right/bottomfloor): 0
Auto-turrets x4: (far/right/topfloor): 0
Knight statues x1 (far/centre/bottomfloor): 3
Knight statues x1 (far/centre/bottomfloor): 4
Knight statues x2 (far/centre/bottomfloor): 2
Knight statues x2 (far/centre/topfloor): 0
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