USH'S MATRIX GAME 2006- Training Mission

Started by Ushgarak23 pages

In this format. better to post the swap after the turn update.

Melkor, cannot make sense of that.

For the remainder of this mission, to avoid confusion, I'll announce the card draw at the start of updates, which is actually more accurate as to where they belong, though it won't work outside this PvP format.

Though actually, that would still throw your moves off.

So no, I'll still have to annoucne it at the end of updates, and people will have just to work out the procss for themselves as to what has been untapped and so cannot be swapped, as you would have had to swap it first.

That is why it is better to make swaps clear before updates, not after.

In regards to Melkor's swap, I think he confused DM and PM...

Mors keys up.

Burn blasts at San again, but she's obviously tired of that because she Storm Turtles it.

Melkor goes for another tapped nerve strike on Zuban, scoring four successes for six damage and preventing any counterblow. He also Stuns him!

Azrael rolls three successes for six damage on Lee B... which actually drops him! Barb moves off, and Helios scoops up the key.

Cloud closes on Zuban and I am assuming that Melis does likewise.

San attacks Zuban B with Piercing Claws, apparently thinking he is armoured; he ain't. She rolls five successes, though, for eight damage.

The bug Zub man strikes back... but rolling 1, 2 and 3 achieves bugger all.

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TEA HOUSE TRAINING SCENARIO, Turn 29

Third Room

San 29, Far/right/bottomfloor (11/51) PW CF ST BS HC AL PC 1 SC SS HL VG IB
Knives
Katars

Cloud 29, Far/right/bottomfloor (7/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Key 2B

Azrael 29, Far/right/topfloor (9/7/34) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 x3 (2/2)
Walter P22s x2 (5) (6)

Barbarossa 29, Mid/right/topfloor (9/7/47) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (2/3)

Melis 29, Far/right/bottomfloor (11/12) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Helios 29, Mid/right/topfloor (6/5/27) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (3/2)
Key 3B

Klez 28, Mid/right/midfloor (4/9/32) KW HL BB EE LR BT StS
P99s x2 (2/7) (2/7)

Mors 29, Far/left/midfloor (8/4/24) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Key 2A

Burn 29, Mid/left/midfloor (10/47) ST KW CC EE LR 10B StS
Ingrams (4/2)
Uzi (1)
Shotgun (6)

Hawk 29, Mid/left/midfloor (7/5/33) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/1) (3/1)

Ares 29, Mid/left/midfloor (10/33) ST AL CC EE BT 10B StS

Melkor 29, Far/left/bottomfloor (5/6/33) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (3)
Desert Eagle (4)

Zuban A (far/left/bottomfloor): 46

General Lee A (far/left/topfloor): 0

Auto-turrets x2 (far/left/bottomfloor): 0
Auto-turrets x1 (far/left/bottomfloor): 1
Auto-turrets x1 (far/left/bottomfloor): 2

Auto-turrets x4 (far/left/topfloor): 0

Assault Mooks x5 (mid/left/topfloor): 0

Zuban B (far/right/bottomfloor): 8

Auto-turrets x4 (far/right/bottomfloor): 0

Auto-turrets x4: (far/right/topfloor): 0

Knight statues x1 (far/centre/bottomfloor): 3
Knight statues x1 (far/centre/bottomfloor): 4
Knight statues x2 (far/centre/bottomfloor): 2

Knight statues x2 (far/centre/topfloor): 0

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Swap ST for IB.

Swap CC for PM.

Do I have to switch AL in to tap it?

If so:
Switch out HT for AL.

AL is an auxillary power, you can use it without it being in your cache. You need a low encumberance to use it, though.

In that case, switch HT for BB.

Swapping BB for LR. I really should be reloading this round, but being a Vet, I'll do it now!

Vetcheat...

And proud!

Barb wants to swap PM for EE.

(his computer is having issues so he asked me to relay this for him)

Swap LR for CC

errr. You forgot to refresh ST for me...

Don't worry, it all gets corrected if need be.

Unusually, we seem to be waiting on Team Shez... might have to hurry you there.

We could always move on without the Shez 😉

Is it bad that I'm amused? Hehe...

Don't blame me..
Anyway, I'll Poke Rex today when I see him online..