Ok, in turn 1, only the Gunners get to fire.
12 dice worth of Gunnery from Azrael is certainly a blazing kill!
Burn, meanwhile, is rather used to the Coppterop Killing business. That said, his second attack does not go as planned; he scores one kill.
Cloud- yes, they can attack two Mooks; it also breaks up group attacks on you a little.
Klez-o-the-endless-ammo blows a guy away.
Just the one target I am afraid, Brit. And one kill.
Ares returns to his long rivalry with Burn, and opens up some carnage. Still, his attack goes the same way as Burn's! Three kills between the two of you.
A kill for Firewall...
Not really holding over turns at this point, in the intiial confusion. I do have what I am calling five attacks per person on the left, six on the right. I shall combine such gunfire hails into single attacks with +2 pool on the left, +3 on the right. That gives a fairly even spread of two or three dice attacks on everyone. If you have been hit, I will let you know.
Card is Joker. An immediate refresh, totally wasted.
I shall now proceed to turn two, repeating firing orders and then putting the close combat attacks intomoperation. Players win Initiative again. If people want to change loadouts, you have two turns of changes you can ask for.
Hawk, I note you have Silver Prince loaded- as it is useless to you, I have given you a sword also, but that reduces your ammo availability. However, I am also having to skip your go due to it being unclear what you are doing.
More Azrael death...
This time, two kills from Burn.
Cloud rips away two foes with ease! Barbarossa likewise.
Klez kills another, and Melis' pole of doom strikes!
PC doesn't really do anyting against unarmoured Mooks, San. You get a kill!
Helios goes head chopping... and does so!
More death from Sirin...
Heph, down pool from a Kick, fails to make a kill. You have VG loaded and asked to do a kick. Again, clarity is important.
Ares rejoins the world of competence alongside Burn with two kills! And Firewall blasts down another.
Slightly late to the fight, Falcon's SMG scores a kill.
Mors, after a few glances to make sure everyone is alright, finishes this turn's carnage with a sword stroke.
That leaves us quite even! Pool +2 attacks on all.
6H
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TEA HOUSE TRAINING SCENARIO
Left side, First room
Mors 2 (8/4/0) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Ares 2 (10/0) ST AL CC EE BB 10B StS
Thompson SMG (5/0)
Mac 10 and Skorpion (4/0) (4/0)
Glock 19 E (5/0)
Burn 2 (10/2) ST KW CC EE LR 10B StS
Ingrams x1 (4/7)
Shotgun (8/1)
Hephaestus 2 (8/2) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku
Falcon 2 (10/0) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (5/0) (4/0)
Firewall 2 (6/6/2) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (6/2)
Balder 1 (6/7/2) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (5/4)
.44 Magnum (3/4)
Hawk 2 (7/5/2) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)
Gun-wielding maniacs x38: 0
GWM x1: 2
-
Right side, First room
San 2 (11/0) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars
Helios 2 (6/5/0) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (8/2)
Cloud 2 (7/0) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Melis 2 (11/0) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives
Klez 2 (4/9/2) KW HL BB EE LR BT StS
P99s x2 (4/10) (4/10)
Barbarossa 2 (9/7/4) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)
Azrael 2 (9/7/0) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s x2 (1/0) (1/0)
Glock 19s E z2 (5/0) (5/0)
Walter P22s x2 (6/0) (6/0)
Sirin 2 (6/5/0) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (6/0)
Beretta 93R MP x2 (1/0) (1/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (4/0) (4/0)
Gun-wielding maniacs x38: 0
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On you go, folks...