USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'
Thwup thwup thwup thwup thwup thwup thwup thwup
Helicopter blades, fading into a different noise.
You/are/dy/ing/az/ral
The buzzing, clipped metallic tone cannot quite pronounce the subtle syllables of the name correctly.
But/do/not/des/pair.You/will/die/a/he/ro/in/this/war
Blood flows easily out of Azrael, and it is hard to deny the machine is right.
Beneath the burnt sky, a a great hovership plunges, spinning, its engines aflame. Smoke pours from it. It is out of control, and to crash.
Is/this/not/what/you/wan/ted?
"Warning, life signs critical."
"No..." says Sequel. "No no no no noooo..."
And then another diagnostic speaks up.
"Warning, life signs critical."
And another.
"Warning, life signs critical."
As Sequel runs around, trying to will those jacked in back into life, he trips over a discarded relic; a burnt cowboy hat.
"Life extinct" A flatline tone
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
---
"AHH!" yellls the young man as he wakes up from the dream. Confusing images. He'd had many such images lately. One image, a person falling from a high building, that troubled him greatly, but he could make no sense of it. This dream was particularly sharp.
Hurriedly, he got dressed and ran out of his room. The woman by his side stirred as he did so.
"Neo?"
He ran down the high balconies of Zion, and hammered hard on a metal door. A man answers, but the younger man speaks before he can react
"Morpheus. Where is Dallas? Is the Shez still in dock?"
"No, Neo. It left last night." The young man looked pained. "What is it, Neo?"
"I don't know." Silence, for a few seconds. "When are we going back in?"
-----
And so welcome back, at last, to my Matrix game.
Three years on or three months on, game time or real time, it feels like a long time however you look at it. Well, you are all trained and practiced and ready to go now; you are as ready as we can make you.
The vibe with my Matrix games is that the struture of the Assignments tends to be pre-set. The set piece battles, especially, are destined to happen no matter what. This is not an open-form exploration game. However, there is more to this game than simple plot discovery. Things are there to be won and lost, by your actions. This is literally true for those on the Combat Path. For those on the Philosophy Path, it might get more complex than that. Still, we will see. In any case, the two Paths will be together for some while. The threads will split at the start of the Assignments where your Paths do.
As a reminder- players cannot enter the Matrix unless they have submitted an Oracle prophecy, so try your best to submit anything if you are sitll behind there. Of course, you can't join if you don't have a character either. At the time of writing, this game is chock-a-block full, so I am afraid new players (unless they are veterans of my games, in which case they are low maintenance) will have to sit out for now.
The game will also rapidly approach a point where the arrival of new players is absolutely impossible anyway!
The Matrix is a great setting to RP in. Nonetheless, stories have to be very specific and thematic. It is not like Star Wars, where there are always more plots to be found, especially for the Light Side. Matrix games are rare becuse their plots are, though a third game is possible.
Partly because of this, and partly because The Matrix is quite a harsh setting anyway, these games are specifically dramatic and high-stakes. What is at stake in this game is as important and vital as the plot of the films themselves. No-one has a guaranteed ride through; lives are certainly at stake.
There will be a small amount of people whose lives are not at stake, at least not until the appropriate time. That is those people whose Oracle prohecies are relevant. Successful completion of thse Prophecies results in an experience bonus. Think about that. However, once resolved, you don't get another.
The real harshness is a little way off as of yet. We start off with an Assignment which will play out very much like what the Veterans of this game are used to. However, as befits the plot of the game, you may find some of your enemies are a tad unsual. The crew of the Bounty in the last game were highly competent, but just like you at the end of the day. It's not going to be so simple from now on.
This Assignment was in fact already written at the point you guys were playing the final Assignment of the last set, and was specifically described at inception as the most violent Matrix confrontation yet done. Oooh.
Let's see what happens.