USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Brit52 pages

You forgot Balder. Maybe let him choose his spot for leaving him out. 😛

But I have no objections.

Originally posted by General Zink
Well, since Mors said it, I guess I'll take a crack at planning? Dallas' plan probably involves 'Kill everyone in the Museum,' so let's see what we can pop out...

Do we know where Dallas wants to go, Ush?

[b]Extinct Species Exhibit - It's the largest, so we might want to put three here?
Heph
Spades
Dallas?

Connecting Corridor
Azrael
Spades

Neanderthal Civilization
Klez
Melkor

Wonders of the Ancient Deep
Sirin
Mirage

Majesty of the Air
Berserker
Helios

Um...okay. Tried to do likewise with balancing people and pairing oldies with newbies, but not...there's only two oldies on Philo. ermm

Heph and Spades together, Fighter and Gunner. Maybe Dallas with us?

Klez and Melkor, Gunner and All-Rounder. I figured Klez knows what he's doing.

Same with the Sirin and Mirage pair, All-Rounders, Natural and Hacker respectively.

Berserker and Helios, All-Rounder, Vet and Natural. Yeah...

I guess that all works. Any objections from the Philo team? Or Dallas? [/B]

I object. You completely forgot me.

Well, this isn't taking long at all for messups 😛

Sorry Balder, not sure how I did that. 😮

Want to choose where you go?

Really doesn't matter. But it seems to me that we don't need two in the corridor, so I'm asking to be placed there alone with the other two being distributed to other places.

If that sounds stupid, I'll go Air exhibit.

Sounds good.

I'll put Spades in the Ancient Deep exhibit and Azrael in the Air exhibit, Balder's got the hallway.

I'll take my area

Not to be nay-saying Mors, but I think we should put at least one of the gunners in A, its the biggest area, and that way they can provide cover for the exiting Philo team.
That is unless Firewall is a gunner and I forgot, and in that case I apologize.

Burn is dissapointed he didn't get paired with San...

San and I thought it'd be best to have our most skilled Fighters and Gunners on the exits. If something happened that we lost the exits, it'd take longer to get out in an emergency.

Also, you could cover people while they jack out.

Plus, Melis is Angelina Jolie... ermm

Didn't say he was complaining, But he simply has a history of hitting on San...

seems fine, I'll be ok with Firewall

Cool, Barb and I should make a good team.

Ok, everyone happy?

LOADOUT

A white background and endless shelves of weaponry surround you inside the Construct...

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Set your weapon loadout here. Once you enter the Matrix, it cannot be changed!

Be aware that some of these changed during training; these changes were used in the Dojo but not in training itself. Some sizes have changed, one category removed altogether.

Please also note that it now takes an action to put away a weapon larger than medium size. You can drop the weapon at no turn cost, but recovery can be awkward.

Also note that guns larger than medium size do not function in close combat!

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Encumbrance sizes work as follows:

Tiny: 0, but two Tinies count as a Small.
Small: 1
Medium: 2
Large: 4
Very Large: 8

Barehanded: Damage 1, Type- Barehanded

Knife/knives: Damage 2, Small, Type- Knife

Katars: Damage 2, Small, Type- Katar

Nunchaku: Damage 2, Small, Type- Nunchaku

Dual Staves: Damage 2, Small, Type- Twinned

Sais: Damage 2, Medium, Type- Twinned

Hook Swords: Damage 3, Large, Type- Twinned

Twinned Swords: Damage 3, Large, Type- Twinned

Staff- Damage 3, Large, Type- Spear

Sword- Damage 4, Large, Type- Sword

Spear- Damage 4, Very Large, Type- Spear

Light pistol (e.g. Glock 17)- Damage 1, Small, Ammo 6 (tiny clips)

Light Machine Pistol (e.g. Glock 19)- Damage 1, Small, Ammo 3 (tiny clips), Burst Fire

Machine Pistol (e.g. Uzi, Ingrams, Extended Glock)- Damage 1, Medium, Ammo 5 (tiny clips), Burst Fire

Large Pistol (e.g. Desert Eagle)- Damage 2, Medium, Ammo 3 (tiny clips)

Sub-machine gun (e.g. H&K MP5)- Damage 2, Large, Ammo 5 (small clips), Burst Fire

Shotgun- Damage 3*, Large, Ammo 8 (medium clips), bonus die pool at close range

Assault Rifle (e.g. M16)- Damage 3*, Very Large, Ammo 5 (small clips), Burst fire

I shall have the same two swords that I took on the training mission

Twinned Swords: Tachi Blades.
Knives: KaBar Combat Knives X2.
Large Pistol: Desert Eagle.
Tiny Clips X4.

Hmm. Since we're going to be in a public place, should we keep our encumberance at 8 and under?

One Machine Pistol, 12 clips...and if we can get the encumberance higher, make it 20 clips.

Mors will take his customary katana, a pair of sais, and two Colt M1911 light pistols.

Nunchaku will do.

Two silver Walther P99s with 12 clips, that's 8 enc.