Originally posted by Bespin Bart
Azrael, your loadout comes out at 16. Machine pistols are Medium-sized, so you would only take two...
Cheers. Here's my updated loadout.
Azrael will take 6 Light Machine Pistols and 6 Light Pistols. (Glocks).
Originally posted by Ushgarak
"Azrael... well. Aren't you a smart cookie? Walked down Jericho's Path like I asked, maybe even understood it a bit., Came face to face with yourself and but you seemed to have a good mind to see through what Melitus was doing. I won't hear a word said against Heph because that kid means well, but he failed there where you succeeded. I'm proud of you." She looks serious. "How dedicated are you to this war, Azrael?"
Azrael smiles faintly at the compliment, then too grows serious.
"Dedicated to the war? The war is just a means to an end - talk of the cause and I think you know everyone in Zion is dedicated to it. More so, perhaps, for those of us given the choice. Why? Do you doubt me?"
Well, ok, you can think about things, but this is not a detailed descriotion.
The set-up is nnot dissimilar to the very first mission last campaign except that there is no public terminus. But there is a field, surrounded by an easily bypassed fence that you can all be past as it starts, and the chosen helicopters are all finishing fof being re-feuleld, which is why they are out and powered and capable of being stolen, though it does mean they are next to the fuel stacks and, not far away, the fuel tanks.
There are mechanics all around, and some armed guards too, though not too many.
Ok, What I say, at least our group does, is that the gunners draw fire, and engage the guards immediatly, while the Melee's sneak around and attack form behind, so that they are not charging down assault rifles...
and while thats going on. The pilot guy jumps into the heli, and once its going, we all jump in no matter what the situation of the fight is.
Dallas loves your plan, Burn, but much as he hates to disallow ut, he reckons a full-on gunfight in the refuelling area gives too much risk for the other three teams helicopters being damagard (because, obviously, you guys will be doine first). Best to leave the shooting for as long as possible.
But, because you volunteered a plan that makes perfect sense to him, he's putting you in charge.
"i've got something to go and do," he says.
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Marduk can certainly fly it, but he'd rather someone without a gun flew, because gunners will be much more useful for keeping trouble off as the copter takes off.
Well, I'll swap my Driving skill for Pilot for this, if needed, since I don't use guns at all, though I'd prefer if someone with a higher skill than I in my group did so as well.
For the other Percy group, I'd say Barb or Melis would be the best choices.
I also think we should avoid fighting if at all possible here. For my group, I think those with the highest Intrusion scores should actually sneak in and steal/get control of the helicopter (that would be myself and Cloud). Then everyone else follow behind once we've secured it.