Okay, this is what I think would probably be best...
Percy Team A
Marduk - Leader
Helios
Barbarossa
Melis
Azrael
Percy Team B
San - Leader
Cloud
Klez
Mirage
Berserker
I think that's everyone on the Percy - my list with everyone on the crew is old so I was going off the character reference thread. Anyone wants to swap, let me know...
((As much as it pains me to say, I can't join I'm afraid, you're games require someone dedicated and my posts are too few and far between, Looks like Firewall won't be played anymore, sorry guys 🙁
My artwork, employment and period armoring have consumed me, AND I'm trying to operate another RPG site... Anyway, I had fun, I'll see you guys around just not in anymore of Ush's great fast-action games 😄 ))
LOADOUT
A white background and endless shelves of weaponry surround you inside the Construct...
-----
Set your weapon loadout here. Once you enter the Matrix, it cannot be changed!
Be aware that some of these changed during training; these changes were used in the Dojo but not in training itself. Some sizes have changed, one category removed altogether.
Please also note that it now takes an action to put away a weapon larger than medium size. You can drop the weapon at no turn cost, but recovery can be awkward.
Also note that guns larger than medium size do not function in close combat!
---
Encumbrance sizes work as follows:
Tiny: 0, but two Tinies count as a Small.
Small: 1
Medium: 2
Large: 4
Very Large: 8
Barehanded: Damage 1, Type- Barehanded
Knife/knives: Damage 2, Small, Type- Knife
Katars: Damage 2, Small, Type- Katar
Nunchaku: Damage 2, Small, Type- Nunchaku
Dual Staves: Damage 2, Small, Type- Twinned
Sais: Damage 2, Medium, Type- Twinned
Hook Swords: Damage 3, Large, Type- Twinned
Twinned Swords: Damage 3, Large, Type- Twinned
Staff- Damage 3, Large, Type- Spear
Sword- Damage 4, Large, Type- Sword
Spear- Damage 4, Very Large, Type- Spear
Light pistol (e.g. Glock 17)- Damage 1, Small, Ammo 6 (tiny clips)
Light Machine Pistol (e.g. Glock 19)- Damage 1, Small, Ammo 3 (tiny clips), Burst Fire
Machine Pistol (e.g. Uzi, Ingrams, Extended Glock)- Damage 1, Medium, Ammo 5 (tiny clips), Burst Fire
Large Pistol (e.g. Desert Eagle)- Damage 2, Medium, Ammo 3 (tiny clips)
Sub-machine gun (e.g. H&K MP5)- Damage 2, Large, Ammo 5 (small clips), Burst Fire
Shotgun- Damage 3*, Large, Ammo 8 (medium clips), bonus die pool at close range
Assault Rifle (e.g. M16)- Damage 3*, Very Large, Ammo 5 (small clips), Burst fire
----
Note- please check carefully and get this right first time. It is very difficult to pick through so many players and few seem to appreciate this when complaining about errors. If you make multiple posts for loadouts then it becomes a lottery about which one you get.