USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Bespin Bart105 pages

"Well, take your pick. You can go in with me or the Captain. I wanted to leave it up to you."

Damn. I have no idea.

"I'll take your group. Trying to stay away from the insane for a while".

But on a spiritual level, Monastery sounds like a greater challenge.... though I will agree that it seems less dangerous.

We don`t know anything anyway.

"You might be out of luck there, Balder," Mors chuckles. "Ares is on my team, after all..."

"Damn".

Actually I intially thought that Combats were goingto Fortress and Philo's to Monastery..
That might still happen ya know..

When it comes together, if some bright spark can give me a list, that'd be neat.

Certainly. Since Balder joined my group, Firewall and Heph can go with Dallas.

Shez Team A
Dallas- Leader
Burn
Firewall
Spades
Melkor
Hephaestus

Shez Team B
Mors- Leader
Ares
Balder
Hawk
Sirin

Gimme a few minutes and I'll assemble the groups for the Percy, I want to look over a couple things first.

Okay, this is what I think would probably be best...

Percy Team A
Marduk - Leader
Helios
Barbarossa
Melis
Azrael

Percy Team B
San - Leader
Cloud
Klez
Mirage
Berserker

I think that's everyone on the Percy - my list with everyone on the crew is old so I was going off the character reference thread. Anyone wants to swap, let me know...

We roll off of the Drive skill to get these things going, right?

Yup!

This the final deal then?

It is.

Mors would like to get a layout of the place, as well.

((As much as it pains me to say, I can't join I'm afraid, you're games require someone dedicated and my posts are too few and far between, Looks like Firewall won't be played anymore, sorry guys 🙁

My artwork, employment and period armoring have consumed me, AND I'm trying to operate another RPG site... Anyway, I had fun, I'll see you guys around just not in anymore of Ush's great fast-action games 😄 ))

Berserker gets his assignment and he is kind if happy getting chopper duty with San. They both had similar styles of fighting.

Barb itches his chin, and grins.

"As I recall, I'm pretty damn good at handling driving Duties. If Captain is Flying, I call Co-Pilot!"

Originally posted by Bespin Bart
Certainly. Since Balder joined my group, Firewall and Heph can go with Dallas.

[b]Shez Team A
Dallas- Leader
Burn
Firewall
Spades
Melkor
Hephaestus

Shez Team B
Mors- Leader
Ares
Balder
Hawk
Sirin [/B]


Hello?? what about ME?

You should kick Mors in the side of the head for that...

In any case, Firewall's not on the Team A list any more, and Fire should be on the B list.

Sorry to hear about that, Aliies.

LOADOUT

A white background and endless shelves of weaponry surround you inside the Construct...

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Set your weapon loadout here. Once you enter the Matrix, it cannot be changed!

Be aware that some of these changed during training; these changes were used in the Dojo but not in training itself. Some sizes have changed, one category removed altogether.

Please also note that it now takes an action to put away a weapon larger than medium size. You can drop the weapon at no turn cost, but recovery can be awkward.

Also note that guns larger than medium size do not function in close combat!

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Encumbrance sizes work as follows:

Tiny: 0, but two Tinies count as a Small.
Small: 1
Medium: 2
Large: 4
Very Large: 8

Barehanded: Damage 1, Type- Barehanded

Knife/knives: Damage 2, Small, Type- Knife

Katars: Damage 2, Small, Type- Katar

Nunchaku: Damage 2, Small, Type- Nunchaku

Dual Staves: Damage 2, Small, Type- Twinned

Sais: Damage 2, Medium, Type- Twinned

Hook Swords: Damage 3, Large, Type- Twinned

Twinned Swords: Damage 3, Large, Type- Twinned

Staff- Damage 3, Large, Type- Spear

Sword- Damage 4, Large, Type- Sword

Spear- Damage 4, Very Large, Type- Spear

Light pistol (e.g. Glock 17)- Damage 1, Small, Ammo 6 (tiny clips)

Light Machine Pistol (e.g. Glock 19)- Damage 1, Small, Ammo 3 (tiny clips), Burst Fire

Machine Pistol (e.g. Uzi, Ingrams, Extended Glock)- Damage 1, Medium, Ammo 5 (tiny clips), Burst Fire

Large Pistol (e.g. Desert Eagle)- Damage 2, Medium, Ammo 3 (tiny clips)

Sub-machine gun (e.g. H&K MP5)- Damage 2, Large, Ammo 5 (small clips), Burst Fire

Shotgun- Damage 3*, Large, Ammo 8 (medium clips), bonus die pool at close range

Assault Rifle (e.g. M16)- Damage 3*, Very Large, Ammo 5 (small clips), Burst fire

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Note- please check carefully and get this right first time. It is very difficult to pick through so many players and few seem to appreciate this when complaining about errors. If you make multiple posts for loadouts then it becomes a lottery about which one you get.

I'll take my Silver Katana, two Ingrams and four Glock 19s. This is assuming that we can take 12 encumbrance if it's only 8 half the guns.