Burn is Not that practical..
We are going to steal a Cement truck. and basically get it into the compound. Roll up to the front gate, if question, we'll shoot them. Then we drive it into the compund. Bail out, and blow it up
While it blows up and sprays wet cement everywhere. We are going to run towards the helicopter. Trying to stay out of the way of the guards who should be rushing towards the large messy explosion that just happened...
So, as it stands:
1. The entirity of Mors's group is making Intrusion rolls
2. San and Cloud are making Intrusion rolls. Where will the others be and what is the method of contact?
3. Burn's crew is stealing a truck. I'll remind Burn that Dallas told you not to start a fight until people got to the helicopters.
4. Everyone on Marduk's team with Intrusion is making Intrusion rolls.
Good?
Ok, so, grand plan step one
1. Burn's team is stealing a truck. This will take two 'turns' worth, as it were.
2. San and Cloud have made their Intrusion rolls and have made their way halfway along. But your plan for contact is very fuzzy- if they are in sight of you they are in sight of guards. Sort it quick.
3. Marduk hangs back with Ares. Helios, Barbarossa and Melis have made their Intrusion rolls and are also halfway in, along the fuel stacks..
4. It goes totally wrong for Mors' team because they are all moving in even though not many of them have Intrusion- most notably, mors himself does not. You guys have been spotted.
As noted earlier, you are actively forbidden from starting a fight, so best get thinking quickly.
Hmmmmm.
Ares? I think you mean Azrael...heh...
Anyway. How about having everyone wait a certain amount of time (say about 30-45 seconds) before they move out? That should give Cloud and I time to get to a helicopter or at least be a fair way along to getting there.
(And Mors, you're an idiot, did you check the skills of your group at all?)