Card last turn was 5H
Good guys win initiative!
A kill for San.
Lots of cover Barb, yes! You are behind an enormous stone vase.
Dallas shotguns away one of the SWAT approaching from the sides.
Hawk gets one kill but armour frustrates him on the other.
Burn blows away two more; Fire kills the last two.
Three people per turn can get through a door.
Six more SWAT arrive in the 4-door room; please remember they did not turn up until turn 2.
I cannot leave the Helios fight as its consequences are not in isolation, but I shall proceed with his earlier plan. After his earlier luck, his attacks are not great and he needs the HT tap and his regular attack to kill one foe. That leaves seven attackers. They do twevle damage, and then anoother four arrive.
Marduk spins and stretches out his arms to either side of him. One gun fires down at the approaching SWAT and kills one, whilst the other fires towards the Monastery, through the window and blasting down one of the SWAT coming at Helios.
The SWAT keep advancing up the steps; Barb and Dallas are sheltered from gunfire; there is light damage elsewhere. And now the ones coming from the sides have finished climbing and join at the middle of the steps.
"Ares, they've moved in from all directions around the place," says Ariadne. "More are coming your way; you'll have to break through."
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MONASTERY BATTLE: Turn 2
Rock garden
Berserker 1 (9/4) (Step 1, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Barbarossa 2 (10/6/0) (Step 1, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)
Cloud 1 (8/4) (Step 1 far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Dallas 2 (Step 1, far side)
Klez 1 (9/4/0) (Top) KW HL BB CC EE LR BT
Machine Pistols x2 (4/4) (4/5)
Melkor 1 (5/6/0) (Top) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (1/1) (1/1)
Sirin 1 (6/5/0) (Top) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x8 (3/3/3/3/3/3/3/3)
Marduk 2 (Top)
SWAT x6 (Step 7, near side): 0
SWAT x4 (Step 6): 0
SWAT x11 (Step 4): 0
Agent (Step 7): 0
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Meeting Room
Helios 2 (6/5/12) ST KW BS HC VG HL HT 1 LR BT SS SE
Glock 19s x2 (3/6) (3/6)
SWAT x10: 0
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4-door Room
San 2 (11/0) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Hawk 2 (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword
Glock 19 x2 (3/1) (3)
Burn 2 (10/0) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (3/8)
Fire 2 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Glock 19s x2 (2/2)
Ingrams (5)
Melis 1 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Azrael 1 (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)
Mirage 1 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/10)
SWAT x6: 0
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Corridor
Ares 2 (10/0) PW HL CC EE LR BT 10B
MAC 10 (3/12)
Hephaestus 2 (8/0) PW CF ST SE AL WW SC NO HL DiM VG HT
Mors 2 (8/4/0) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Glock 19 (3)
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Card- 6H