USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Captain REX105 pages

Ares will phone into Ariadne if possible, to pinpoint the source of the shouting and to make sure that he's not walking straight into SWATville.

He keeps his MAC10 at the ready.

"Ariadne, give me my bearings," Ares says, as soon as she answers. "I'm sure you're busy, but I don't feel like being riddled with bullets..."

Card last turn was 5H

Good guys win initiative!

A kill for San.

Lots of cover Barb, yes! You are behind an enormous stone vase.

Dallas shotguns away one of the SWAT approaching from the sides.

Hawk gets one kill but armour frustrates him on the other.

Burn blows away two more; Fire kills the last two.

Three people per turn can get through a door.

Six more SWAT arrive in the 4-door room; please remember they did not turn up until turn 2.

I cannot leave the Helios fight as its consequences are not in isolation, but I shall proceed with his earlier plan. After his earlier luck, his attacks are not great and he needs the HT tap and his regular attack to kill one foe. That leaves seven attackers. They do twevle damage, and then anoother four arrive.

Marduk spins and stretches out his arms to either side of him. One gun fires down at the approaching SWAT and kills one, whilst the other fires towards the Monastery, through the window and blasting down one of the SWAT coming at Helios.

The SWAT keep advancing up the steps; Barb and Dallas are sheltered from gunfire; there is light damage elsewhere. And now the ones coming from the sides have finished climbing and join at the middle of the steps.

"Ares, they've moved in from all directions around the place," says Ariadne. "More are coming your way; you'll have to break through."

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MONASTERY BATTLE: Turn 2

Rock garden

Berserker 1 (9/4) (Step 1, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Barbarossa 2 (10/6/0) (Step 1, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)

Cloud 1 (8/4) (Step 1 far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Dallas 2 (Step 1, far side)

Klez 1 (9/4/0) (Top) KW HL BB CC EE LR BT
Machine Pistols x2 (4/4) (4/5)

Melkor 1 (5/6/0) (Top) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (1/1) (1/1)

Sirin 1 (6/5/0) (Top) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x8 (3/3/3/3/3/3/3/3)

Marduk 2 (Top)

SWAT x6 (Step 7, near side): 0

SWAT x4 (Step 6): 0

SWAT x11 (Step 4): 0

Agent (Step 7): 0

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Meeting Room

Helios 2 (6/5/12) ST KW BS HC VG HL HT 1 LR BT SS SE
Glock 19s x2 (3/6) (3/6)

SWAT x10: 0

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4-door Room

San 2 (11/0) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Hawk 2 (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword
Glock 19 x2 (3/1) (3)

Burn 2 (10/0) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (3/8)

Fire 2 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Glock 19s x2 (2/2)
Ingrams (5)

Melis 1 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Spear

Azrael 1 (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)

Mirage 1 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/10)

SWAT x6: 0

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Corridor

Ares 2 (10/0) PW HL CC EE LR BT 10B
MAC 10 (3/12)

Hephaestus 2 (8/0) PW CF ST SE AL WW SC NO HL DiM VG HT

Mors 2 (8/4/0) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Glock 19 (3)

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Card- 6H

I meant to load up ST, my mistake. (Sorry, school's starting again, exams etc)

Azrael will burst through the door to follow Ares (in Turn 1).

I suppose there's only two ways out of the corridor, and one of those is backward? In which case, he continues onward, Glocks at the ready.

I'll assume Azrael was the third person to go through the door in turn 1.

Mirage heads to the corridor her machine pistol at the ready. (in turn 2)

Okay, someone needs to go help Helios now.

Swapping SP for LR.

Hawk goes into big slashy-type mode with a PM tap.

Okay, need to get Helios out now.

Myself, Burn, Fire, and Hawk (aka my group) shall go for that - however two questions first before I form any sort of plan and put it into effect.

1) Can the people with guns reasonably fire on the SWATs in the other room from here or are we not near it?

2) How many SWATs would need to be downed to make an opening and Helios have a reasonable chance of escaping and getting to us?

1. 4-door room guys? Definitely not

2. He's not hemmed in so long as he kills at least one a turn. He moved one turn towards them, though, so he'll need to take a turn to move back.

Could I move down to step 2 and then dive for any available cover please?

Fine then,
We will move back and I will fire upon 2 of Helios' swats.

Okay, here's the decision.

I want Fire going with Burn to go and get Helios. Don't actually go all the way in the room - if at all possible, shoot from the doorway. Try and take out any that could possibly block Helios from exiting the room, and just basically pin them down and distract them.

Helios, just fight your way towards where Fire and Burn will be, you're coming with us, apparently.

I want Melis and Hawk to wait with me in the 4-door room. We'll keep it as clear as we can while Fire, Burn, and Helios make their way here, then head west.

Everyone else - start heading west!

Okay?

I start moving to the room from which I came once I get there I'll unload my Glock19 on two SWAT officers riddling them with bullets.

Oh, and it might help if I post my action as well, wouldn't it.

Tap IB on a SWAT.

If it is possible, Helios will fall back while firing at the SWAT , swap out HT for BT, and tap it.

Barb will follow Cloud.

Klez will fire his GLOCK18s at the two SWAT on Step 6 (turn 1), then finish off the last two on that step (turn 2) with another burst.

Sirin concentrates her fire on two SWAT as they come down onto Step 4 (turn 1), then wipes out another two with another pair of bursts.

She then tosses down her empty guns and draws a fresh pair.

Melis, for turn one, will swap HL for LB, since all opponents were wiped out before she acted...

Then, for turn two, she brings her spear in, flicking the heavier, pointed end into the jaw of a SWAT member. Swap HT for SS.

Ares will move further down the hallway, most likely keeping close to Heph and Mors.

"What've we got in front of us?"

Any of the downed SWAT have grenades on them?

Berserker being very close to Dallas sees him duck behind and so will Berserker

(Can I still be in this mission, or am I out? I got caught up in work and shit, so sorry for not being there for some amount of the mission).