USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by SpikeSpiegel105 pages

My powers haven't changed since the last assignment. I shall have:
PW ST LA SS PM
to start with please.

Eagle Eye, Bullet Time, Lighting Reload, Carnival of Carnagre, Hands of Light and Defensive Master.

Swat guys are mooks?

Definitely.

I will tap Carvival of Carnage and check if Marduk has any orders.

Ok guys we need to get our heads out of our asses and start acting like a bloody team! (I'm look at Lana and BB)

Load out: CC, BS, LA, ST, JE

Action: if it has any use I'll try to jump away from the grenades.

Mirage will try to gracefully somersault away from the grenades.

Mirage her load out will be: CC, LR, ST, SS, PM

Powers are the same, so I'll have BS, PW, ST, and IB.

And hey! I said a FEW people stay and everyone started bunching! In a situation where you've got to decide in a split-second you can't really rely on waiting for us to issue orders, because by the time we do so it might be too late to act! You guys can think for yourselves, you realize.

Anyway, San will try and dive out of the way of incoming grenades while dialing her phone to call Finn...

"What the hell is going on here?"

(I've fought while on the phone before, so I'm going to assume that I can do it again!)

(and yes, splitting up instead of all bunching together is a much better idea, because it makes it a lot easier to move)

Same Loadout.

Barb keeps up with the Charge. Trying to avoid any major fire coming his way.

Loadout - CF, ST, BS, PM, BGB, LR

Hawk dives away from the grenades if possible.

(My original idea was that one or two would stick with San so she could make the call while the rest continued through. Plus, splitting up would have meant not everyone got attacked with grenades at once.)

KW ST HC VG HL HT
Helios will attack the SWAT, tapping HT.

KW CC EE LR

Dive out of the way of the grenades and fire at two swats...

Originally posted by General Kaliero
Loadout - CF, ST, BS, PM, BGB, LR

Hawk dives away from the grenades if possible.

(My original idea was that one or two would stick with San so she could make the call while the rest continued through. Plus, splitting up would have meant not everyone got attacked with grenades at once.)

Was my plan as well, but I shouldn't have to spell things out like that...and let's hope the Darkies in this group remember what trouble things like exploding things can cause.

Meaning - spread the hell out, it'll lessen your chance of being hit by a grenade!

Hey, Ush, fun idea here courtesy of Stefan...is it possible to, say, grab a grenade and chuck it back? Hehe...

But seriously guys, like I said before...in a situation like this, we don't really have time to waste in issuing orders. You need to decide and act right away or we're in trouble...like we are right now.

Your problem with chucking it back with any degree of usefulness is that a. unless you do it to all the grenades, you'll be diving INTO the explosions, and b. they are above you.

Well...damn.

My powers haven't changed.

PW CC EE BT

Ares immediately opens fire with his MAC10 on the two SWAT.

Oi, don't point fingers at us because nobody moved on...

Mors will leap away from the grenades, then draw his katana.

ST LA SS JE

"Move out!" Mors shouts.

Klez raises his GLOCK19s and fires on two of the SWAT, rattling off bullets.

KW CC EE BT

Sirin will do likewise with her Beretta 93R LMPs, firing at two SWAT.

ST LA HL HT CC EE

Melis moves away from the grenades, obviously...

ST LA HL HT

Yeeeeah, jumping away from grenades...

PW ST HL HT DiM