Gotta admit being flummoxed by Trick specifically dumping BS from his character then trying to load it.
Those inside the 4-door room all make their relevant rolls, though the sound completely oblitterates anything Finn is saying.
By the time you get up the SWAT are jumping into the room. They are 1-point armoured and carry SMGs. Just to be clear, these are not the 'SWAT' from the Museum; these are from the authorities.
Team Suicide-Cover open fire. An intense barrage of Eagle-Eyed fire cuts down seven SWAT! The remainign SWAT start to advcance, firing, and as more get off the Ospreys, they start to reinforce where the Agent is. The Agent is standing and firing himself; Marduk opens fire on the Agent and keeps it pinned down in a Bullet Swerve. The targets for the bad guys are those doing the running.
Dallas comes to a halt at the far side of the first step and crouches behind a marble statue. At this point, enemy fire is largely ineffectual
Sirin, you spot that more SWAT are coming up the mountainside from the south, to flank the steps.
Helios charges his SWAT foes down. by a miracle, they all miss. You have closed to Melee range; another four SWAT enter at this point.
That leaves Ares, who blows his two foes down and continued down the corridor. He can hear a lot of shouting nearby.
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MONASTERY BATTLE: Turn 1
Rock garden
Berserker 1 (9/2) (Step 1, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Barbarossa 1 (10/6/0) (Step 1, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)
Cloud 1 (8/0) (Step 1 far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Dallas 1 (Step 1, far side)
Klez 1 (9/4/0) (Top) KW HL BB CC EE LR BT
Machine Pistols x2 (4/4) (4/5)
Melkor 1 (5/6/0) (Top) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (1/1) (1/1)
Sirin 1 (6/5/0) (Top) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x8 (3/3/3/3/3/3/3/3)
Marduk 1 (Top)
SWAT x6 (Step 7): 0
SWAT x5 (Step 7, near side): 0
SWAT x12 (Southern slope): 0
Agent (Step 7): 0
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Meeting Room
Helios 1 (6/5/0) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (3/6) (3/6)
SWAT x8: 0
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4-door Room
San 1 (11/0) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Mors, 1 (8/4/0) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Glock 19 (3)
Hawk 1 (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword
Glock 19 x2 (3/1) (3)
Burn 1 (10/0) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (5/8)
Fire 1 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Glock 19s x2 (3/3)
Ingrams (5)
Melis 1 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Azrael 1 (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)
Mirage 1 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/10)
Hephaestus 1 (8/0) PW CF ST SE AL WW SC NO HL DiM VG HT
SWAT x6: 0
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Corridor
Ares 1 (10/0) PW HL CC EE LR BT 10B
MAC 10 (3/12)
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