Six to three says it is your initiative.
Fire, you have found a fully loaded H&K.
Going as fast as you can I am afraid, Cloud. You skitter down behind a small wall enclosing a beautifully laid out patch of raked gravel, which you totally destroy.
Sirin kills two SWAT, whilst Dallas blasts down two from the roof, as does Melkor.
Making up Mirage's actions. Sadly she is denied getting into a firing position last turn as three people moved through thenm but she gets into place this turn and opens fire. Armour fruatrates her a little; her two attacxs get one kill.
Ares happily blasts away... and Klez has engineered a wipeout! Nice.
Mors is charging down the SWAT, Jedi style. Heph is with him.
Enemy fire! Nopt too bad.
SWAT are coming through the North-Easterly door into the N/S corridor
No Agent comes through to the four door rom. But the two unsued doors, one leading west and the other east, both fly open and SWAT start to come through both!
The SWAT that were in the starting room... actually head outside.
By this time, another SWAT squad has come around from the sides of thr Monastery, to the far side of the runners. They are led also.
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MONASTERY BATTLE: Turn 6
Rock garden
Berserker 5 (9/16) (Step 2, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Barbarossa 4 (10/6/15) (Step 2, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)
Cloud 6 (8/18) (Step 2, far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Dallas 6 (Step 2, far side): 6
Klez 6 (4/9/0) (Step 1) KW HL BB CC EE LR BT
Machine Pistols x2 (2/4) (3/4)
Melkor 4 (5/6/0) (Top, far side) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (3/0) (3/0)
Sirin 6 (6/5/0) (Top, far side) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x6 (3/3/3/3/3/3)
Marduk 6 (Top, far side)
Agent A (Step 6, near side): 0
Agent D (Step 7)
SWAT x12 (Step 7): 0
SWAT x6 (Monastery roof): 0
Agent C (Monastery roof): 0
SWAT x8 (Top): 0
---
4-door Room
San 6 (11/0) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Burn 6 (10/0) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (4/7)
SWAT x6: 0
---
Corridor
Melis 6 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Helios 6 (6/5/12) ST KW BS HC VG HL HT 1 LR BT SS SE
Glock 19s x2 (2/6) (3/6)
Fire 6 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)
H&K (5)
Hawk 6 (6/5/12) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword
Glock 19 x2 (1/1) (1)
Balder 6 (6/6/18) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (3/9) (3/9)
Nunchuks
---
N/S Corridor
Azrael 4 (9/7/4) (South) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)
Ares 6 (10/0) (South) PW HL CC EE LR BT 10B
MAC 10 (1/12)
Hephaestus 6 (8/6) (North) PW CF ST SE AL WW SC NO HL DiM VG HT
Mors 6 (8/4/0) (North) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Glock 19 (3)
Mirage 6 (South) (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (3/10)
SWAT x6 (North): 0
-----
Card is 2H.
Oh, wow, okay. I thought I had just stepped right into a crowd of SWAT and Agent D.
Also, to Barb...you should really try gunning on the run, fellow. Get BT going and you'll take less damage, and be able to shoot back!
-
Klez brings his guns to bear on a SWAT on the roof, pumping both guns away at him.