USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Lana105 pages

He's almost out of ammo, so may as well...

Good point.

Blow them to bits, Hawk.

Lana, More Swat will keep coming...
So move first, and kill second.
Burn will fire at 2 while backing into the corridor.

(I was thinking of pulling out the shotty, Glad I didn't do that...)

Good point...

So edit my move so that San is attacking as she moves through the room to the hall to the west...

I'll enter the NS corridor and if possible shoot at the SWAT using the H&K and CC.

Initiative roll is a draw- it goes to the bad guys!

Ok, I make that eighteen shooters on those making the run. Four each, and extras on Cloud and Dallas, who are in cover.

Then, the eight SWAT behind the cover-giving team open fire on them; two a-piece.

Agent C jumps off the roof. He lands heavily down on Step 4 below, cracking it open.

Three attacks each on San and Burn. Then three more SWAT come in from those doors.

And this turn, that Agent DOES turn up...

Heph takes the brunt of the punishment from the SWAT in the N/S corridor, or would do were he not stacked so well against guns. They still roll well though, and he takes a little damage.

Whilst outside, another group of SWAT have come around from the east side of the Monastery this time, behind you all. Oh! They're led as well.

Ok, your turn! Firing not as good from Sirin this time, but fine from Klez.

"You heard what Dallas said!" says Marduk, jumping down, spinning around in mid-air and gunning down two of the SWAT coming from behind. Sirin, you are virtually surrounded!

Mors messes his roll and gets no kill! Unworried by armour, Heph brings his opponent down. Another three have come in though.

At this point, there is only room fort two people to fire at the SWAT in there, else you would hit Heph or Mors.

Helios rushges in and fires but does not do as well as he was earlier. Hawk's attack might have been great! Except his loadout is illegal so the attack auto-misses. Careful guys! You really needed those kills. This is how I will tend to deal with illegal loadouts; things go wriong as soon as you try and make use of them.

San- if you engage you won't get out because you will be stuck in melee. You'll just have to run, which makes having stayed the pointless. Not to mention several turns doing nothing there when the phone could have been used?

Burn gets his kills as you withdraw.

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MONASTERY BATTLE: Turn 7

Rock garden

Berserker 5 (9/25) (Step 2, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Barbarossa 4 (10/6/24) (Step 2, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)

Cloud 6 (8/21) (Step 2, far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Dallas 6 (Step 2, far side): 8

Klez 7 (4/9/3) (Step 1) KW HL BB CC EE LR BT
Machine Pistols x2 (1/4) (2/4)

Melkor 5 (5/6/3) (Step 1) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (3/0) (3/0)

Sirin 7 (6/5/0) (Top, far side) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x6 (1/3/3/3/3/3)

Marduk 7 (Step 1): 4

SWAT x12 (Top): 0

SWAT x6 (Top, far side): 0

SWAT x3 (Monastery roof): 0

SWAT x12 (Step 7, near side): 0

Agent A (Step 5): 0

Agent C (Step 4): 0

Agent D (Step 7, near side): 0

Agent E (Top): 0

---

4-door Room

SWAT x10: 0

Agent B: 0

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Corridor

Balder 6 (6/6/18) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (3/9) (3/9)
Nunchuks

San 7 (11/2) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Burn 7 (10/7) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (2/7)

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N/S Corridor

Azrael 4 (9/7/4) (South) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)

Ares 7 (10/0) (South) PW HL CC EE LR BT 10B
MAC 10 (1/12)

Hephaestus 7 (8/6) (North) PW CF ST SE AL WW SC NO HL DiM VG HT

Mors 7 (8/4/3) (North) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 19 (3)

Mirage 6 (South) (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (3/10)

Melis 7 (11/0) (South) CF DM ST LA SS BS SE HC HL HT VG LB
Spear

Helios 7 (6/5/12) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (2/6) (2/6)

Hawk 7 (6/5/12) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword

Fire 7 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)
H&K (5)

SWAT x6 (North): 0
SWAT x2 (North): 2

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Card is Joker. Refresh!

I'll move into the corridor and if possible take a shot at two SWAT officers using CC. (next round I'll switch to melee) after that I swap CC for PW. (If I can't attack this turn I'll still swap CC for PW)

Sorry, Fire, my mistake- you did move, you just couldn't shoot. You start in the N/S corridor; does that change your action at all?

Ares will take down one of the unhit SWAT, or two if he is able from LR.

(Don't tap LR, though)

Mors performs Gift of the Jade Emperor. 😛

He takes another swing at his target.

Heph will move forwards with Ares, trying to keep clear of the SWAT so that people can gun them down.

Swap BGB for CC right away.

Klez opens fire on two of the SWAT on the monastery roof as he moves down the Steps.

Sirin keeps her guns going, picking off the last SWAT on the roof with one gun while riddling a SWAT at point-blank on Top, far side, as she moves down to Step 1.

Melis will advance after Heph and Ares, doing her best to stay clear of the gunfire.

if I still can't shoot I'll swap CC for DM. and change the HK for my Katana. I doubt I can still attack this round if I do that. if I can than I'll attack one of the SWAT officers.

Oh damnit...

(hey, at least I have an excuse for dumb mistakes right now!)

Keeping heading down the corridor...

For turn 6, I'll tap DM and trade it for LA.

For turn 7, I'll refresh BB and DM and go farther down the corridor.

(Question: Do we want to get to the N/S corridor?)

Azrael will shoot down SWAT team members, blasting again at the ones he doesn't kill outright, until he's caught up.

Damn. How'd that happen?

Hawk attacks a SWAT with SP.

Swap BB for PM.

Ok Me San and Balder, Into the corridor...
Lana Phone, now.
Everyone else who hasn't posted an action yet...
Move down the corridor. We need to keep moving.