USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Fire105 pages

Storm informed me that Mirage will try and attack SWAT officers if possible. If not she'll just wait to move forward.

Hmmm, Extra turns. Cool.

Barb will Sheath his Knives, and draw his Deagle. Diving for cover while using the other turns to Tap out Eagle Eye on the nearest SWATs.

Blah, phone, yeah...

San will call Finn as they head through the corridor.

"Sorry about that earlier. Now, what's up ahead and what's heading that way?"

I really don't have any specific orders for people right now, other than to kill things as quickly as you can while still moving. I'd prioritize moving as SWATs will just keep appearing. And guys? Don't forget to check for cover...

Barb, be more specific with your actions. ermm

I'll use ST against any gun attacks this turn and run down to the next step and any cover there.

Indeed, if you are shooting, keeping moving while you shoot! Otherwise you'll sit in one spot firing at SWAT for too long and get overrun or run out of ammo.

6-4 makes it your initiative.

Ares continues his perfect record, though it took all thirteen dice to drop the second guy. Mors finishes his aggravating target.

I cannot for the life of me decipher Heph's command; this time I'll hold his action but do try to be clear- what is obvious to your thought processes when you post may be entirely alien to me.

Sirin and Klez blast away. One SWAT- Klez's target- is left alive up top!

Fire and Mirage's instructions are fairly impossible to logically execute; they cannot fire so then they move, but by moving they prevent Ares from firing, at which point one of them COULD fire, so they stay to fire, which means they are not moving so Ares can fire, which means they can't fire... I will have to rule their primary impulse holds. They attempt to fire. But neither can as Melis runs out right in front of them.

Finn a bit less composed than normal, which you take as a sign of extreme emergency. "Those stupid sods in front of you are standing still instead of moving," says Finn. "I can't work miracles. Ariadne's furious- she told them they had to break through quickly. There's a way out but everyone has to keep moving, so they do!"

Balder- you cannot tap with pre-knowledge of upcoming refreshes. Your refresh has already occurred.

Azrael cannot see past the huge bunch of people in his way and all of his turns are spectacularly wasted.

Hawk's attack is illegal again- you are not wielding a sword. I'll give you a weapon change.

Barb- can't tap Eagle Eye, it's not loaded! Still, you can have four kills, which includes the last guy on the roof.

Bad guys, then.

Forward running party is doing ok there; fire in their direction has slackened in favour of other directions.

Much more fire is going on the covering team; only Marduk is in cover. Sirin seems to be the golden girl, untouched.

The Agents are closing...

The Agent chasing San and Burn has unholstered his pistol.

And now an Agent comes through to the North side of that corridor, from the eastern door, itno a bunch of players' faces.

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MONASTERY BATTLE: Turn 8

Rock garden

Berserker 5 (9/30) (Step 2, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Barbarossa 8 (10/6/24) (Step 2, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (2/5)

Cloud 8 (8/21) (Step 3) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Dallas 8 (Step 3): 8

Klez 8 (4/9/9) (Step 1, Far Side) KW HL BB CC EE LR BT
Machine Pistols x2 (5/3) (1/4)

Melkor 5 (5/6/15) (Step 1) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (3/0) (3/0)

Sirin 8 (6/5/0) (Step 1) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x5 (2/3/3/3/3)

Marduk 7 (Step 1): 4

SWAT x12 (Top, far side): 0

SWAT x3 (Step 1): 0

SWAT x8 (Step 6): 0

Agent A (Step 5, near side): 0

Agent C (Step 4, near side): 0

Agent D (Step 6): 0

Agent E (Top, far side): 0

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Corridor

San 8 (11/2) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Burn 8 (10/7) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (2/7)

Agent B: 0

SWAT x2: 0

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N/S Corridor

Azrael 8 (9/7/4) (South) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)

Ares 8 (10/0) (South) PW HL CC EE LR BT 10B
MAC 10 (4/11)

Hephaestus 7 (8/6) (North) PW CF ST SE AL WW SC NO HL DiM VG HT

Mors 8 (8/4/5) (North) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 19 (3)

Mirage 8 (South) (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (3/10)

Melis 8 (11/2) (North) CF DM ST LA SS BS SE HC HL HT VG LB
Spear

Helios 8 (6/5/12) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (2/6) (2/6)

Hawk 8 (6/5/12) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*

Fire 8 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*
Ingrams (5)
H&K (5)

Balder 8 (6/6/18) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (3/9) (3/9)
Nunchuks

SWAT x6 (North): 0
SWAT x1 (North): 2
Agent F (North): 0

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Card- 5H.

And I think a dozen wasted actions that turn.

...why are people not doing anything?!

PEOPLE, MOVE!!!!

Anyway, San will keep running through the corridor...I don't feel like dealing with the Agent right now.

Sorry, Ush.

Balder will follow behind San, but not before letting off a few shots into the nearest SWAT member.

You're ahead of San, Balder...

Oh, and guys...did anyone actually read the description of the N/S corridor?

The next room is a corridor but at right angles to your one, running North-South. it also has four exits, west and east in the south (where you are) and West and East in the North.

Ares will strangle everyone who keeps running in front of the gunners in his mind, then bail through the West exit in the Southern part of the NS corridor.

Originally posted by Ushgarak
You're ahead of San, Balder...

I'll be going for the west exit while firing at a SWAT member.

Mors will order everyone to start filtering out through the West exit in the South, behind Ares.

How many at a time? I would like Fighters to start going out first, since they cannot kill the SWAT without getting into close combat.

If we do not have people moving through the door, we will start dying in the doorway. That is something we don't want to happen. You move through that door or that Agent will smash you into pulp.

Don't move forwards, that's where the Agent is. Go through the door that Ares is heading through.

This turn, Mors will pull out his Machine Pistol and fire at the SWAT, moving out of close combat and staying to make sure that everyone starts moving through the door.

Klez will continue his rate of fire, this time targeting two SWAT on Step 1.

He will move down onto Step 2 and into cover, tapping Bullet Time when the SWAT fire on him again.

It'd be nice if I knew I didn't have a sword drawn... I didn't have guns anymore, so I thought I'd have sword in hand.

Anyway, enough griping. With both swords drawn, Hawk will head straight through the southwest exit after Ares as per Mors' orders, cursing to himself about how everything is falling apart.

Assume that you're unarmed when you drop empty guns, since you can fight like that, after all. 😛

Yeeeah, not quite sure what I said either, Ush.

Heph will move for the West door at the South end, then through it on Turn 8, I assume.

Burn will Swap out weapons for his shotgun this turn...

Well I know that now. I'm a newbie here, advice works better on me before I **** up. 😛