Blah, phone, yeah...
San will call Finn as they head through the corridor.
"Sorry about that earlier. Now, what's up ahead and what's heading that way?"
I really don't have any specific orders for people right now, other than to kill things as quickly as you can while still moving. I'd prioritize moving as SWATs will just keep appearing. And guys? Don't forget to check for cover...
6-4 makes it your initiative.
Ares continues his perfect record, though it took all thirteen dice to drop the second guy. Mors finishes his aggravating target.
I cannot for the life of me decipher Heph's command; this time I'll hold his action but do try to be clear- what is obvious to your thought processes when you post may be entirely alien to me.
Sirin and Klez blast away. One SWAT- Klez's target- is left alive up top!
Fire and Mirage's instructions are fairly impossible to logically execute; they cannot fire so then they move, but by moving they prevent Ares from firing, at which point one of them COULD fire, so they stay to fire, which means they are not moving so Ares can fire, which means they can't fire... I will have to rule their primary impulse holds. They attempt to fire. But neither can as Melis runs out right in front of them.
Finn a bit less composed than normal, which you take as a sign of extreme emergency. "Those stupid sods in front of you are standing still instead of moving," says Finn. "I can't work miracles. Ariadne's furious- she told them they had to break through quickly. There's a way out but everyone has to keep moving, so they do!"
Balder- you cannot tap with pre-knowledge of upcoming refreshes. Your refresh has already occurred.
Azrael cannot see past the huge bunch of people in his way and all of his turns are spectacularly wasted.
Hawk's attack is illegal again- you are not wielding a sword. I'll give you a weapon change.
Barb- can't tap Eagle Eye, it's not loaded! Still, you can have four kills, which includes the last guy on the roof.
Bad guys, then.
Forward running party is doing ok there; fire in their direction has slackened in favour of other directions.
Much more fire is going on the covering team; only Marduk is in cover. Sirin seems to be the golden girl, untouched.
The Agents are closing...
The Agent chasing San and Burn has unholstered his pistol.
And now an Agent comes through to the North side of that corridor, from the eastern door, itno a bunch of players' faces.
-----
MONASTERY BATTLE: Turn 8
Rock garden
Berserker 5 (9/30) (Step 2, far side) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Barbarossa 8 (10/6/24) (Step 2, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (2/5)
Cloud 8 (8/21) (Step 3) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Dallas 8 (Step 3): 8
Klez 8 (4/9/9) (Step 1, Far Side) KW HL BB CC EE LR BT
Machine Pistols x2 (5/3) (1/4)
Melkor 5 (5/6/15) (Step 1) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x2 (3/0) (3/0)
Sirin 8 (6/5/0) (Step 1) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x5 (2/3/3/3/3)
Marduk 7 (Step 1): 4
SWAT x12 (Top, far side): 0
SWAT x3 (Step 1): 0
SWAT x8 (Step 6): 0
Agent A (Step 5, near side): 0
Agent C (Step 4, near side): 0
Agent D (Step 6): 0
Agent E (Top, far side): 0
---
Corridor
San 8 (11/2) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Burn 8 (10/7) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (2/7)
Agent B: 0
SWAT x2: 0
---
N/S Corridor
Azrael 8 (9/7/4) (South) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)
Ares 8 (10/0) (South) PW HL CC EE LR BT 10B
MAC 10 (4/11)
Hephaestus 7 (8/6) (North) PW CF ST SE AL WW SC NO HL DiM VG HT
Mors 8 (8/4/5) (North) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 19 (3)
Mirage 8 (South) (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (3/10)
Melis 8 (11/2) (North) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Helios 8 (6/5/12) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (2/6) (2/6)
Hawk 8 (6/5/12) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Fire 8 (7/6/0) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*
Ingrams (5)
H&K (5)
Balder 8 (6/6/18) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (3/9) (3/9)
Nunchuks
SWAT x6 (North): 0
SWAT x1 (North): 2
Agent F (North): 0
-----
Card- 5H.
And I think a dozen wasted actions that turn.
Mors will order everyone to start filtering out through the West exit in the South, behind Ares.
How many at a time? I would like Fighters to start going out first, since they cannot kill the SWAT without getting into close combat.
If we do not have people moving through the door, we will start dying in the doorway. That is something we don't want to happen. You move through that door or that Agent will smash you into pulp.
Don't move forwards, that's where the Agent is. Go through the door that Ares is heading through.
This turn, Mors will pull out his Machine Pistol and fire at the SWAT, moving out of close combat and staying to make sure that everyone starts moving through the door.
It'd be nice if I knew I didn't have a sword drawn... I didn't have guns anymore, so I thought I'd have sword in hand.
Anyway, enough griping. With both swords drawn, Hawk will head straight through the southwest exit after Ares as per Mors' orders, cursing to himself about how everything is falling apart.