USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Johns Mannequin105 pages

Helios will attempt to get out of the balcony room, shooting the agent w/ a tap of LR and SS.

I am open to a plan to get past this Agent, but posting solo 'try and get past him' won't cut it. He won't let you.

Hmmm...I'll have to think on that one.

(meaning that's what I'll be doing tonight at work)

Ush, earlier SWAT came in through the roof. Is it possible to get onto the roof ourselves? (Especially from the balcony?)

Ohh
Good idea... Me like-y

I think you will find Trick asked that earlier...

In the corridor, Heph will take one of those grenades out of his jacket and chuck it into the group of SWAT and the Agent that is South but North of us, if that can be done without blowing ourselves up as well, since they're north of us.

Mors will swap SS for KW and fire the rest of his GLOCK19 at Agent B.

I want to see what Ush says about Heph's grenade before I say anything further about Mors' actions.

He is north of you but in the same area (not just the same room) so that cannot possibly be risk-free.

Damn, that could have been useful...should have done that earlier, Heph.

Melis will tap LB and smash it at Agent B as she flips backwards and hopefully out of the South! Hopefully that will also piss off the Agent and he'll leave Burn alone...

Which way do you want to go, Melis? Else you will land back in the fight.

Damn. No nading for Heph, then...

Heph will go in for a throw at Agent B, then, tossing him probably towards the door he came through, hopefully through it, with a tap of PW. Less defense for Heph, I know, but less likely for Burn to die.

If we don't win iniative, Heph will simply punch down that SWAT next to the Agent B.

If I could make that Turn 9, Turn 10 and 11 will be 'Breaking for the North.'

Swap VG for PW if my attack goes through.

Melis will head North, towards those three SWAT and the Northwest exit.

If it's still only Fire and Azrael moving through the door, Ares will bail with them, firing on Agent G if he can as he retreats.

Klez swaps CC for BGB and fires at Agent E as he closes on Sirin while moving for another piece of heavy cover.

Bugger!

Sirin will fall back from Agent E as he approaches, moving towards Step 2 with all due speed while firing on four SWAT on the steps behind.

(tap CoC, then swap CoC for BGB)

Someone inside, get on the phone with an Operator first chance you can get! See if they at least tell us where the other corridors lead and if there's anything there.

Heph needs to rethink his actions, as I can't tap PW in a past action...

Turn 9, Heph will punch down down the SWAT at Agent B's side. Swap DiM for VG.

Turn 10, Heph will take a swing at Agent B, punching him across the face as he moves for Burn.

Turn 11, Heph will make the attempt to kick him back through the door he came through with a powerful roundhouse, tapping VG. Swap VG for DiM.

Okay, Hawk will head backwards into the N/S corridor, as being trapped on the balcony would be a bad thing... We ****ed this up so bad...

On another note, Ush, one of my pals suggested asking the Operators to type the command "deus ex machina," preferably in DOS. Would that help at all?

Cloud needs by? Meh, so does Barb.

"Cloud buddy, looks like it's time for me to do something rash."

With a grin, Barb drops his Trademark DEagle and draws his double KABAR Combat Knives. Lunging off the step with a thunderous roar, he attacks the Bullet Swerving Agent. Tapping IB.