USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Storm105 pages

Mirage takes out her cellphone and calls the operator. After hearing the familiar voice she asks "Where does that other corridor lead and is there anything there to pose a threat?"

By getting past any way I could I meant, just try and run past him while he's swerving. I could attack him - but I'd like to stay alive, and I want to keep my option for attacking a load of opponents open til later, it would take too long to put away one sword change powers and attack, so I'll just run by him while he's distracted

Berserker will continue to follow Klez around

You can't follow me, you're in front of me!

Balder will lay down covering fire for the cowards running away. 😛

(Tap SS)

You can't use SS with guns. ermm

Update has been delayed by my life, but I think giving people a bit of time to think and catch up worked well anyway.

Three to one keeps it as your initiative...

San attacks the Agent again. Four, four and six is 14 damage. Stabby! Ooh, he's not happy...

Mors rolls three successes, taking three pool off of that Agent.

Err, could I remind people that your number is your most recently completed turn? After turn 1, everyone's number was 1, yup? Heph was close to losing an action there as in turn 9 those targets were not there. He meant acting in turns 10, 11 and 12.

Heph has smashed down a SWAT and then rolls two successes in his first attack against the Agent, for five damage. he then goes for the VG superkick, this time rolling five successes for ten damage and propelling the Agent back! But the Agent grabs the door frame as he goes back, tearing out a huge chunk of it but staying in the room.

Melis pole-vaults ONTO the Agent on the ground, rather meanly. Five successes is nine damage as she escapes northwards, sailing over everyone's heads!

A big no-no on Ares' action I am afraid, he an neither fire nor move.

Klez spins and fires upon the Agent bearing down on Sirin. He only rolls three successes, but it takes four off the Agent's pool and as you won initiative that is enough to see Sirin scrambles away this turn.

Sirin fires like crazy as she moves, downing three bad guys.

Hawk gets caught up in the rush out the room and loses his action- REALLY not your day, GK! Do check what others post though. Btw, when you type that you get a message that says "Dallas is already busy."

"Hello lass," says Finn. He's going to take a guess about what you mean. "Door north-west in the adjacent corridor gets you on a linking corridor parallel to the balcony, leading to the clock room."

Barbarossa goes screaming in to attack Agent C, but he's not close enough yet... Cloud will have to hold out for a turn as that Agent blocks his way, though it does not land a blow yet. Berserker has abandoned the charge and pulls back to Klez.

Balder has no chance to fire. Marduk blows away two SWAT that Dallas is heading towards, as the big Dalmeister runs into an Agent.

Bad guys!

Second Osprey has begun its firing run. Will hit people next turn!

SWAT have good rolls firing at their frontal targets, which no longer include Berserker. Sirin remains the one they have the hardest time hitting. But that Agent is right behind her...

And another SWAT squad of 12 just turned up at the front. "Oh, gimme a break..." says Dallas. No more SWAT coming from the top... but someone is showing an interest...

Melis gets a bit shot up by those northern SWAT. The Agent atttacking Burn is on form, rolling 6, 5, 5, 5, 5. Seven damage to Burn! The one on the ground also does well with a vicious kick at Heph's shins. SWAT fire also causes some harm.

San blocks against a hard Agent punch; he does four damage.

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MONASTERY BATTLE: Turn 12

Rock garden

Barbarossa 12 (10/6/22) (Step 3) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (1/5)

Cloud 12 (8/31) (Step 3, far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Dallas 12 (Step 4, far side): 10

Klez 12 (4/9/16) (Step 2) KW HL BB CC EE LR BT
Machine Pistols x2 (1/3) (2/3)

Melkor 12 (5/6/32) (Step 2, far side) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Sirin 12 (6/5/7) (Step 2) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x2 (3/3)

Berserker 12 (9/36) (Step 2) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Marduk 12 (Step 2, far side): 10

SWAT x7 (Step 1): 0

SWAT x4 (Step 5, near side): 0

SWAT x12 (Step 7): 0

Agent A (Step 4, near side): 0

Agent C (Step 3): 0

Agent D (Step 5, near side): 0

Agent E (Step 2): 0

Agent H (Top): 0

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N/S Corridor

Hephaestus 12 (8/13) (South) PW CF ST SE AL WW SC NO HL DiM VG HT

Mors 12 (8/4/9) (South) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais

Melis 12 (11/28) (North) CF DM ST LA SS BS SE HC HL HT VG LB
Spear

Burn 11 (10/17) (South) HL KW CC EE LR 10B StS
Shotgun* (8/1)
Ingrams (2/7)

Fire 12 (7/6/5) (South) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)
H&K (5)*

Azrael 12 (9/7/6) (South) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)

Helios 12 (6/5/12) (South) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (1/6) (2/6)

SWAT x3 (North): 0

SWAT x5 (South, north of you guys): 0
Agent F (South, north of you guys): 0

Agent B (South, in the midst of you guys): 23

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Balcony

Ares 12 (10/4) (Main room) PW HL CC EE LR BT 10B
MAC 10 (1/11)

Balder 12 (6/6/18) (Main room) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (2/8) (2/8)
Nunchuks

San 12 (11/6) (Main room) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

Hawk 12 (6/5/12) (South) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*

Mirage 12 (South) (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (3/10)

Agent G (Main room): 27

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Card- 9H

I will dive for any cover around me!

I'm going to try to do whatever I can to back out of combat with that damn agent...
First Fire at him with the shotgun...
Then Rush north to attempt to go out that door.. (the one Finn was talking about)

Meeeeeeeeeh, people need to move out of the balcony quickly because we're in danger of getting trapped in here...

Originally posted by Brit
You can't use SS with guns. ermm

Grr. I meant to use straight shooter.

I'll cover our retreat from the balcony by targeting the agent and tapping ST.

Melis will sling her spear over her back and dash for the North-west door.

Swap LB for HT.

Klez will continue his move down the steps, firing at Agent C as he goes to give Cloud a fighting chance.

As far as planning goes, tap KW when the Osprey makes its firing run, then swap KW for LR. I don't think that's happening yet.

Sirin fire on Agent E as she moves after Klez towards Step 3.

Like Klez, Sirin will tap ST when the Osprey makes its run.

Berserker will move done to step 3

He'll tap ST

Oooh, I was going to update, but it looks like I should leave it a bit... Lana, did you intend to do anything?

Azrael will continue heading backwards, toward the four-door room. If we go first, he'll also shoot at one of the SWAT (south, but north of us). If not, he'll just run through.

Originally posted by Ushgarak
Oooh, I was going to update, but it looks like I should leave it a bit... Lana, did you intend to do anything?

Uh, yes. Was hoping to have a couple people say they're moving out of the balcony, though, so I'd be sure to actually have an escape route and not be blocked in with an Agent I've annoyed.

Anyway, going to tap VG on the Agent, hopefully kicking him through the door and allowing myself to get away...

Storm will probably move Mirage if I ask her to. (sorry for the inactivity of late but damn exams. From tomorrow onwards I should have more time.) I'll post for me and I'll get on storm her case later this evenin'

Helios will move north, firing at Agent B.