IMPORTANT
I am now in full possession of the updated Agent rules (updated since off-line testing) and some errors have been made which I shall now rectify.
Agents refresh at Refreshes. They do NOT level up. Therefore these Agents are being powered down. Number now by Agents is their level number! Please be careful about making inferences about Agents from earlier, incorrect usage.
In light of that, San DID smash the Agent she atttacked through the doorway. The Agent was noticably vulnerable before she did this. If San wishes to change her action in light of this, she may and I will try to change things.
Apologies. Agent Intelligence thread will be updated shortly- check it out.
Furthermore, Bullet Swerve should be slowing them more than I have been. Agents who have been fired at at all this combat will not act this turn to compensate.
There, gives you some breathing room.
-
6-3 is your initiative again! You really are lucky on these things.
Berserker, under SWAT fire but in the gap between Osprey strikes, is running forward like crazy. Forgot WW ansd LA last turn, so have some health back.
Azrael is just running and blasting through! With this many around that might be cumbersome. We'll see how many die this turn. You kill one.
Back in the corridor for you, Ares. You could have made a phone call in that turn, though...
San, you are by the door, so it will take two turns to get out. Affter you blew the Agent through the doorway, the SWAT he was blocking start to come through.
Mors enters into a Sai fight with the Agent. He cuts at the Agent's blocking arm, but it doesn't seem much troubled.
Mors then runs, getting bashed by the Agent for free as he runs past.
I am having to take a guess at Klez's target- careful about that. He blasts away a SWAT.
A kill for Sirin; Melkor gets into cover on step 3.
Barb, you can take advantage of the Agent retcon to move past. Dallas is back to running forward and shotgunning SWAT... Marduk is moving foewards at a measured pace and blowing down some of the SWAT behind.
Bad guys!
Several Agents are compising themselves this turna s we make up for the effects or earlier gunfire.
Others are on the move though.
Outside people are being hosed down with gunfire! And next turn the Ospreys attack again!
A lot of SWAT inside causing trouble as well...
-----
MONASTERY BATTLE: Turn 14
Rock garden
Berserker 14 (9/34) (Step 3) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Barbarossa 14 (10/6/32) (Step 4) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (1/5)
Cloud 14 (8/37) (Step 4) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Dallas 14 (Step 5): 22
Klez 14 (4/9/20) (Step 3) KW HL BB CC EE LR BT
Machine Pistols x2 (5/2) (5/2)
Melkor 14 (5/6/40) (Step 3) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Sirin 14 (6/511) (Step 3) CF DM ST LA HL HT DiM VG BB CC EE
Light Machine Pistol x2 (1/2)
Marduk 14 (Step 3): 12
SWAT x11 (Top): 0
SWAT x5 (Step 1, far side): 0
SWAT x1 (Step 5, near side): 0
SWAT x12 (Step 7): 0
Agent A (2) (Step 4): 0
Agent C (2) (Step 3): 15
Agent D (2) (Step 4, far side): 0
Agent E (2) (Step 3): 0
Agent H (2) (Step 1): 0
--
Corridor
Azrael 14 (9/7/10) (West) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (1/1/3/3)
4 Light Pistols (6/6/6/6)
Fire 13 (7/6/7) (West) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)
H&K (5)*
Mirage 14 (West) (9/7/3) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (3/10)
SWAT x8 (West): 0
---
N/S Corridor
Hephaestus 14 (8/13) (North) PW CF ST SE AL WW SC NO HL DiM VG HT
Mors 14 (8/4/18) (North) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais*
Burn 13 (10/21) (North) HL KW CC EE LR 10B StS
Shotgun* (8/1)
Ingrams (2/7)
Helios 13 (6/5/18) (North) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (1/6) (1/6)
Ares 14 (10/7) (Main room) PW HL CC EE LR BT 10B
MAC 10 (1/11)
SWAT x3 (North): 0
SWAT x5 (South): 0
Agent F (2) (South): 3
Agent B (2) (North): 23
---
Balcony
Balder 13 (6/6/18) (Main room) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (2/8) (2/8)
Nunchuks
San 14 (11/6) (Main room) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Hawk 12 (6/5/12) (South) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
SWAT x3: 0
-
Connecting Corridor
Melis 13 (11/28) (East) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Agent I (2) (West): 0
-----
Card- Ace of Spades...
Uh-oh. Looks like the Agents have got mad at all this... Gathering themselves, they have a new look of determination on their faces and it does not look good.