USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by RocasAtoll105 pages

For last turn, I'll look for better cover.

This turn, I'll take out a SWAT member.

Azrael will tap BGB, hopefully able to take advantage of the confined space to cause as much damage as possible, continuing to move. When the ammo's done, he'll toss the guns to the side.

Switching out BB for StS.

Mirage will follow the example of her male friends and fire at the SWAT officers using Carnival of Carnage.

I'm gonna say I'm backtracking to N/S corridor as well. Let's hope Hawk actually fits through the door this time...

Turn 12: Through south door into N/S Corridor

13: From south corridor to north corridor

14: Through NW door into Connecting Corridor.

Oh, and swapping SE in for CC, for the hell of it.

(13, 14, 15!)

Indeed.

4 to 5 means, finally, the bad guys won an initiative roll.

Btw, Burn, I didn't move you last turn as I was unsure exactly what you meant.

Anyway, bad guys!

The Ospreys fire after both sides have moved so you will get your chance to go for cover first, if you so asked.

Fact remains I have 29 SWAT firing at the guys outside though! Klez Bullet Times his way clear, which also protects him from the Osprey.

Melkor is surviving due to cover, but isn't getting anywhere. Sirin takes a lot of fire as well. Berserker is still 'healing' damage from earlier errors I keep noticing... but this turn got hit a bit as he has no standard defence running. Cloud is owed a little too.

Inide, a lot of SWAT shooting still... it's wearing you guys down!

Meanwhile, Agent B goes for the troublesome Heph. He doesnl't complicate, coming into the fight with a simple jab again. he rolls five dice for three successes and five damage.

Agent F suddenly finds himself clear of everyone except Ares who just ran into him. He goes for Ares, leading in the same way! Ares, your defence does not function. You are attacked with nine dice. Though as is the whim with dice, he also rolls three successes for the same effect.

Agent I fires at Melis. His bullets blast out but hit only the door frame to her side.

Agent A is chasing Dallas. Agent D is headed for Cloud. C steps in front of Klez. E goes for Sirin. Bear in mind some of them are in front, not behind. Those of you going for cover this turn are caught by them (what a shame, Brit! That addendum means one catches you...)

Ok, you guys.

Aided by the * rating on an H&K, Fire scores five kills in that catch-up! That's definitely cleared things for movement.

I shall combine Helios'a catch-up into one big gun attack on Agent B that denies him his next turn.

Ares- no can do, Agent in your face... you got the kill first though.

Melis launches a big punch attack, causing eight damage! Whap!

After being jabbed, Heph grabs the Agent's arm to go for a throw. This move is very successful! The Agent crashes heavily to the ground, and for a few moments does not move.

Balder, consider yourself very much in cover, behind a pedestal! And also very much alone.

Azrael runs through, guns blazing, as Mirage finishes off the rest in the corridor...

Hawk- all good!

On the bright side of things, this turn the Osprey only troubles Sirin. Oh, and Dallas and Marduk, who only went for minor cover to keep shooting. Marduk taps Carnival of Carnage, in fact, and then immediately swaps it out for Defensivew Master which he taps to bring Carnival back in.

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MONASTERY BATTLE: Turn 15

Rock garden

Berserker 14 (9/34) (Step 3) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Barbarossa 15 (10/6/35) (Step 4) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (1/5)

Cloud 15 (8/34) (Step 4) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Dallas 15 (Step 5): 25

Klez 15 (4/9/20) (Step 3, far side) KW HL BB CC EE LR BT
Machine Pistols x2 (5/2) (5/2)

Melkor 14 (5/6/40) (Step 3) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Sirin 15 (6/23) (Step 3, far side) CF DM ST LA HL HT DiM VG BB CC EE

Marduk 15 (Step 3): 19

SWAT x11 (Top, far side): 0

SWAT x11 (Step 7, near side): 0

Agent A (3) (Step 5, near side): 0

Agent C (3) (Step 3): 15

Agent D (3) (Step 4, far side): 0

Agent E (3) (Step 3): 0

Agent H (3) (Step 1, far side): 0

--

Corridor

Azrael 15 (9/7/12) (East) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (3/3)
4 Light Pistols (6/6/6/6)

Fire 15 (7/6/7) (West) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)

Mirage 15 (West) (9/7/9) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (1/10)

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N/S Corridor

Hephaestus 15 (8/18) (North) PW CF ST SE AL WW SC NO HL DiM VG HT

Helios 15 (6/5/21) (North) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (3/5) (2/5)

Ares 15 (10/12) (South) PW HL CC EE LR BT 10B
MAC 10 (5/10)

San 15 (11/6) (South) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

SWAT x3 (North): 0

SWAT x4 (South): 0

Agent F (3) (South): 3

Agent B (3) (North): V

---

Balcony

Balder 15 (6/6/21) (Main room) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/8) (1/8)
Nunchuks

SWAT x5: 0

-

Connecting Corridor

Melis 15 (11/28) (West) CF DM ST LA SS BS SE HC HL HT VG LB
Spear

Mors 15 (8/4/20) (East) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais*

Burn 15 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun* (8/1)
Ingrams (2/7)

Hawk 15 (6/5/15) (East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*

Agent I (2) (West): 8

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Card- 7H

I'll swap CC for BS and keep heading East.

14 Berserker will trade out ST for CF and move around like mad for one turn

On 15 Berserker will tap IB and attack Agent E Bringing his knives into one dealy circle of pain

I'm confused by Agent B's damage saying V...

Heph's moving through the North-west door.

...for Vendetta?

Ush, I just realized that I have too many powers in, eep! However, one of them is HL, which I haven't used. Swap BT for HL?

Klez will fire on the Agent as he tries to move past him to Step 4.

Sirin will run from the Agent, unless she's in close combat, for which she will rather pointedly jump, kick off her cover, and smash her foot across the Agent's face and send him spinning to the ground.

Berserker, swap it in for DM, so that you have a defense going.

Mors will move forwards with his sais ready.

Ares will fire off a burst at the Agent, since his is a gun that can be used at this range! Hah! He does this while trying to make a break for it.

Originally posted by Bespin Bart
Berserker, swap it in for DM, so that you have a defense going.

Mors will move forwards with his sais ready.

Berserker doesn't have DM he has DiM thats typo on Ush's part 😛

Melis tries to force the Agent away from the door, punching at him a few times and moving so that he follows (hopefully), then slamming her fists into his chest rapidly.

(tap HT)

V is for Vulnerable.

Helios will fire at a SWAT, and then continue into the Connecting Corridor.

"Dallas! Shoot this f*cking agent!" Barb yells.

Barb will head to step five.

I'd fire at Agent F, since Agent B seems to be...unconscious...?

Or maybe even a SWAT to lessen those bastards.

Yea, I was thinking "Vulnerable" meant another attack would kill him, or something.