USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Lana105 pages

Crap, I forgot the SWAT were there.

Ares, starting shooting up the SWAT, I think our best bet will be to simply break through them and not bother with fighting the Agents at the moment or even killing all the SWAT - just getting rid of enough to get through.

So, San will tap IB at a SWAT that's blocking the door.

Thinks don't seem to be looking good for us. I'll swap out SS for JE and tap PM - that way I can get an extra pool bonus too. Then after this turn drop down to a single sword (literally).

"Thats right you got nothin"

Berserker will now attack Agent C tapping both IB and SS for a really nasty slash effect on his back.

San, you do realise the Agents very much WILL bother fighting you, yes?

I will fire at nearest Swat using Carnival of Carnage.

Originally posted by Ushgarak
San, you do realise the Agents very much WILL bother fighting you, yes?

Yes, well, that's why I have so many defenses, I did do that for a reason and it wasn't mook fighting. I want to simply get out of here as quickly as possible.

Though I think I'll switch my attack over to whichever Agent it is that is attacking Ares so Ares can clear out the SWATs and not worry about being attacked so much.

Then the other one will attack Ares.

...and the other one is stronger and that would be worse...so I'll attack THAT one (Agent B). I think that's the right one anyway.

Either way, Ares needs to shoot things.

I'll switch out SS for DM and make a run for the door.

I am going to run through the west door...
(at the end of the corridor..)

Ares, we're heading through the north-east door, btw.

Balder, go through the south-east door, heading back to the 4-door room with that group once you leave the balcony.

Helios will run through the west door.

Gotcha.

Ares will perform a blaze of glory as he shoots down four SWAT (tap CoC) then reloads before anyone can return fire, moving towards the North-east door.

Swap CC for 10B.

Actually, scratch San's attack.

Just head straight for the N-E door. We're getting the hell out of here.

Oh, and Melkor? You need to be shooting things every damn turn. Seriously. Cover is great, but getting rid of bad guys is ultimately quite a bit more important at the moment.

Burn, Hawk, through the door, with me. Burn, be prepared to shoot at anything in our way.

Heph, Helios, you'll move up to the West side this turn, while Melis pushes that Agent back.

Next turn, Heph, Helios, go through the door, and Melis, get rid of that Agent and follow.

Heph will move up with Helios, then.

Melis keeps up her fight, continuing her aggressive onslaught on the Agent, then defensively fends off any attacks the Agent makes in return.

(tap HT, tap LA, swap LA for HL)

My God we need a refresh...

Sirin will keep running.

(tap LA when the Osprey makes its run, until then, swap EE for DiM)

Klez continues firing at the Agent as he runs, to keep the Agent from coming after him, placing his shots precisely in order to force the Agent to blur more than he would like...

(tap EE)