No! No climbing down, that's been changed. We can't get you guys out that way. Mors and San will have to come up with something else. I suggest killing SWAT, though!
Oh, and I should probably do this, rather than my vague orders...
For Turn 25, Sirin fires down one of the remaining SWAT at the Helicopters while moving forwards and off the steps.
For Turn 26, Sirin takes down the last SWAT with a solid punch to the face.
For Turn 27, Sirin ducks in to see what Dallas is up to at the Helicopter he disappeared into.
Right, here's the plan for you guys on the balcony. Going to take a long time...but shouldn't be too hard.
Basically, going down the balcony isn't possible, following Mors and Heph really isn't, and heading to the library would be a deathtrap.
So you guys will need to backtrack to the meeting room and go down the steps outside.
Have fun!
As for the library bunch, this is how we're going to go.
Mirage will go along one of the aisles furthest from the center by herself. Azrael and San will go down the aisle between Mirage and the center. Fire and Ares will take the other aisle furthest from the center.
And then we run like **** and try and get as far across the room as we can before the other two Agents get in here.
How easy is it to get from aisle to aisle, btw?
If you can find a way to get rid of him, be my guest! It'd be good to have you get out of there ASAP, though, Burn.
Balcony folk, for more specific orders...
Balder, get back up onto the balcony, no sense in hanging around outside. You should swap ST for LA as well.
Hawk, Helios, don't dally too long with those SWAT. I'd prefer running to killing, at this point.
Helios, don't forget to swap out VG and SS for untapped powers. Probably HT and HL?
5-5; initiative switches, bad guys move!
Agent C has his gun in his hand again, and opens fire on Balder. Balder has no defence and is in serious trouble now.
Agent I activates Flurry Punch. With Melis up against the wall, he hammers blow after blow into her, fists blurring.
Agent I makes four attacks. It could have been worse, though. After which, you are free to act again, Melis; I'll hold your action.
Ok, you guys.
Barb- your instructions are a little odd; you wouldn't reach the cover before they fired if you lose initiative. Still, I'll put you in cover; Sirin has taken them down anyway.
"Hold their attention" is a bit of a classic, Klez! Balder's about to go down, you planning to resuce him too?
Sirin- this helicopter is useless. They're all useless.
Heph- "Holy SHIT," says Ariadne, "What does it take to get you guys to call in!!? Lever behind box, north side wall. Pull it. Do it QUICK before an Agent comes because you won't get out if anyone sees you. Why the hell are there only two of you there? You need to get more out that way, there are only two safe exists! Everyone going west has to lose all pursuit first!" says Ariadne, telling you guys something you should have found out some fifteen turns ago.
Helios' low pool counts against him- no kill.
Getting from aisle to aisle in the library is difficult; the bookcases are very high.
Two of the Agents have run backwards to the far side of the aisles. The other stayed where he was. Those of you going for thre far aisles will take two turns to get through them as it took you longer to get there.
As you guys start running down, the two Agent in the middle Straight Punch the bookcase to one side of him, which promptly topples and collapses into the aisle Azrael and San are in, blocking it off and opening it into the centre aisle.
-----
MONASTERY BATTLE: Turn 27
Rock garden
Barbarossa 27 (10/6/57) (Helicopters) DM CF SP JE PM ST BS[/b] HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (4/4)
Cloud 27 (8/48) (Step 6, Far Side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Klez 27 (4/9/42) (Step 5) KW HL BB CC EE LR BT
Machine Pistols x2 (4/1) (4/1)
Sirin 27 (6/5/49) (In helicopter) CF DM ST LA HL HT DiM VG BB CC EE
H&K (1)
Agent C (5) (Step 3, far side): 7
Agent H (4) (Step 3, far side): 14
--
Library
Azrael 27 (9/7/21) (Mid-west aisle) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (1/2)
4 Light Pistols (6/6/6/6)
Fire 27 (7/6/13) (Far east aisle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*
Mirage 27 (Far west aisle) (9/7/15) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/8)
Ares 27 (10/50) (Far east aisle) PW HL CC EE LR BT 10B
MAC 10 (2/9)
San 27 (11/42) (Mid west aisle) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Agent J (4) (North end): 0
Agent K (4) (North end): 0
Agent L (4) (Centre Aisle): 0
--
Study Room
Agent F (5) (North): 8
Agent B (5) (North): 29
--
Balcony Room
Burn 27 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun (3/1)
Ingrams (2/7)
Hawk 25 (6/5/22) (Balcony) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Balder 27 (6/6/47) (Balcony (climbing up)) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks
Helios 27 (6/5/28) (West) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (3/4) (3/4)
SWAT x3 (Main room): 0
SWAT x1 (Main room): 1
--
Clock room
Melis 26 (11/37) (East) CF DM ST LA SS BS SE HC HL HT VG LB
Agent I (5) (East): 12
Agent G (6) (West): 0
--
Clock Tower
Mors 27 (8/4/28) (West) CF KW DM ST LA SS BS HC HT JE SP PM 2
Sais
Hephaestus 27 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT
-----
Card- 6H
(May I tap anything for Turn 27? If so...)
As soon as the Agent releases her, Melis sees that there's not a chance in hell that she can beat this Agent into submission again.
Turn 27, Melis taps DM to bring in VG and slams her foot into Agent I to allow her to disengage as he is knocked to the ground.
Turn 28, she runs the hell away from him, heading out that door that the others moved through.
(If not allowed to tap...)
Turn 27, Melis lands on her feet (barely) and attempts to slam her fist into his chest.
Turn 28, Melis taps DM to bring in VG and slams her foot into Agent I to allow her to disengage as he is knocked to the ground.
Klez moves up one more step and makes it to Melkor's body, bending down to pick up his friend. He says nothing, slinging the soldier over his shoulder, then moving back down the steps.
(Burn, give Agent C a volley to reduce his pool or we'll lose Balder! Then switch it out for CC and blow away the SWAT! With the MAC10, not the shotgun.)