USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Brit105 pages

Sirin grabs what she can from the wreckage of the helicopters and buggers off with the rest of Team Suicide, making sure to stock up on her own weapons before grabbing guns for others.

Azrael continues on his merry way...

His relatively safe merry way.

OK fine.
I am Running OUT of the baclony room, into the South end of the N/S Corridor.
From there, Melis's Agent is blocking the North West door of the N/S corridor right?
That is what I want to get through.
Therefore, Melis, disengage, or something, That agent needs to be ditched.

Balder- SWAT at Balcony are dead, killed by Hawk. Agent is at West door to Clock room. Other exit is East door to N/S Corridor, south side.

Melis, no I am afraid not. Do you have Observation?

Burn, you are out into N/S corridor. Yes, Melis' Agent is in the way of that door.

I'm running with Tpt. I'll stay behind him and enter the N/S corridor right after he does.

Hows abotu if I fire on it?
Just shoot at the Agent in the North.

Yes, four dice worth, why?

That means you stop moving, Burn.

And Melis- the north paret of this corridor had a substantial wooden railing around a statue. One side of that railing has become 'detached' in the fighting, i.e. shot off at both ends.

Is it at all vaguely staff-shaped?

Yup!

Aha! Can the appropriate swaps be made so that Lone Bamboo is in? Keep my defenses in, probably swap out HL, if I had that in.

Melis turns as the Agent confronts her, and she deflects his first blow then ducks under the second and rolls forwards, past him and towards the statue. She rises to her feet with the railing in hand, wielding it like a staff, spinning it before adopting a defensive stance.

Then, as the Agent moves in, she thrusts it hard into his chest, pushing him back.

She then dashes into the connecting corridor again, and turns to push something in front of the door to jam it.

Yes, the approrpiate swaps can be made... not sure about your plan though.

Damn, there's no gathering of the clouds to run and shoot at the same time..
And I want the agent to NOT want to follow Melis..
because I need to get though that door as well.
so I was trying to shoot at it to get its attention.

You can run and shoot at the same time anyways...

He can't run and shoot and get past that Agent; it makes no sense.

And that was indeed my question mark over Melis' plan, because it would mess up tpt's. Bit of co-ordination here folks?

Deadline is two days time. Indecision from this area has sunk the game for too long.

Melis, we need some coordination here...
We Both need to get through that door, so permenatly blocking it is bad.
If you can throw him, or Vunerable him, we BOTH can get through the door at the same time....
so maybe thats something that we can look into.

The likeliness of us making him vulnerable is highly unlikely. This Agent is tired of Melis, and has already showed me that he's ready to go all out.

I suppose I could try fighting it briefly and you can slip past, but other than that, he's not moving.

How about that statue, Ush? Perhaps Burn could give it a volley to weaken it and Melis could knock it on top of Agent I?

Basically very much no. That kind of thing does not work on Agents.

One day left.

Would Burn be able to slip past while Melis fights the Agent? I don't really want to, but if it helps Burn...

Or maybe he can do some wall running overhead?

Conceivably, yes, but that puts a lot of pressure on Melis, who has to find another way to lose the Agent so that it does not chase her to the tower. Just blockading the door won't help as it won't take it long to work out which way you went, this close.