USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Captain REX105 pages

It must be the Agent's new powers. Those bastards.

Of course, that's assumming that the agent wonj't just kick the door down to leave...

It just needs to slow him down temporarily.

Now, just to check to be sure, is there anything in the balcony room that could be used to block the doors?

Fire informed me that he 's willing to give Rex 's plan a try.

Balcony room is relatively clear, really (not to mention shot to pieces)

Excellent! Can we give our plan a go, then?

Do any of the SWAT that were killed on the balcony have grenades on them?

Well...hmmm. Would it be possible to try that with trying to block the Agent into the corridor going from the n/s corridor to the 4 door room? Or blocking him into the meeting room? Or something?

SWAT grenades- yes .

You mean the corridor between the N/S and 4-door room?

Yep.

Basically - do either of those areas have sufficient junk around for 1) people to hide behind and 2) block the doors with?

Well, that corridor has also had the crap blown out of it. No doubt there will be th odd item of furniture around to be used.

Helios and I would have to find something to hide behind...

Debris? Not great, really.

I think Helios and Melis should get back into the balcony room. Throw a grenade out into the hall and lure Agent G and I out there, then block the balcony from that hall, then move into the clock room and join Heph and Mors. Yay.

Well, for now, Helios will follow Rex's plan and return to the balcony room. If the plan changes, he'll do his best to follow it.

Ohh Grenades..
I will pick some of them up.
I don't know abotu you guys, but the cirlce around plan, is very much to my liking prodived the agents are removed from the clock tower.
we just run back towards the 4 way room, and follow Lana's plan of cirlcing around.
Anyone else in my group care to chip in?

Gahh, I told you guys already, Helios is way too far from ther Balcony room to justify running back to it.

And why is no-one listening when I tell you that there is no need to lure the Agents out of that room? I have said several times- they are moving towards you, not staying there. How can anyone have thought that Helios could run pretty much back to where you started, and then run all the way back to the Balcony room and expect for nothing to have changed?

I'm out of patience.

No-one in the hotspot has given me moving instructions and you are beyond my deadline. Melis has been caught by Agent I at the top of ther North/South corridor and Agent G has burst into the balcony room as Burn gathers up grenades.

If another deadline expires then everyone still in the balcony area will be considered dead.

You guys are f*cked....

And Alana is going to quite literally, eat your souls for it.

Ush, can we have a complete situation for the balcony? Like where we are in relation to SWAT, Agents, others, etc.

Originally posted by Barbarossa
You guys are f*cked....

And Alana is going to quite literally, eat your souls for it.

Yes, I am, and I never once said anything about Helios going back to the balcony room and in fact gave clear directions saying that he SHOULDN'T.

I'd send him through the library but that'd be too much of a deathtrap, with the number of Agents in there...

Seriously guys, stop just standing around waiting for a plan to appear and DO something. Work out something to do yourself, but you can't just waste time like this. Stefan, you should really know better!

Dammit, I was going to say that I was going to jam the door with stuff.

Melis doesn't have VG untapped, does she?