USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Ushgarak105 pages

Agent G isn't really camping since he popped his head into the Clock Tower and saw no-one. He's going to go and hunt.

Yes, plenty of stuff like that, Melis.

I'm suggesting that at least ypou are away from the two Agents for now, Helios, and you had best make use of that.

OK. Here's some sort of tenative plan.
How about, one or two of the fighters jump into the clock room, grab the attention of the agents and make them give chase. They will run into the balcony room, where i will unload upon them, as we run back into the corridors,
From there, we are going to circle around, jamming doors, and stuff, making it hard for the Agents to follow us.
Hopefully by doing this, we'll lose them, then we run through the clock room and up into the clock tower.

Well, if Melis is planning on blocking doors, this won't work, but I was thinking that since Helios is away from the rest and not near Agents, he could possibly go through the N-W door in the 4 door room, through the 3 door room, cut across the north part of the N/S corridor and through the next corridor to get to the clock room.

Ooh,
thats a possibility for us as well..
We may not even have to ditch agents that way, or distract the ones in the clock room.

Again, you don't need to grab the attention of the Agents. They are going to chase.

Helios is moving in the same time frame as the others, so it took him time to get out there, time in which the oithers are acting as well, we simply don't know what they were doing yet. This is why we have paused; we need actions from the Balcony crew and the Tower crew.

Frankly, time is up. Get moving now, via any plan you want, or you simply didn't move and the Agents move in, One day from now, I advance time without your instructions and likely that will end up being fatal for someone.

I posed a plan for Fire and myself, I just need to know if it could work or not.

God damnit, what are we doing?!?!

Well, I don't know if Fire agrees with you, Rex.

Originally posted by RocasAtoll
God damnit, what are we doing?!?!

You could help brainstorm an idea yourself, you know.

Originally posted by Lana
You could help brainstorm an idea yourself, you know.

So far, any idea I've had has almost killed me. So really, I'm not very much help.

You'll find that's the norm, tossing out idea after idea because it means death.

I'm thinking that we could possibly trap Agent I in the connecting corridor. At least temporarily. Someone would need to block the other door in the clock room.

That would leave our problem of Agent G.

true. Well, I'll brainstorm.

Originally posted by Vera21
I'm thinking that we could possibly trap Agent I in the connecting corridor. At least temporarily. Someone would need to block the other door in the clock room.

That would leave our problem of Agent G.

If anyone other than Heph had grenades, I had an idea for this (came up with it in my sleep...just don't ask)...however it'd hinge on the Agent going straight through the balcony room and not stopping to look around. But everyone in the balcony could hide out in there so they wouldn't be seen, and then someone throw a grenade into the N/S corridor. Agent goes running to look; jam the door shut behind him, and run like hell.

I think it's just Heph, though...

Yeah...why the hell did none of the gun nuts grab any grenades? 🙄

Actually, you know, there's tons of SWAT in that balcony room...

Now, with any luck, some of them will have grenades. After all, that's how Heph got his...

Did I hear an echo from MSN?

Maybe.

Or you're just delusional.