Originally posted by JToThePFPS games never have love in them or any kind of relationships between other people, or maybe its just the FPS games I've played, so why they need cutscenes to show me something I could see while playing the game normally is beyond me. I don't mind Beginning and end short cutscenes, sorta like Halo as MC jumps off a ship into the middle of a battle field, but thats about it, anything else during gameplay is annoying and rarely contributes to the FPS. At least with RPGs during the cutscenes a part of the characters history, life, current feelings towards someone etc are portryed, I can understand the need for that. Also it may be the key to understanding a part of the plot, but seeing as most FPS games are either shoot to kill like Halo or Unreal or simple tactic shoot em ups like Ghost reacon or Counter Strike, there is no real requirement for cutscenes unless it is short begging and end of game and level cutscenes.
How is it pointless, to show the opening/ending of a mission/adventure/whatever, the same way as RPGs tell more of the story in-depth visually?
Originally posted by Pulse2
FPS games never have love in them or any kind of relationships between other people, or maybe its just the FPS games I've played, so why they need cutscenes to show me something I could see while playing the game normally is beyond me. I don't mind Beginning and end short cutscenes, sorta like Halo as MC jumps off a ship into the middle of a battle field, but thats about it, anything else during gameplay is annoying and rarely contributes to the FPS. At least with RPGs during the cutscenes a part of the characters history, life, current feelings towards someone etc are portryed, I can understand the need for that. Also it may be the key to understanding a part of the plot, but seeing as most FPS games are either shoot to kill like Halo or Unreal or simple tactic shoot em ups like Ghost reacon or Counter Strike, there is no real requirement for cutscenes unless it is short begging and end of game and level cutscenes.
And what about Metroid Prime? The small cut-scenes show you where to head next, a door opening, an item available, and so forth.
Originally posted by JToThePYeah, but they are like 5 second clips revealing something, not long mid game clips like FF showing Samus falling in love or looking into her history. You can barely compare that to "proper" cut scenes, these small ones can usually be skipped anyway. Some FF ones you can't.
And what about Metroid Prime? The small cut-scenes show you where to head next, a door opening, an item available, and so forth.