Originally posted by Scoobless
Lam, you seem to be basing a lot of your game plan on Superman doing exactly what you want him to do .... what if he doesn't just blindly attack like you're saying he will?😬
Good question!
Really, my plan works just fine as long as he's doing something big and flashy and using his spectrum vision. He doesn't have to come after Super-Skrull. Doing exactly what Roldz said he was doing still sets him up wonderfully for my sucker-punch.
I'm off to bed now. G'night all.
The immediate threat of Superman Blue has been eliminated, the Super-Skrull is transporting the now-powerless Ecstasy back to the Sanctum, and Mordo is spying on the other team via the scrying pool (if that answers your question about how he was acting as a spotter).
It's immediately obvious by the way they seem to be co-ordinating very effectively without speaking to one another that one of them is a telpath. Shifting his perceptions to look at their auras makes it equally obvious that that telepath is Dane. (This also reveals some other things, but we'll get to that later.)
After a moments conference with Ra's, Mordo dispatches his astral form to go deal with Dane. He comes at Dane with an all out mental assault which Dane has no hope of surviving. Mordo is not only more skilled in psychic to psychic combat (in their first astral battle, Strange had to use the Eye and trickery to win! ), but the rules of the tourney dictate that Dane must loose. He's in a direct one on one power vs power confrontation with someone from a higher weight-class with no possable cover, outside assistance, etc. Dane is quite literally out-classed.
In one stroke I've not only taken down another of Roldz's characters, but also broken his communication, character to character spotting, and neutralized the army of critters of which he was so proud.
Good question!Really, my plan works just fine as long as he's doing something big and flashy and using his spectrum vision. He doesn't have to come after Super-Skrull. Doing exactly what Roldz said he was doing still sets him up wonderfully for my sucker-punch.
I'm off to bed now. G'night all.
Less experienced? Mordo's been at this since the 30s and this is his specialty! Strange couldn't get a win against Mordo in psychic combat without using his amulet. Mordo can mind-control people from the other side of the world. Mordo beat Dracula in a battle of wills. The Wetworks guys arent anywhere near his league.
As far as finding his via psychic emanations, there's nothing to trace. His astral form is right there. Strange was only ever ably to find Mordo's body by projecting his own astral form and following Mordo back personally. Grail>> than Dr. Strange? I think not.
While Grail assisting Dane against Mordo won't change the outcome of the astral throwdown, it will drag it out.
In the mean time, Ra's is putting his other assets into the field.
Super-Skrul shapeshifts into an owl for night-vision and silent flight, turns invisible, and flies out in a broad arc to where Roldz team is. With Dane and Grail tied up with Mordo they won't have any warning when the entire area is bathed in flames!
Havok, Iron Fist, Backlash, and Zealot are barbecued before they know what hit them. Just to be sure, Kl'rt makes a big forcefield cylender around the area and keeps up the heat to boil alive anybody who ducked underneath the water.
Meanwhile, Temugin and Deadshot (D. carrying the Sligguth totem) move out to renezvous for the endgame. Temugin makes his way through the trees Crouching Tiger Hidden Dragon-style.
Originally posted by Laminator_X
Less experienced? Mordo's been at this since the 30s and this is his specialty! Strange couldn't get a win against Mordo in psychic combat without using his amulet. Mordo can mind-control people from the other side of the world. Mordo beat [b]Dracula in a battle of wills. The Wetworks guys arent anywhere near his league.As far as finding his via psychic emanations, there's nothing to trace. His astral form is right there. Strange was only ever ably to find Mordo's body by projecting his own astral form and following Mordo back personally. Grail>> than Dr. Strange? I think not. [/B]
Strength of wills Mordo is not beating Danes? It took 3 Entities whos been around for aeons w/ the symbiotes to break his hold off them,
and this time Mordo's isnt back/inhanced by Dormammu..
http://img238.imageshack.us/my.php?image=sym1ch8.jpg
http://img238.imageshack.us/my.php?image=sym2wt2.jpg
http://img149.imageshack.us/my.php?image=strongmind30ww1.jpg
By the way im not breaking any rule, If it was Mordo flesh casting alsort of magic vs Dane's, Dane's Stands no chance but Mordo's astral form is not the whole, Dane can challenge him in the astral world and in there his Dr. Strange and More but where not gonna use that feats mostly ill only be defending and bombarding you w/ what you fear the most, nightmares, failures and the likes see both can play that game..
http://img83.imageshack.us/my.php?image=psiblockhold22qx7.jpg
Astral forms still leaves residual psionic energies, BSupes spectral vision is akin to that of a cosmic awareness not to mention Grail can sense this energies as well..
While Grail assisting Dane against Mordo won't change the outcome of the astral throwdown, it will drag it out.In the mean time, Ra's is putting his other assets into the field.
Super-Skrul shapeshifts into an owl for night-vision and silent flight, turns invisible, and flies out in a broad arc to where Roldz team is. With Dane and Grail tied up with Mordo they won't have any warning when the entire area is bathed in flames!
Again Skrull went down when you where trying to set up a trap against my herald char.. His not going down/affected with those gadget thats supposed to emit crazzy wave patterns, tv static why would he be affect by those cause of his spectral vision, he might see it but it would be just another energy immission in the spectrum and thats all its effect.. Ecstacy and BSkrull goes down in here, Ecstacy gets blasted in the back after my herald turns intangible then SSkrull gets taken down by the kinetic vortex who still keeps growing the faster it spins w/ Danes tp assault too, so right there 2 of your team goes down...
I can always rip asunder the whole field with my kinetic storm and also with Supes geo manipulation i can cause massive quakes on the field, w/ Grail blasting the field as well, I dont need him there w/ Dane.. Either way will find you than take you via natural disaster type or hunt you one by one.. Mordo's body is defenseless he aint protecting anythin...
At this point, while (as Roldz said) Dane and Grail are standing up to Mordo in a psychic battle, the Super Skrull shifts back into his normal form and (having incinerated/boiled the less durable members of Roldz's team) starts pounding the crap out of Dane's mortal coil.
Now Dane's hella durable, but even at 60's strength level the Thing was able to KO the Silver Surfer catching him flat-footed. That's exactly what Kl'rt is doing here. He floats up invisably on a force collum, switches all rocky, jumps down on top of Dane, and just starts wailing away.
Needless to say this looses Dane the psychic battle as well as putts him in a world of hurt.
Once Mordo has rifled through Dane's mind (Grail is out of the psychic battle once Dane's no-longer linking them) he ghosts back to find Temugin and gives him instructions.
At this point, while (as Roldz said) Dane and Grail are standing up to Mordo in a psychic battle, the Super Skrull shifts back into his normal form and (having incinerated/boiled the less durable members of Roldz's team) starts pounding the crap out of Dane's mortal coil.
Now Dane's hella durable, but even at 60's strength level the Thing was able to KO the Silver Surfer catching him flat-footed. That's exactly what Kl'rt is doing here. He floats up invisably on a force collum, switches all rocky, jumps down on top of Dane, and just starts wailing away.
Needless to say this looses Dane the psychic battle as well as putts him in a world of hurt.Once Mordo has rifled through Dane's mind (Grail is out of the psychic battle once Dane's no-longer linking them) he ghosts back to find Temugin and gives him instructions.
Ok, since we're starting to run close on time, I'm going to take a moment to re-address some of Roldz's arguements and show why my version of events thus far is the more reasonable and likely before posting my final moves.
RE: The Spectrum Vision thing. Roldz seems to think that I have to somehow prove that a bunch of crazy psychedelic patterns and chaos might prove momentarily distracting. This is self-evident. He states in his write-up that Blue will be scanning for us, so he'll see the "wave show." It's irrelevant that he can turn it off, that moment of attention is all I need for my plan to work.
RE: Blasting Ecstacy. He's given no explanation for how Havok is supposed to hurt her while she's intangible. For that matter, it Grail & Supes are turning off their energy sight to avoid the distractions, nobody on his team even has a chance to spot her ahainst the night sky. I even had her drilling for this maneuver in my prep write-up.
RE: Fixer short of materials. We're at a yu-huh-nu-uh point on this one, so I'll offer an alternative. If the Fixer is short of materials, (which again I do not concede, as he's making nothing bigger than some cell phones) my strategy would not be altered in the least if he had to sacrifice parts from his tech-pack to make up the difference. That thing gets plenty big, and fixer's role in my battle plan is strictly command & control/ surveilance. He's by no means short of time. It might take Reed or Tony a couple hours to design and build a psi-blocker, but the Fixer doesn't need to do that. He's just copying a design he already has in his tech-pack.
RE: Super-Skrull taken out by the energy vortex. I stated in my prep that the Super Skrull was over a mile inside my lines as the match opened. That gives him plenty of time and space to avoid the trouble.
RE: The vortex/storm/flooding taking out my team. Roldz has given no credible explanation as to how (even if he had the opportunity, which I denied him) he would be able to find my hiding-spot, in order to direct his vortex there. None of my exposed characters (Super-Skrull+force field & Intangible Ecstacy) would be bothered by the storm in the least, and the other secondary effects won't do anything with both Mordo's wards in place and Temugin in position to butress the place if needed.
RE: Dane & Grail vs. Astral Mordo. Mordo's only less powerful in his astral form in that he can't channel other-dimensional gods or tap the universal enegies for spells. His psychic might in undiminished, and that's still more than Dane can handle. As for the Astral being a turf advantage for Dane, that's simple rediculous. Mordo was mastering this form of combat before Dane started kindergarten. There's no way Roldz's e-meta psychic can stand up to my herald-level psychic for vary long on his own. Saying that Mordo is at a disadvantage because he likes to use other magic too is like if I were to say that Dane was at a disadvantage because he often carries guns. It's a specious argument.
As far as Grail's involvement, well I will concede that if Grail joins in, Mordo cant just roll right over Dane. You saw my posts for how that's turning out. (The rest of the team roasted/boiled while the Wetworks duo are astral with Mordo) If Grail doesn't get in the battle, Dane goes down fast and Mordo gets to report back with team intel sooner like I originally planned. The only difference this makes either way in my game-plan is that we end up taking out Grail first and then ambush the rest of the team rather than vice-versa.
I will also point out that I haven't once said "oh wait, never-mind I'm doing something different" in the midst of battle. My only changes to my moves have been to adapt my tactics to Roldz maneuvers. Once I make a move, I'm sticking with it even if I come up with a better idea later.
Now then, I mentonned something about taking out Grail...
I quess where not done yet...
RE: The Spectrum Vision thing. Roldz seems to think that I have to somehow prove that a bunch of crazy psychedelic patterns and chaos might prove momentarily distracting. This is self-evident. He states in his write-up that Blue will be scanning for us, so he'll see the "wave show." It's irrelevant that he can turn it off, that moment of attention is all I need for my plan to work.
RE: Blasting Ecstacy. He's given no explanation for how Havok is supposed to hurt her while she's intangible. For that matter, it Grail & Supes are turning off their energy sight to avoid the distractions, nobody on his team even has a chance to spot her ahainst the night sky. I even had her drilling for this maneuver in my prep write-up.
RE: Fixer short of materials. We're at a yu-huh-nu-uh point on this one, so I'll offer an alternative. If the Fixer is short of materials, (which again I do not concede, as he's making nothing bigger than some cell phones) my strategy would not be altered in the least if he had to sacrifice parts from his tech-pack to make up the difference. That thing gets plenty big, and fixer's role in my battle plan is strictly command & control/ surveilance. He's by no means short of time. It might take Reed or Tony a couple hours to design and build a psi-blocker, but the Fixer doesn't need to do that. He's just copying a design he already has in his tech-pack.
RE: Super-Skrull taken out by the energy vortex. I stated in my prep that the Super Skrull was over a mile inside my lines as the match opened. That gives him plenty of time and space to avoid the trouble.
Alright, since Roldz split us into a couple of altenate timelines here with the Grail/no-Grail thing in the astral fight, I don't have time to go into as much detail as I usually like.
Essentially, once Mordo masters Dane (sooner without Grail, later and the-rest-of-the-team-dead if Grail joins the outmatched Dane against Mordo) he'll have wrested from him the knowledge of Grail's weakness to electricity and magnatism.
Mordo then briefs Temugin, returns to his body, teleports to the battle-site (via the Winds of Watoomb, so as to not overtax his own energies) and he and Temugin proceed to curbstomp Grail with magic lightning and so on. If the rest of the team isn't already dead, they're blasted by Super-Skrull's flames since without Grail to warn them he takes them unawares.
RE: The vortex/storm/flooding taking out my team. Roldz has given no credible explanation as to how (even if he had the opportunity, which I denied him) he would be able to find my hiding-spot, in order to direct his vortex there. None of my exposed characters (Super-Skrull+force field & Intangible Ecstacy) would be bothered by the storm in the least, and the other secondary effects won't do anything with both Mordo's wards in place and Temugin in position to butress the place if needed.
RE: Dane & Grail vs. Astral Mordo. Mordo's only less powerful in his astral form in that he can't channel other-dimensional gods or tap the universal enegies for spells. His psychic might in undiminished, and that's still more than Dane can handle. As for the Astral being a turf advantage for Dane, that's simple rediculous. Mordo was mastering this form of combat before Dane started kindergarten. There's no way Roldz's e-meta psychic can stand up to my herald-level psychic for vary long on his own. Saying that Mordo is at a disadvantage because he likes to use other magic too is like if I were to say that Dane was at a disadvantage because he often carries guns. It's a specious argument.
I will also point out that I haven't once said "oh wait, never-mind I'm doing something different" in the midst of battle. My only changes to my moves have been to adapt my tactics to Roldz maneuvers. Once I make a move, I'm sticking with it even if I come up with a better idea later.
Alright, since Roldz split us into a couple of altenate timelines here with the Grail/no-Grail thing in the astral fight, I don't have time to go into as much detail as I usually like.
Essentially, once Mordo masters Dane (sooner without Grail, later and the-rest-of-the-team-dead if Grail joins the outmatched Dane against Mordo) he'll have wrested from him the knowledge of Grail's weakness to electricity and magnatism.
Mordo then briefs Temugin, returns to his body, teleports to the battle-site (via the Winds of Watoomb, so as to not overtax his own energies) and he and Temugin proceed to curbstomp Grail with magic lightning and so on. If the rest of the team isn't already dead, they're blasted by Super-Skrull's flames since without Grail to warn them he takes them unawares