FistOfThe North
Senior Member
Originally posted by Peach
I've spent about 30 hours playing SCIV. Half of it online with GK.And what exactly can you interact with in the game? Can't do anything with the environments, which are completely static. Nothing more than throw your opponent off of a ledge, which...doesn't really count. Breaking someone's armor doesn't count as interactivity, either.
And better looking fighting game? I don't play fighting games. This is the only fighting game other than Tekken 3 that I've played for longer that 20 minutes. They're boring.
And as I say. Making a game look pretty where you have nothing more than two characters and static environments that you cannot interact with at all is not setting the bar.
Who said anything about ring outs or amour destruction counting as environmental interactivity? We’re talking about surroundings and the atmosphere here..
But some of the SC4 stages that I remember being interactive are:
- That “Pirates of the Caribbean stage” (it’s what I call it at least cause it’s in a sunny tropical atmosphere, with gliding seagulls, with pirate ships wrecked all over the place , and I’m assuming it’s Cervantes the pirates’ stage also.) There you’re on a broken ship deck and you can crash a foot into the wooden floor on the deck with splinters and shards flying all over the place. You can also destroy pieces of the (long) railing (on both sides) and fall over and/or through.
- Talim’s stage which is called “the distant marsh” (it’s the stage with the hippos and dodo birds) there you can crash into the wall and with leaves, dust and rubble falling on the attacked.
- Hall of the Warrior God, which is either Mitsurugi’s or Xianghua’s stage has about a dozen huge vases with weapons in them that, when crashed into, shatter, break, and cause more energy loss.
- In “Ice Coffin of the Sleeping Giant” you’re in this cave glacier with where you can, again, get smashed about a foot into the ice floor. Also the frozen walls deeply crack if you get smashed into them with the impact causing snow and sometime icicles to fall.
- And how’s this for innovation, in the “Phantom Pavilion” stage you’re in a fiery circus, inside a huge steel ornate cage dangling off, I think, just a couple of chains. 2 sides, opposite of each other, in the cage are retractable. Meaning slamming into them hard causes them to collapse. If both collapse the cage becomes a ramp that seesaws back and fourth, that causes you (both fighters) to remain balanced while still fighting each other. You could essentially slide off and ring out if you’re not cognizant of it.
And there are other interactive stages, as well.
And fighting games are boring “to you.” you mean. You wrote it as if it’s a matter of fact. The bottom-line is that SC4’s stages are very interactive whilst visually setting the bar high for fighting games and regular games in general, imo.
My take.