Originally posted by Smasandian
They released an update to fix problems, but there isn't any dl content released yet.
I know, but I'm just glad the patch came out, playing as infected on VS mode used to be a nightmare when most people figured out glitches such as being able to shove a hunter which made it unable to pounce on a survivor.
Originally posted by Icy Ninja
Damn they got rid of it that one was a pretty fun glitch had some good times with it.
Hope they didn't get rid of the "Jesus room" too.
Originally posted by Neo Darkhalen
I know, but I'm just glad the patch came out, playing as infected on VS mode used to be a nightmare when most people figured out glitches such as being able to shove a hunter which made it unable to pounce on a survivor.
List of items the patch fixes:
General
Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits
Versus Changes
Added HUD elements to show status of other infected players
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue
Hunter
Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does
Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks
Witch
Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
Also I got the barf bagged achievement today, RP best place to get it is the elevator segment of Mercy hospital.
Originally posted by Neo Darkhalen
Witch
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
Originally posted by Neo Darkhalen
Also I got the barf bagged achievement today, RP best place to get it is the elevator segment of Mercy hospital.
Also, do you happen to know/remember the best place to get Jump Shot, and if so, what weapon? I've tried head-shotting a Hunter with the sniper rifle numerous times now, and it doesn't seem to be of anymore help than the shotgun/auto-shotgun, and they pounce on me too fast for me to be able to aim at their head while zooming (as they're in mid-air). 😬
And if I'm unlucky enough, Bill will just kill the nearby Hunter before I get a chance to head-shot it anyway haermm, but at least I got Man vs Tank now... which I did by setting one on fire and seeing if I could run/hide long enough until it killed over and died, and alas. It worked. Wish I had thought of that way earlier.
...... haermm
Originally posted by Ridley_Prime
...... haermm
ROFL! I had the same troubles with Louis as well.
It just seems like a better idea to release new map packs in the first DLC set and save the survivor mode for the second wave. It's probably just me. Survivor modes have always seemed pointless to me. For a game that has such a heavy arcade feel, a survivor mode seems redundant. Again, that's probably just me. I hate survivor modes but i can't complain, especially if it's free. I'm just an impatient ass that wants more campaigns.