USH'S MATRIX GAME 2006 THIRD ASSIGNMENT- 'The Fortress'

Started by Captain REX66 pages

Yeesh, damned Sentinels...

Ares will dive towards North Columns Middle, rolling under one of the Sentinel spiders while giving Mors covering fire on Throne West, targeting a Sentinel hit for two and a fresh Sentinel, both of them being a tad too close to Mors...

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Also, be specific with targets, guys. Melkor, supporting fire doesn't say much about who you're shooting or where they are.

Heph will pause for a moment, watching as Ares twists towards him, to beat a Sentinel's spidery face to pulp with a series of strong punches...

Sirin will halt her charge with Heph, turning to fire again at the Sentinels in Throne East, because Hawk and Barb definitely need a hand.

Then, swap BGB for CC.

Melis curses under her breath and brings the spear across the Sentinel's legs in a hard sweep...

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Targeting the Sentinel for three, want to finish him off...

Klez returns to Throne Middle, laying down covering fire on Center Columns Middle to aid Dallas and company while moving to stand by his Captain.

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Swap CC for BGB, and fire with both guns on a Sentinel in Center Columns Middle.

(I thought I'd said to move and told Vera I was doing that, but we can always blame her eyesight, too, rather than my forgetfulness 😛 )

Balder will take aim and fire at the sentinel nearest Hawk.

Burn will contunue to move forward, but I will also help out Mors by making one of my attacks on one of his Unhit/untargeted sentinals.
And one in the columns in front of me.

Helios will fire at the sentinel nearest Barb.

Bad guys win initiative! Eeep! I think that may seal things for Ares, especially with no rescue attempt made. Still, it was an unwise move. Ares is half torn to pieces and they will do the other half next turn. He's totally closed in.

Ok, people are closing in around Marduk. This gives the gunners a free field of fire and, as ther formation is (roughly) circular, it means you cannot be swarmed. It DOES mean the melee guys are facing the music with attacks, but gunners are free to use whatever arms they like.

Fire is in a zero-sum game; lacking Eagle Eye he finds his firing almost completely ineffective, but he also managed to avoid all attackers earlier, which is nice.

Cloud is now having armour problems too.

Hawk- no clear instructions about dropping weapons or elsewise, hence, you miss a turn changing weapons.

I can't give barb any more time, so let's catch up the sentinels with Throne East. From last turn, six attacks on Barb and five on hawk. This turn, eight each and you are hemmed in. Not looking good there either; you'll both be out and likely dead next turn. Still, you can be appreciative of the supporting gunfire coming your way- three players and Marduk make survival slightly more of a possibility. If Barb kills some in his make-up turns, then if you win initiative for turn 5 you can move out.

I'll assume Melkor means to attack those closest, but really, any further unclear firing instructions will result in no action.

Incidentally- glad to see those who cannot penetrate armour atttacking already hurt Sentinels. Good move for those doing it; others, take note, but don't all hit the same thing! Anyway. Mors gets a kill this way. Your loadout has saved you but your situation for escaping has not improved, though if Ares has done one thing he's stopped it getting worse for you as well.

Ares- not a hope of a move. Not even a hope if you had won initiative- your area was already choked with sentinels. This may be your last stand. You blast down two but you are totally overwhelmed.

And so heph, all you do is watch Ares get pulled under by a mass of sentinels. An expert blow to the underside kills your target, but without moving you can't save him.

Burn- no deal. Too many sentinels to move, and you cannot see Mors through the mass. In firing in that direction you can clock two of Ares' though. Lord knows he needs it.

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FORTRESS BATTLE, Turn 4

Mors 4 (8/4/9) (Throne West) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
XM-26 Shotgun (8/1)

San 4 (11/4) (Throne Middle) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Melis 4 (11/4) (Throne Middle) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Staff

Azrael 3 (9/7/8) (Throne Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (4/4/6/6)

Balder 4 (6/6/11) (Throne Middle) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (2/7) (2/7)
1 Nunchaku

Berserker 4 (9/10) (Throne Middle) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Helios 4 (6/5/0) (Throne Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (2/4)

Cloud 4 (8/9) (Throne Middle) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Klez 4 (4/9/5) (Throne Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/10) (3/10)

Marduk 4 (Throne Middle)

Hawk 4 (6/5/46) (Throne East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword
Glock 19 x2 (3/4) (3/5)

Barbarossa 2 (10/6/49) (Throne East) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)

Ares 4 (10/50) (North Columns West) PW HL CC EE LR BT 10B
MAC 10 (5/19)

Sirin 4 (6/5/14) (North Columns Middle) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x8 (1/3/3/3/3/3/3)
HK UMP (5/0)

Hephaestus 4 (8/12) (North Columns Middle) PW CF ST SE AL WW SC NO HL DiM VG HT

Burn 4 (10/22) (Centre Columns Middle) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (2/7)

Fire 4 (7/6/5) (Centre Columns Middle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3)

Melkor 4 (5/6/17) (Centre Columns Middle) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x3 (2/3)

Dallas 4 (Centre Columns Middle): 3

Sentinels x11 (Throne West): 0 (one at one)

Sentinels x1 (Throne Middle):

Sentinels x17 (Throne East): 0 (six at one)

Sentinels x14 (North Colums West): 0

Sentinels x12 (North Columns Middle): 0 (two at two)

Sentinels x1 (North Columns East): 0

Sentinels x3 (Centre Columns West): 0

Sentinels x17 (Centre Columns Middle): 0 (one at one)

Sentinels x3 (Centre Columns East): 0

Sentinels x2 (South Columns West): 0

Sentinels x2 (South Columns Middle): 0

Sentinels x2 (South Columns East): 0

Sentinels x1 (Doorway West): 0

Sentinels x1 (Doorway Middle): 0

Sentinels x1 (Doorway East): 0

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Card- 6H

"Now. One step at a time towards the exit. Slowly. No-one runs," says Marduk.

Ush would it be possible for Berserker to make it to Ares this turn if we got initiative?

No, he is two moves away from you.

Oh bugger, literally...

Ares sees that he's completely swamped, but does not intend to go out without a fight. Spinning around, he unleashes a hail of gunfire, putting down fire on four targets...

Tap CC, tap EE.

Mors swings his katana around and leaps into the air, driving the katana downwards into a Sentinel's exoskeleton...

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Okay, this is not going well for Shez...

I'm sorry, Ares, I should have sent them in after you.

Heph, Sirin, get in there and start kicking ass! Ares will die if you don't. Sirin, tap CC and EE, take as many as you can down.

Burn, Fire, Melkor, you're going to need to fight your way out of Center Columns Middle now, you've got a lot of Sentinels right on top of you.

Balder, might as well join Marduk's circle! Give Hawk and Barb covering fire...

Can Mors try the acrobatics roll, or is it a bad idea?

Err, well, those two options are not mutually exclusive. I would call the roll challenging, but not imnpossible.

Berserker will do as Marduck orders and began to move slowly stabbing at anything that ventures to close to his knives.

I'll drop my Glock, unsheet my Katana and attack a sentinel (at zero) while moving foward. swap CC for HT

Cloud will take a step back towards the door with the others, attacking that last sentinel if he can.

Melkor will desperately shoot at the closest Sentinels at centre columns middle.....tapping CC again for this.

Ugh...hopefully Barb will be able to get on and get moves posted soon. Hawk I think would be safest joining us (assuming those two get out of there). And people NEED to get to Ares, NOW, and then stay with him. No more splitting up anymore than we are already.

And I can't really think of anything more to say. Just that I think if those people who are on the sides can either get back to the middle, or be joined by others so that they're not by themselves, this mess will get a lot less worse than it is at current.

Anyway, San will follow Marduk's instructions, slowly moving forward while tapping IB on an undamaged spider.

Okay, this is many kinds of not good.

Hawk will tap HC, then tap both PM and BS to attack while moving to Throne Middle.

Swap LR for CF.