Klez would like to refresh CC, as he was supposed to have swapped it out during the fourth turn...?
If I can refresh it, then Klez will swap BGB for CC (since I thought BGB was in...) and fire at two Sentinels in Center Columns Middle to aid Dallas & co.
If I can't, then I'll just fire at one with BGB...
-
Klez, protected by his compatriots, sets off a volley at a Sentinel (or two) in Center Columns Middle.
We have another drawn initiative roll... which means it swaps again.
Mors protects himself with an LA tap. But you can't refresh KW, Mors, it's still loaded. I'd actually unloaded it when you used it the second time on the grounds you definitely would and I would read what to swap for it later. That never happened, but that just means you likely won't get it again this fight.
This time the spiders break through to the Percy circle of defenders and take a harsh toll on the fighters there. Berserker is certainly stretching it, with no decent defence.
Ares is down; Sirin and Heph get bitten at.
Centre Middle- Burn and Melkor are nearly down; Fire is still living a charmed life. Defensively, anyway.
Ok, your turn.
Mors, three successes says you are out!
Hawk, you have appeared to decline to Refresh? Chance has gone now.
Cloud- I can't really understand the first part of your question, but as to the rest, there is no point at which you could combine those taps, no, because you would only be armed with one of the right type of weapon during the turn. Meanwhile I banked your action.
Melkor- not having properly read the rules is no longer an excuse; everyone else seemed to get by. Meanwhile, generally you can only refresh powrs you have swapped out, but being a Natural All-Rounder you have a very great Refresh capacity, as you will see clearly noted in the rules. It's been entirely a waste of your time not to use your powers much MUCH more- Healthy Tiger, for example. Now the Refresh has come you have kinda missed the point of being a Natural, not having used much. Talking of which... BT in and HT out? Are you SURE?
Fire- maybe I was just amazed you had swapped out probably the most useful power on the field at this point? You can tap HT many times, btw- you were attacked five times this turn. Anyway, you got your six successes this turn! You nearly kill one with your HT tap too.
Heph, I am going to assume you are carrying Ares (though as ever, people, PLEASE have a contingency for the bad guys winning initiative?); that gives -2 to your pool. You still get a kill though.
Melis- still no joy! And indeed, they are attacking with the strongest ones to the fore.
-----
FORTRESS BATTLE, Turn 6
Mors 6 (8/4/9) (North Columns West) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
XM-26 Shotgun (8/1)
San 6 (11/30) (North Columns Middle) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Melis 6 (11/30) (North Columns Middle) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Staff
Azrael 6 (9/7/8) (North Columns Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (3/3)
4 Light Pistols (4/4/6/6)
Balder 6 (6/6/11) (North Columns Middle) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (3/6) (3/6)
1 Nunchaku
Berserker 6 (9/34) (North Columns Middle) ST SS BS AL IB HT CF SE WW NO DiM LA
Knives
Helios 5 (6/5/0) (North Columns Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (2/5)
Cloud 5 (8/29) (North Columns Middle) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Twinned Swords
Klez 6 (4/9/5) (North Columns Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (1/10) (1/10)
Hawk 6 (6/5/36) (Throne Middle) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword
Glock 19 x2 (3/4) (3/5)
Barbarossa 5 (10/6/29) (Throne Middle) DM CF SP JE PM ST BS HL HC IB EE BT
Knives
Desert Eagle (3/6)
Marduk 6 (Throne Middle)
Sirin 6 (6/5/23) (North Columns Middle) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x8 (3/3/3/3/3)
HK UMP (5/0)
Hephaestus 6 (8/29) (North Columns Middle) PW CF ST SE AL WW SC NO HL DiM VG HT
Burn 6 (10/54) (Centre Columns Middle) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (3/6)
Fire 6 (7/6/14) (Centre Columns Middle) DM ST LA BS HC AL HL SS JE HT 1 PW SE CC
Silver Katana*
Ingrams (5/5)
Glock 19s (1/3/3)
Melkor 6 (5/6/43) (Centre Columns Middle) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19 (2)
Dallas 6 (Centre Columns Middle): 25
Sentinels x13 (Throne West): 0 (one at one, two at three)
Sentinels x1 (Throne Middle): 0
Sentinels x2 (Throne East): 0
Sentinels x8 (North Colums West): (one at one)
Sentinels x19 (North Columns Middle): (two at one, eleven at two, four at three)
Sentinels x1 (North Columns East): 0
Sentinels x3 (Centre Columns West): 0
Sentinels x21 (Centre Columns Middle): 0 (two at one, one at three)
Sentinels x3 (Centre Columns East): 0
Sentinels x2 (South Columns West): 0
Sentinels x2 (South Columns Middle): 0
Sentinels x2 (South Columns East): 0
Sentinels x1 (Doorway West): 0
Sentinels x1 (Doorway Middle): 0
Sentinels x1 (Doorway East): 0
-----
Card- 10H
"Around! Go around!" yells Dallas at those by him. he himself is hopelessly entangled.
Mors- you know that "Out of the frying pan..." expression?
Unfortunately...
Mors will attempt to move to North Columns Middle, unless he is overwhelmed at the moment. But if he can move, he'll take a Sentinel down as he joins Marduk's circle, preferably the Sentinel at one.
If he can't move, then he will attempt the acrobatics roll to roll under a bunch of the Sentinels and out of that square.
-
Coordinating...
Sirin, Heph, Balder, Hawk, keep with the circle, it's our best chance for survival.
Ares, continue being a limp noodle...
Burn, Melkor, Fire, Dallas is ordering you to ditch him. You're going to need to make the Acrobatics roll and head for Center Columns East or West; I say East, because only the beasties from Center Columns Middle can follow you, rather than from CC Middle and NC West on the West side. You'd be in yet another bad situation...
Ush, did you untap DM for me? It looks like you did...if so, can I swap KW for it? Hehe?
Yes he does, he has DM. WHICH HE SHOULD HAVE OUT.
People, HOW many times do I need to say it?! Pay attention to what is going on! You are going to die if you don't! And quite frankly I'm not going to have much sympathy for someone who dies because of their own stupidity.
And...ouch. That was a lot of damage at once. Well, continue the same as before - tapping IB while slowly moving forward.