Originally posted by LanaWell Lana I would switch out to DM if I had it! 😛
Yes he does, he has DM. WHICH HE SHOULD HAVE OUT.People, HOW many times do I need to say it?! Pay attention to what is going on! You are going to die if you don't! And quite frankly I'm not going to have much sympathy for someone who dies because of their own stupidity.
And...ouch. That was a lot of damage at once. Well, continue the same as before - tapping IB while slowly moving forward.
Anyways if having ST and CF are useless I'll just stick with CF and not switch out for ST.
And by the the way the lack of defensive powers is simple. I figured I wouldn't get into very many big fights like this so I wanted the bare essentials for defense with ST and CF and WW while having the ability to kick some but on the offense.
I was updating but have paused- we need Burn's input.
But I will say that Dallas is yelling "Get over here, you lousy idiots!" to those of his crew who are holding back.
Dallas is rather hurt. His charge failed because not enough of his crew came with him.
Next time it might be him that does not come for you. Remember that.
6-2; your initiative
Triple six says you make the jump, Mors!
Fire- 6,6,5,5 says you are through!
Melkor, one six- in fact good ernough, because the Senintels are mostly blocking your way on, not sideways, thanks to Dallas' mad rush. But ahh, why did you swap out CC??? The difference between the number of attacks you get on these guys could be the difference of life and death for people.
Cloud- you lose a turn changing those weapons. Your tap gives you four attacks. Against very wounded sentinels that goes well!
Helios' shotgun is doing good work, getting its close range bonus.
Burn- you've moved over!
Marduk actually fires ahead, towards Centre Columns Middle. "Clear a path! Clear a path!" he orders.
Sentinels attack! But they have been thoroughly slaughtered at NCM as there is finally a rollover as their wounded ones get hit, and Dallas taps King on the Water.
At Centre East, Fire's tap works very well and his counter-attack is a kill! Melkor does less well against the armour.
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FORTRESS BATTLE, Turn 7
Mors 7 (8/4/9) (North Columns Middle) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
XM-26 Shotgun (8/1)
San 7 (11/30) (North Columns Middle) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Melis 7 (11/30) (North Columns Middle) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Staff
Azrael 7 (9/7/8) (North Columns Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (2/2)
4 Light Pistols (4/4/6/6)
Balder 7 (6/6/11) (North Columns Middle) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (2/6) (2/6)
1 Nunchaku
Berserker 7 (9/34) (North Columns Middle) ST SS BS AL IB 1 HT CF SE WW NO DiM LA
Knives
Helios 7 (6/5/0) (North Columns Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (8/4)
Cloud 7 (8/29) (North Columns Middle) CF ST LA SS HL HT VG JE SP PM PW HC
Twinned Swords*
Klez 7 (4/9/5) (North Columns Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (6/9) (6/9)
Hawk 6 (6/5/36) (North Columns Middle) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword
Glock 19 x2 (3/4) (3/5)
Barbarossa 7 (10/6/29) (North Columns Middle) DM CF SP JE PM ST BS HL HC IB EE BT
Knives
Desert Eagle (3/6)
Marduk 7 (Throne Middle)
Sirin 7 (6/5/23) (North Columns Middle) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x8 (1/3/3/3/3)
HK UMP (5/0)
Hephaestus 7 (8/29) (North Columns Middle) PW CF ST SE AL WW SC NO HL DiM VG HT
Dallas 7 (Centre Columns Middle): 25
Burn 7 (10/54) (Centre Columns East) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (3/6)
Fire 7 (7/6/14) (Centre Columns East) DM ST LA BS HC AL HL SS JE HT 2 PW SE CC
Silver Katana*
Ingrams (5/5)
Glock 19s (1/3/3)
Melkor 7 (5/6/47) (Centre Columns East) DM ST SS HT 1 DiM HL CC LR BT EE
H&K (5/1)
Glock 19 (2)
Sentinels x1 (Throne West): 0
Sentinels x1 (Throne Middle): 0
Sentinels x1 (Throne East): 0
Sentinels x14 (North Colums West): (one at one, two at three)
Sentinels x12 (North Columns Middle): (one at one, one at two, three at three)
Sentinels x4 (North Columns East): 0
Sentinels x1 (Centre Columns West): 0
Sentinels x24 (Centre Columns Middle): 0 (two at one, one at three)
Sentinels x4 (Centre Columns East): 0 (one at one)
Sentinels x2 (South Columns West): 0
Sentinels x4 (South Columns Middle): 0
Sentinels x2 (South Columns East): 0
Sentinels x1 (Doorway West): 0
Sentinels x1 (Doorway Middle): 0
Sentinels x1 (Doorway East): 0
-----
Card- 6H
Dallas is repeating his various curses at his crew.
I'm hoping that wasn't meant to be Deja Vu...
Mors swaps LA for HT and taps it.
-
Mors finally joins up with Marduk's gang.
"All Shez, fire on Dallas' position!" Mors shouts as he brings his sword up to defend against the Sentinels. As they attack, he lashes out with his sword, slashing it across the face, then flails his fist into the head of another.
-
Coordinating...
Burn, Sirin, Balder, Hawk, open fire on the Sentinels in Center Columns Middle, Dallas is in need of our assistance.
Heph, keep up the defense of Marduk's circle.
Fire, Melkor, Burn, move up to South Columns East. Burn, you're firing on the Sentinels around Dallas; Fire, Melkor, you're dealing with the Sentinels that attack Burn and yourselves.
Oh, right! *facedesk*
-
Coordinating...
Sirin, Balder, Hawk, Heph, you're not going to like this, but join me in a straight charge into Center Columns Middle! Kill as many as you can on your way in, or we're all going to be in a world of hurt...
Burn, Fire, Melkor, move up to South Columns East. Dallas wants you guys to keep moving.
-
Mors, meeting with Marduk's group, rallies the other Shez crew members.
"To Dallas!" he shouts, thrusting his katana in Dallas' direction. He charges in, slashing down a Sentinel at three and then flailing his fist at a Sentinel attacking him.
-
Swap LA for HT, tap HT once.
Sirin breaks out of Marduk's circle and charges after Heph with the triggers held down on her light machine pistols, firing at as many Sentinels as she can. Once the pistols are spent, she tosses them down and raises her fists, punching one rapidly as it comes at her.
(tap CC on four Sentinels, tap HT for defense, then swap CC for DiM)
Originally posted by Captain REXWell if you noticed I maxed out my physical stats and gave myself the defense essentials and went more towards attack. Along with having a huge damage soak.
Figured you wouldn't be getting into very many big fights......
You didn't read the previous campaign, did you? 😛
So I figured one on one I could hold my own against the tougher opponents which I have
I put down a Werewolf(temporarily) and an Agent 😖hifty:
Anyways Berserker will continue to follow the group and slash at anything that gets to close tapping IB.
Aw, crap...
Breathing heavily, Hawk looks forwards at the spider horde in Center Columns Middle and swears loudly and forcefully before running forwards with the others, yelling at the top of his lungs like an insane barbarian from long ago.
He fires his guns into the sentinel at three, then reloads his guns in a blur and unloads on another sentinel at two. (BB,LR,BB)
Swap CC for PM.